Player Matchup

Hel
Hel
Silver III
Gollums2024
Hel
Silver III
Level 83
God Stats
8W - 11L
1,435 SR
Queue Stats
348W - 455L
1,035 MMR
Solo
Set
Set
Silver II
diaperash911
Set
Silver II
Level 305
God Stats
10W - 10L
1,520 SR
Queue Stats
867W - 977L
1,038 MMR
Solo
Charon
Charon
Bronze I
mutiva
Charon
Bronze I
Level 68
God Stats
0W - 4L
1,333 SR
Queue Stats
7W - 20L
1,065 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 152
1,429 SR
1,046 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,636 SR
1,088 MMR
Kumbhakarna
Kumbhakarna
Silver IV
CryonicBasil720
Kumbhakarna
Silver IV
Level 108
God Stats
6W - 7L
1,516 SR
Queue Stats
168W - 214L
791 MMR
Solo
Discordia
Discordia
Gold IV
DaT_GirL_Savage
Discordia
Gold IV
Level 139
God Stats
15W - 22L
1,454 SR
Queue Stats
90W - 101L
1,200 MMR
Solo
Lancelot
Lancelot
Gold IV
Domziez
Lancelot
Gold IV
Level 149
God Stats
3W - 3L
1,938 SR
Queue Stats
221W - 208L
1,273 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 7 / 2
13,824
658
12,157
25,861
15,730
20
3 / 4 / 0
14,642
697
16,606
33,644
42,389
Heavy Mace

Heavy Mace

+30
Physical Power

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charon
mutiva
Charon
20
1 / 4 / 1
14,200
676
13,709
27,413
9,801
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
Ne ZhaMulan

VS

Bans
VulcanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CryonicBasil720
Kumbhakarna
20
2 / 0 / 13
16,019
763
15,159
26,963
33,009
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
DaT_GirL_Savage
Discordia
20
3 / 2 / 10
15,929
759
24,106
11,204
4,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Domziez
Lancelot
20
10 / 2 / 5
17,506
834
35,603
20,492
13,763
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
15
15
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
CryonicBasil720
Kumbhakarna
2
0
13
8.5
W
Discordia
DaT_GirL_Savage
Discordia
3
2
10
4
W
Lancelot
Domziez
Lancelot
10
2
5
6.25
L
0
7
2
0.14
L
3
4
0
0.75
L
Charon
mutiva
Charon
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,472
Damage
74,868
86,918
Taken
58,659
67,920
Mitigated
51,520
26,595
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
CryonicBasil720
Kumbhakarna
15,159
1,236
0
0
26,963
33,009
742
12,363
13,638
38,758
3,746
W
Discordia
DaT_GirL_Savage
Discordia
24,106
830
0
2,001
11,204
4,748
1,984
5,008
5,885
80,161
609
W
Lancelot
Domziez
Lancelot
35,603
5,581
0
8,573
20,492
13,763
2,313
9,537
10,447
0
96,677
L
12,157
491
7,033
10,615
25,861
15,730
259
13,283
11,744
48,155
0
L
16,606
4,687
0
4,814
33,644
42,389
616
13,465
19,153
1,605
64,599
L
Charon
mutiva
Charon
13,709
2,358
0
4,133
27,413
9,801
385
10,319
15,977
50,523
2,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,666
Gold Earned
49,454
223
Minions Killed
249
0
Camps Cleared
0
1,024,798
Distance Traveled
1,292,725
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
16,019
763
50
2
0
408,575
4
W
Discordia
15,929
759
112
5
0
413,941
1
W
Lancelot
17,506
834
87
4
0
470,209
0
L
Hel
13,824
658
63
3
0
335,301
8
L
Set
14,642
697
85
4
0
367,747
0
L
Charon
14,200
676
75
4
0
321,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role