Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
CrimsonMB
Bastet
Level 66
God Stats
7W - 3L
2,011 SR
Queue Stats
58W - 79L
1,461 Elo+
Party 1
Thanatos
Thanatos
NanharakOal
Thanatos
Level 148
God Stats
7W - 13L
1,464 SR
Queue Stats
87W - 112L
1,487 Elo+
Party 1
Ymir
Ymir
SirBeefingtonIV
Ymir
Level 23
God Stats
4W - 7L
1,564 SR
Queue Stats
52W - 62L
1,505 Elo+
Party 1
Vulcan
Vulcan
TortillaFlat
Vulcan
Level 69
God Stats
2W - 0L
1,637 SR
Queue Stats
35W - 50L
1,513 Elo+
Party 1
Team Averages
Level 90
1,635 SR
1,493 Elo+

VS

Team Averages
Level 131
1,612 SR
1,494 Elo+
Tiamat
Tiamat
 
Tiamat
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Afrowjack
Charybdis
Level 149
God Stats
0W - 3L
1,820 SR
Queue Stats
476W - 466L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
SrFurro
Cthulhu
Level 133
God Stats
23W - 9L
1,711 SR
Queue Stats
290W - 267L
1,484 Elo+
Party 3
Nike
Nike
TOPPLAYER86
Nike
Level 108
God Stats
21W - 12L
1,531 SR
Queue Stats
652W - 585L
1,503 Elo+
Solo
Ne Zha
Ne Zha
shanks592
Ne Zha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
9 / 2 / 1
7,414
674
9,626
9,242
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
CrimsonMB
Bastet
12
1 / 0 / 2
6,337
576
5,253
7,849
3,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
NanharakOal
Thanatos
12
2 / 1 / 5
6,314
574
3,739
9,869
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 0 / 11
6,651
605
5,187
10,468
6,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
10
0 / 3 / 4
6,118
556
4,568
5,278
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 1 / 2
6,563
597
6,304
5,646
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Afrowjack
Charybdis
10
2 / 4 / 0
6,479
589
7,050
9,284
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
SrFurro
Cthulhu
9
1 / 6 / 0
5,764
524
4,481
10,455
4,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
6,519
593
4,392
9,944
4,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
shanks592
Ne Zha
11
0 / 2 / 0
5,555
505
1,130
8,540
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
15
Kills
6
6
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
2
1
4.75
L
Tiamat
 
Tiamat
3
1
2
4
L
Charybdis
Afrowjack
Charybdis
2
4
0
0.5
W
Bastet
CrimsonMB
Bastet
1
0
2
2
W
Thanatos
NanharakOal
Thanatos
2
1
5
4.5
W
3
0
11
8.5
L
Cthulhu
SrFurro
Cthulhu
1
6
0
0.17
L
0
2
0
0
W
Vulcan
0
3
4
0.67
L
Ne Zha
shanks592
Ne Zha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,373
Damage
23,357
42,706
Taken
43,869
16,742
Mitigated
16,863
23,052
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,626
6,401
0
5,361
9,242
2,452
992
2,029
7,167
0
42,828
L
Tiamat
 
Tiamat
6,304
460
0
3,003
5,646
2,432
0
2,264
3,238
33,387
911
L
Charybdis
Afrowjack
Charybdis
7,050
3,967
0
2,248
9,284
2,314
0
1,626
7,620
0
37,921
W
Bastet
CrimsonMB
Bastet
5,253
907
0
3,472
7,849
3,205
0
0
7,849
0
41,251
W
Thanatos
NanharakOal
Thanatos
3,739
958
0
9,980
9,869
3,214
0
1,042
8,771
0
50,078
W
5,187
1,739
0
3,639
10,468
6,459
14
3,123
7,219
14,583
659
L
Cthulhu
SrFurro
Cthulhu
4,481
617
1,113
1,330
10,455
4,358
0
3,244
6,665
23,125
0
L
4,392
362
0
2,739
9,944
4,494
0
727
8,591
0
47,677
W
Vulcan
4,568
0
0
600
5,278
1,412
123
3,564
1,156
38,657
937
L
Ne Zha
shanks592
Ne Zha
1,130
86
0
1,392
8,540
3,265
0
982
7,508
0
36,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,834
Gold Earned
30,880
326
Minions Killed
338
0
Camps Cleared
0
1,208,380
Distance Traveled
1,141,850
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,414
674
75
7
0
210,839
4
L
Tiamat
6,563
597
81
7
0
229,030
0
L
Charybdis
6,479
589
64
6
0
216,283
0
W
Bastet
6,337
576
72
7
0
255,685
0
W
Thanatos
6,314
574
92
8
0
282,509
0
W
Ymir
6,651
605
12
1
0
237,384
9
L
Cthulhu
5,764
524
16
1
0
248,568
5
L
Nike
6,519
593
102
9
0
205,865
0
W
Vulcan
6,118
556
75
7
0
221,963
0
L
Ne Zha
5,555
505
75
7
0
242,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role