Player Matchup

Bacchus
Bacchus
BilboTBaggens
Bacchus
Level 125
God Stats
16W - 10L
1,575 SR
Queue Stats
260W - 223L
1,540 Elo+
Party 1
Thanatos
Thanatos
EarnestThrone3
Thanatos
Level 123
God Stats
3W - 3L
1,506 SR
Queue Stats
52W - 36L
1,517 Elo+
Party 3
Apollo
Apollo
ImSpagoots
Apollo
Level 69
God Stats
5W - 4L
1,570 SR
Queue Stats
162W - 141L
1,568 Elo+
Party 1
Mulan
Mulan
Rossel Roos
Mulan
Level 29
God Stats
19W - 8L
1,635 SR
Queue Stats
38W - 21L
1,541 Elo+
Party 3
Scylla
Scylla
TangaIbuki
Scylla
Level 68
God Stats
113W - 100L
1,582 SR
Queue Stats
231W - 197L
1,569 Elo+
Party 1
Team Averages
Level 83
1,574 SR
1,547 Elo+

VS

Team Averages
Level 101
1,625 SR
1,533 Elo+
Tsukuyomi
Tsukuyomi
CrimsenForehead
Tsukuyomi
Level 80
God Stats
7W - 6L
1,612 SR
Queue Stats
99W - 81L
1,532 Elo+
Party 2
Anubis
Anubis
SirSketchy
Anubis
Level 86
God Stats
2W - 1L
1,777 SR
Queue Stats
89W - 74L
1,523 Elo+
Party 2
Ix Chel
Ix Chel
kainaluboy808
Ix Chel
Level 152
God Stats
40W - 32L
1,620 SR
Queue Stats
1,227W - 1,187L
1,480 Elo+
Solo
Bacchus
Bacchus
lilbazookisquirt
Bacchus
Level 29
God Stats
11W - 4L
1,675 SR
Queue Stats
47W - 48L
1,567 Elo+
Party 2
Tiamat
Tiamat
xL3gendx3
Tiamat
Level 158
God Stats
3W - 6L
1,441 SR
Queue Stats
626W - 709L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
2 / 0 / 9
5,871
587
4,334
6,160
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
11
5 / 1 / 3
6,221
622
7,159
8,479
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
ImSpagoots
Apollo
12
7 / 1 / 0
6,840
684
5,085
5,664
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
2 / 1 / 1
5,747
575
6,272
8,648
3,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
TangaIbuki
Scylla
11
2 / 2 / 4
6,357
636
2,417
4,383
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CrimsenForehead
Tsukuyomi
11
3 / 5 / 0
5,943
594
4,417
8,447
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
SirSketchy
Anubis
9
0 / 5 / 1
5,081
508
2,063
5,036
1,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
11
2 / 2 / 0
5,890
589
3,126
4,190
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 3 / 1
5,212
521
3,240
7,289
5,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
xL3gendx3
Tiamat
10
0 / 3 / 1
5,893
589
5,650
8,699
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
5
5
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
0
9
6.5
L
Tsukuyomi
CrimsenForehead
Tsukuyomi
3
5
0
0.6
W
Thanatos
5
1
3
6.5
W
Apollo
ImSpagoots
Apollo
7
1
0
7
W
2
1
1
2.5
L
Anubis
SirSketchy
Anubis
0
5
1
0.1
W
Scylla
TangaIbuki
Scylla
2
2
4
2
L
Ix Chel
2
2
0
1
L
0
3
1
0.17
L
Tiamat
xL3gendx3
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,267
Damage
18,496
33,334
Taken
33,661
12,718
Mitigated
13,931
13,648
Healing
9,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,334
597
0
1,006
6,160
3,730
0
2,111
3,977
19,069
0
L
Tsukuyomi
CrimsenForehead
Tsukuyomi
4,417
1,907
0
2,490
8,447
2,177
0
771
7,476
0
35,050
W
Thanatos
7,159
3,014
0
6,158
8,479
3,084
0
1,609
6,740
0
46,299
W
Apollo
ImSpagoots
Apollo
5,085
2,290
0
3,255
5,664
1,290
0
2,666
2,932
0
39,986
W
6,272
990
0
2,457
8,648
3,519
0
4,530
3,456
0
32,114
L
Anubis
SirSketchy
Anubis
2,063
119
0
1,013
5,036
1,808
0
1,292
3,476
31,121
170
W
Scylla
TangaIbuki
Scylla
2,417
163
0
772
4,383
1,095
0
1,750
2,411
31,009
282
L
Ix Chel
3,126
304
143
693
4,190
1,073
0
1,067
2,959
29,527
974
L
3,240
569
0
2,088
7,289
5,441
0
2,512
4,376
13,552
0
L
Tiamat
xL3gendx3
Tiamat
5,650
591
0
3,360
8,699
3,432
0
0
8,699
32,819
82

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,036
Gold Earned
28,019
299
Minions Killed
308
0
Camps Cleared
0
1,055,244
Distance Traveled
983,064
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,871
587
22
2
0
226,606
6
L
Tsukuyomi
5,943
594
70
7
0
215,338
1
W
Thanatos
6,221
622
64
6
0
236,794
3
W
Apollo
6,840
684
82
8
0
203,544
3
W
Mulan
5,747
575
52
5
0
195,249
0
L
Anubis
5,081
508
59
6
0
191,458
0
W
Scylla
6,357
636
79
8
0
193,051
4
L
Ix Chel
5,890
589
79
8
0
205,304
2
L
Bacchus
5,212
521
22
2
0
211,416
0
L
Tiamat
5,893
589
78
8
0
159,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role