Player Matchup

Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Er0x1t0
Thor
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 97L
1,489 Elo+
Solo
Cupid
Cupid
Thunderbird043
Cupid
Level 89
God Stats
3W - 1L
2,052 SR
Queue Stats
5W - 7L
1,454 Elo+
Party 2
Raijin
Raijin
XxRAMMPARTxX
Raijin
Level 143
God Stats
0W - 7L
1,026 SR
Queue Stats
187W - 185L
1,483 Elo+
Solo
Nu Wa
Nu Wa
kayle_85
Nu Wa
Level 175
God Stats
35W - 17L
1,723 SR
Queue Stats
513W - 500L
1,453 Elo+
Solo
Team Averages
Level 133
1,560 SR
1,476 Elo+

VS

Team Averages
Level 128
1,390 SR
1,484 Elo+
Artemis
Artemis
A-Money050
Artemis
Level 86
God Stats
1W - 0L
1,132 SR
Queue Stats
14W - 16L
1,447 Elo+
Party 1
Charybdis
Charybdis
DkDragon1
Charybdis
Level 124
God Stats
13W - 15L
1,491 SR
Queue Stats
122W - 103L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
Indigoinsect432
Baron Samedi
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 11L
1,538 Elo+
Solo
Arachne
Arachne
birdmaniii_93
Arachne
Level 183
God Stats
12W - 14L
1,428 SR
Queue Stats
178W - 172L
1,461 Elo+
Party 1
Surtr
Surtr
lSLE3PY2NiCEl
Surtr
Level 158
God Stats
8W - 6L
1,399 SR
Queue Stats
78W - 80L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 4 / 1
6,656
444
1,416
10,307
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
Er0x1t0
Thor
12
2 / 5 / 0
6,924
462
1,960
11,315
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 1
6,862
457
4,603
9,484
2,466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
14
1 / 4 / 0
7,627
508
3,500
8,772
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
kayle_85
Nu Wa
12
0 / 4 / 2
7,285
486
10,891
9,570
4,390
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
A-Money050
Artemis
14
2 / 2 / 6
8,575
572
7,919
7,476
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
DkDragon1
Charybdis
15
6 / 0 / 4
9,024
602
11,048
9,576
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
Indigoinsect432
Baron Samedi
15
2 / 0 / 4
8,989
599
4,331
6,750
3,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
14
6 / 0 / 6
8,428
562
6,819
9,294
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 1 / 1
7,733
516
2,949
9,620
5,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
18
18
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
1
0.13
W
Artemis
A-Money050
Artemis
2
2
6
2.5
W
Charybdis
DkDragon1
Charybdis
6
0
4
8
L
Thor
Er0x1t0
Thor
2
5
0
0.4
W
Baron Samedi
Indigoinsect432
Baron Samedi
2
0
4
4
L
0
1
1
0.5
L
Raijin
1
4
0
0.25
W
Arachne
6
0
6
9
L
Nu Wa
kayle_85
Nu Wa
0
4
2
0.25
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,370
Damage
33,066
49,448
Taken
42,716
19,457
Mitigated
16,933
13,142
Healing
19,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,416
73
0
1,741
10,307
6,832
0
251
10,056
20,711
0
W
Artemis
A-Money050
Artemis
7,919
3,057
18
2,544
7,476
2,381
830
1,484
5,992
0
54,195
W
Charybdis
DkDragon1
Charybdis
11,048
5,033
0
5,958
9,576
3,131
633
1,665
7,911
0
75,724
L
Thor
Er0x1t0
Thor
1,960
57
0
2,649
11,315
3,370
0
828
10,487
0
34,197
W
Baron Samedi
Indigoinsect432
Baron Samedi
4,331
221
0
2,608
6,750
3,089
150
3,550
3,181
73,128
988
L
4,603
2,373
130
4,204
9,484
2,466
136
409
9,075
0
45,316
L
Raijin
3,500
68
0
2,133
8,772
2,399
0
2,750
6,022
62,116
1,211
W
Arachne
6,819
4,612
0
6,492
9,294
2,659
92
2,508
6,639
0
43,574
L
Nu Wa
kayle_85
Nu Wa
10,891
4,893
0
2,285
9,570
4,390
0
209
9,361
55,290
3,003
W
2,949
876
0
1,584
9,620
5,673
0
5,995
3,511
755
44,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,354
Gold Earned
42,749
385
Minions Killed
475
0
Camps Cleared
0
1,477,854
Distance Traveled
1,457,148
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,656
444
35
2
0
315,677
0
W
Artemis
8,575
572
84
6
0
277,590
0
W
Charybdis
9,024
602
112
7
0
303,684
1
L
Thor
6,924
462
59
4
0
319,968
0
W
Baron Samedi
8,989
599
127
8
0
293,917
1
L
Cupid
6,862
457
82
5
0
329,045
4
L
Raijin
7,627
508
121
8
0
255,465
1
W
Arachne
8,428
562
79
5
0
339,082
3
L
Nu Wa
7,285
486
88
6
0
257,699
4
W
Surtr
7,733
516
73
5
0
242,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role