Player Matchup

King Arthur
King Arthur
DankShaw
King Arthur
Level 155
God Stats
1W - 0L
1,845 SR
Queue Stats
7W - 2L
1,929 Elo+
Party 2
Discordia
Discordia
EpicEggo
Discordia
Level 182
God Stats
3W - 0L
1,854 SR
Queue Stats
19W - 8L
1,744 Elo+
Party 2
Nu Wa
Nu Wa
MrPants69
Nu Wa
Level 154
God Stats
1W - 1L
1,690 SR
Queue Stats
31W - 20L
1,648 Elo+
Party 2
Ymir
Ymir
PyroWarrior1
Ymir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,851 Elo+
Party 2
Chiron
Chiron
TheThunderPhant
Chiron
Level 169
God Stats
2W - 0L
1,715 SR
Queue Stats
29W - 13L
1,698 Elo+
Party 2
Team Averages
Level 157
1,721 SR
1,774 Elo+

VS

Team Averages
Level 133
1,502 SR
1,548 Elo+
Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Rhage
Sobek
Level 152
God Stats
6W - 2L
1,500 SR
Queue Stats
310W - 305L
1,555 Elo+
Party 1
Jing Wei
Jing Wei
SuperSmashBoost
Jing Wei
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 84L
1,542 Elo+
Party 1
Cu Chulainn
Cu Chulainn
The Red Beanie
Cu Chulainn
Level 158
God Stats
2W - 1L
1,745 SR
Queue Stats
119W - 120L
1,561 Elo+
Solo
Ymir
Ymir
lFiFl
Ymir
Level 162
God Stats
4W - 2L
1,264 SR
Queue Stats
276W - 248L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DankShaw
King Arthur
15
6 / 2 / 13
8,932
893
11,986
16,224
9,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
EpicEggo
Discordia
15
2 / 1 / 14
8,270
827
11,865
4,008
1,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
MrPants69
Nu Wa
15
4 / 1 / 13
8,449
845
9,373
6,042
2,114
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
0 / 3 / 15
8,128
813
5,346
16,635
8,826
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 2 / 9
9,528
953
18,618
7,984
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 3 / 2
7,638
764
3,116
6,489
2,329
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Rhage
Sobek
12
0 / 5 / 5
7,077
708
2,742
15,078
17,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
14
2 / 4 / 6
7,550
755
10,610
9,430
4,458
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
The Red Beanie
Cu Chulainn
11
2 / 5 / 4
7,014
701
11,583
15,806
13,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
lFiFl
Ymir
14
3 / 3 / 3
8,438
844
8,675
14,378
15,422
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
29
20
Kills
9
9
Deaths
20
64
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
2
1
W
King Arthur
DankShaw
King Arthur
6
2
13
6.25
W
Discordia
EpicEggo
Discordia
2
1
14
9
W
Nu Wa
MrPants69
Nu Wa
4
1
13
10.5
W
0
3
15
2.5
L
Sobek
Rhage
Sobek
0
5
5
0.5
L
Jing Wei
2
4
6
1.25
L
Cu Chulainn
The Red Beanie
Cu Chulainn
2
5
4
0.8
W
8
2
9
6.25
L
Ymir
lFiFl
Ymir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,188
Damage
36,726
50,893
Taken
61,181
24,917
Mitigated
52,617
21,519
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,116
163
248
280
6,489
2,329
0
3,173
3,316
17,683
420
W
King Arthur
DankShaw
King Arthur
11,986
1,342
1,958
6,223
16,224
9,069
97
4,708
11,438
0
17,254
W
Discordia
EpicEggo
Discordia
11,865
303
796
978
4,008
1,458
214
563
3,364
29,111
461
W
Nu Wa
MrPants69
Nu Wa
9,373
3,178
468
1,447
6,042
2,114
913
786
5,103
20,502
0
W
5,346
759
494
5,383
16,635
8,826
135
6,768
9,649
8,946
0
L
Sobek
Rhage
Sobek
2,742
73
2,668
2,490
15,078
17,142
0
6,807
8,271
6,767
0
L
Jing Wei
10,610
6,037
0
319
9,430
4,458
0
2,965
6,465
0
23,912
L
Cu Chulainn
The Red Beanie
Cu Chulainn
11,583
790
632
4,273
15,806
13,266
0
7,477
8,329
0
17,672
W
18,618
8,524
2,255
1,517
7,984
3,450
81
1,554
6,227
0
30,226
L
Ymir
lFiFl
Ymir
8,675
1,368
1,856
3,398
14,378
15,422
0
5,965
8,413
18,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,307
Gold Earned
37,717
119
Minions Killed
101
0
Camps Cleared
0
951,895
Distance Traveled
834,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,638
764
37
4
0
160,909
0
W
King Arthur
8,932
893
13
1
0
205,156
0
W
Discordia
8,270
827
38
4
0
206,012
0
W
Nu Wa
8,449
845
25
3
0
184,403
0
W
Ymir
8,128
813
4
0
0
172,247
0
L
Sobek
7,077
708
6
1
0
169,030
0
L
Jing Wei
7,550
755
33
3
0
158,806
0
L
Cu Chulainn
7,014
701
10
1
0
175,580
0
W
Chiron
9,528
953
39
4
0
184,077
0
L
Ymir
8,438
844
15
2
0
170,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role