Player Matchup

Thanatos
Thanatos
About52Geese
Thanatos
Level 159
God Stats
0W - 2L
1,157 SR
Queue Stats
49W - 43L
1,505 Elo+
Party 1
Medusa
Medusa
Dextery2410
Medusa
Level 68
God Stats
4W - 10L
1,335 SR
Queue Stats
163W - 177L
1,406 Elo+
Solo
Hel
Hel
Mr_Stay_Fresh25
Hel
Level 172
God Stats
1W - 3L
1,129 SR
Queue Stats
61W - 61L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Pronubnubs
Cthulhu
Level 120
God Stats
138W - 106L
1,610 SR
Queue Stats
459W - 445L
1,546 Elo+
Solo
Artio
Artio
buttergunt
Artio
Level 158
God Stats
0W - 1L
1,309 SR
Queue Stats
60W - 60L
1,500 Elo+
Party 1
Team Averages
Level 135
1,308 SR
1,491 Elo+

VS

Team Averages
Level 113
1,529 SR
1,385 Elo+
Jing Wei
Jing Wei
DurrBurger18
Jing Wei
Level 146
God Stats
2W - 4L
1,329 SR
Queue Stats
40W - 84L
1,384 Elo+
Party 2
Ares
Ares
Moleapon
Ares
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 73L
1,360 Elo+
Party 2
Thoth
Thoth
Rare Astraah
Thoth
Level 103
God Stats
1W - 1L
1,368 SR
Queue Stats
28W - 65L
1,373 Elo+
Party 2
Bellona
Bellona
angrytundra66
Bellona
Level 126
God Stats
3W - 0L
1,923 SR
Queue Stats
35W - 21L
1,371 Elo+
Solo
Tsukuyomi
Tsukuyomi
subfighter6528
Tsukuyomi
Level 89
God Stats
8W - 7L
1,524 SR
Queue Stats
32W - 47L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
About52Geese
Thanatos
11
3 / 1 / 6
6,295
572
4,392
5,858
1,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
4
1 / 1 / 0
4,370
397
2,270
2,476
507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 3
7,082
644
5,208
5,790
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Pronubnubs
Cthulhu
7
0 / 1 / 1
4,867
442
1,843
5,344
2,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
11
2 / 2 / 2
6,215
565
7,506
15,884
10,030
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DurrBurger18
Jing Wei
13
1 / 0 / 1
6,557
596
3,119
5,361
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Ares
10
2 / 1 / 1
5,784
526
2,518
5,190
2,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 2 / 2
6,203
564
2,386
5,418
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
11
1 / 4 / 1
5,943
540
4,760
11,556
7,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
subfighter6528
Tsukuyomi
11
2 / 3 / 2
5,722
520
4,289
8,499
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
10
Kills
7
7
Deaths
10
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
About52Geese
Thanatos
3
1
6
6
L
Medusa
1
1
0
1
W
Jing Wei
DurrBurger18
Jing Wei
1
0
1
1.5
W
Ares
2
1
1
2.5
L
4
2
3
2.75
L
Cthulhu
Pronubnubs
Cthulhu
0
1
1
0.5
W
1
2
2
1
W
Bellona
1
4
1
0.38
L
Artio
2
2
2
1.5
W
Tsukuyomi
subfighter6528
Tsukuyomi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
17,072
35,352
Taken
36,024
16,772
Mitigated
16,194
19,426
Healing
9,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
About52Geese
Thanatos
4,392
1,113
0
5,894
5,858
1,596
14
932
4,836
0
41,827
L
Medusa
2,270
837
0
572
2,476
507
0
788
1,688
0
12,731
W
Jing Wei
DurrBurger18
Jing Wei
3,119
2,265
0
3,574
5,361
1,773
0
700
4,661
0
62,923
W
Ares
2,518
196
0
1,120
5,190
2,562
0
1,143
4,047
11,467
0
L
5,208
217
539
2,574
5,790
1,733
0
1,677
3,955
43,846
1,179
L
Cthulhu
Pronubnubs
Cthulhu
1,843
675
0
1,836
5,344
2,906
0
1,259
4,085
16,249
0
W
2,386
405
0
750
5,418
1,141
0
2,602
2,458
41,203
0
W
Bellona
4,760
2,328
0
3,028
11,556
7,935
0
7,144
4,372
0
35,417
L
Artio
7,506
1,282
160
7,851
15,884
10,030
0
0
15,884
38,486
1,587
W
Tsukuyomi
subfighter6528
Tsukuyomi
4,289
489
0
607
8,499
2,783
0
2,209
6,200
0
33,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,829
Gold Earned
30,209
286
Minions Killed
345
0
Camps Cleared
0
935,715
Distance Traveled
1,102,530
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,295
572
67
6
0
250,653
0
L
Medusa
4,370
397
18
2
0
109,523
0
W
Jing Wei
6,557
596
119
11
0
202,230
1
W
Ares
5,784
526
14
1
0
226,096
2
L
Hel
7,082
644
103
9
0
221,992
1
L
Cthulhu
4,867
442
31
3
0
149,024
1
W
Thoth
6,203
564
93
8
0
210,884
3
W
Bellona
5,943
540
72
7
0
214,666
0
L
Artio
6,215
565
67
6
0
204,523
0
W
Tsukuyomi
5,722
520
47
4
0
248,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role