Player Matchup

Bakasura
Bakasura
Corrin 0f Valla
Bakasura
Level 156
God Stats
4W - 5L
1,186 SR
Queue Stats
182W - 178L
1,544 Elo+
Party 2
Medusa
Medusa
FirePhoenix11020
Medusa
Level 176
God Stats
21W - 10L
1,733 SR
Queue Stats
162W - 152L
1,505 Elo+
Party 2
Ganesha
Ganesha
Slim The Rebel
Ganesha
Level 159
God Stats
5W - 7L
1,592 SR
Queue Stats
684W - 639L
1,585 Elo+
Solo
Ra
Ra
TheB1ackSeer
Ra
Level 127
God Stats
0W - 6L
1,116 SR
Queue Stats
142W - 145L
1,503 Elo+
Party 2
Amaterasu
Amaterasu
TheHoneyBoy
Amaterasu
Level 140
God Stats
2W - 3L
1,555 SR
Queue Stats
114W - 117L
1,550 Elo+
Solo
Team Averages
Level 152
1,436 SR
1,537 Elo+

VS

Team Averages
Level 136
1,542 SR
1,483 Elo+
Chang'e
Chang'e
Baroncage6968
Chang'e
Level 108
God Stats
65W - 45L
1,631 SR
Queue Stats
213W - 205L
1,530 Elo+
Solo
Pele
Pele
Two-K-Nav
Pele
Level 156
God Stats
7W - 4L
1,607 SR
Queue Stats
166W - 141L
1,542 Elo+
Solo
Ymir
Ymir
VenWasTaken
Ymir
Level 144
God Stats
1W - 1L
1,485 SR
Queue Stats
13W - 18L
1,391 Elo+
Party 1
Izanami
Izanami
WackyPerson
Izanami
Level 129
God Stats
3W - 1L
1,436 SR
Queue Stats
13W - 19L
1,383 Elo+
Party 1
Nike
Nike
poppy0322
Nike
Level 143
God Stats
8W - 12L
1,548 SR
Queue Stats
625W - 530L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
3 / 1 / 0
5,311
531
2,788
6,871
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 4 / 0
5,099
510
5,491
7,020
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 2 / 3
5,282
528
3,544
7,852
5,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 3 / 1
5,122
512
1,589
5,587
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
TheHoneyBoy
Amaterasu
9
0 / 2 / 0
4,980
498
3,263
9,280
4,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
12
2 / 0 / 1
6,731
673
4,211
4,049
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
12
4 / 2 / 2
6,314
631
3,604
7,303
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 0 / 3
6,019
602
4,977
9,707
6,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
WackyPerson
Izanami
11
0 / 2 / 3
5,837
584
5,140
5,775
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
12
3 / 0 / 0
7,176
718
6,765
7,298
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
12
12
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
2
0
1
2.5
L
Bakasura
3
1
0
3
L
1
4
0
0.25
L
0
2
3
0.75
L
0
3
1
0.17
L
Amaterasu
TheHoneyBoy
Amaterasu
0
2
0
0
W
Pele
4
2
2
2.5
W
3
0
3
4.5
W
Izanami
WackyPerson
Izanami
0
2
3
0.75
W
Nike
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,675
Damage
24,697
36,610
Taken
34,132
16,019
Mitigated
15,542
10,460
Healing
8,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
4,211
616
680
2,709
4,049
1,201
349
1,226
2,823
51,257
1,359
L
Bakasura
2,788
1,799
0
2,361
6,871
2,823
0
538
6,333
0
22,581
L
5,491
1,531
0
1,229
7,020
2,100
0
2,187
4,833
0
36,460
L
3,544
595
0
1,794
7,852
5,201
0
2,789
5,063
13,929
784
L
1,589
230
79
1,523
5,587
1,880
0
3,573
2,014
32,739
0
L
Amaterasu
TheHoneyBoy
Amaterasu
3,263
1,424
0
3,474
9,280
4,015
0
0
9,280
0
29,069
W
Pele
3,604
751
0
372
7,303
2,388
484
873
6,289
0
46,789
W
4,977
1,447
0
1,424
9,707
6,848
81
1,459
7,744
14,631
0
W
Izanami
WackyPerson
Izanami
5,140
3,366
0
1,799
5,775
1,634
142
1,132
4,643
0
43,392
W
Nike
6,765
1,175
0
1,480
7,298
3,471
0
0
6,963
0
48,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
32,077
272
Minions Killed
405
0
Camps Cleared
0
1,023,269
Distance Traveled
1,009,305
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,731
673
107
11
0
195,692
2
L
Bakasura
5,311
531
60
6
0
255,307
0
L
Medusa
5,099
510
78
8
0
191,176
0
L
Ganesha
5,282
528
16
2
0
190,115
2
L
Ra
5,122
512
57
6
0
192,011
0
L
Amaterasu
4,980
498
61
6
0
194,660
0
W
Pele
6,314
631
83
8
0
243,526
0
W
Ymir
6,019
602
28
3
0
194,272
4
W
Izanami
5,837
584
93
9
0
188,800
0
W
Nike
7,176
718
94
9
0
187,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role