Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
IsayEdgarAlf
Cthulhu
Level 26
God Stats
14W - 7L
1,766 SR
Queue Stats
14W - 11L
1,538 Elo+
Party 1
Fenrir
Fenrir
SagitariusGamer
Fenrir
Level 116
God Stats
16W - 10L
1,661 SR
Queue Stats
29W - 32L
1,472 Elo+
Party 1
Team Averages
Level 83
1,642 SR
1,503 Elo+

VS

Team Averages
Level 71
1,561 SR
1,477 Elo+
Tiamat
Tiamat
HabituallyHigh
Tiamat
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,427 Elo+
Party 2
Fenrir
Fenrir
OhBeasley
Fenrir
Level 86
God Stats
1W - 1L
1,554 SR
Queue Stats
8W - 6L
1,569 Elo+
Solo
Osiris
Osiris
Rhodiii
Osiris
Level 27
God Stats
2W - 2L
1,629 SR
Queue Stats
12W - 15L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
2 / 0 / 12
9,217
922
6,003
7,717
4,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
IsayEdgarAlf
Cthulhu
15
2 / 2 / 10
8,714
871
5,736
10,082
8,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
12 / 0 / 2
10,310
1,031
9,894
8,393
3,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 1
7,028
703
2,285
9,456
5,268
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
OhBeasley
Fenrir
12
1 / 5 / 1
6,940
694
6,816
9,140
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Rhodiii
Osiris
11
0 / 3 / 1
6,742
674
2,295
7,898
7,789
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
16
Kills
2
2
Deaths
16
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
12
8
L
1
8
1
0.19
W
Cthulhu
IsayEdgarAlf
Cthulhu
2
2
10
3.5
L
Fenrir
OhBeasley
Fenrir
1
5
1
0.3
L
Osiris
Rhodiii
Osiris
0
3
1
0.17
W
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,633
Damage
11,396
26,192
Taken
26,494
16,190
Mitigated
16,419
10,702
Healing
1,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,003
174
4,414
5,586
7,717
4,359
661
1,226
6,446
30,727
1,028
L
2,285
111
0
460
9,456
5,268
0
4,314
5,113
12,780
0
W
Cthulhu
IsayEdgarAlf
Cthulhu
5,736
399
300
250
10,082
8,210
307
289
9,793
17,557
949
L
Fenrir
OhBeasley
Fenrir
6,816
1,014
0
1,045
9,140
3,362
0
3,241
5,842
0
18,837
L
Osiris
Rhodiii
Osiris
2,295
640
0
0
7,898
7,789
0
3,675
4,173
0
13,932
W
9,894
2,757
0
152
8,393
3,621
535
717
7,639
0
28,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,241
Gold Earned
20,710
131
Minions Killed
73
0
Camps Cleared
0
653,156
Distance Traveled
492,326
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,217
922
64
6
0
216,715
0
L
Tiamat
7,028
703
20
2
0
143,578
0
W
Cthulhu
8,714
871
38
4
0
211,482
0
L
Fenrir
6,940
694
28
3
0
154,646
0
L
Osiris
6,742
674
25
3
0
194,102
0
W
Fenrir
10,310
1,031
29
3
0
224,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role