Player Matchup

Bakasura
Bakasura
CMBJR2016
Bakasura
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 158L
1,527 Elo+
Party 3
Nu Wa
Nu Wa
FidelsWorld
Nu Wa
Level 67
God Stats
3W - 2L
1,745 SR
Queue Stats
210W - 191L
1,532 Elo+
Party 3
Poseidon
Poseidon
NfiniteMoMoNeY
Poseidon
Level 88
God Stats
8W - 5L
1,724 SR
Queue Stats
49W - 36L
1,553 Elo+
Solo
Hera
Hera
Nnasuke
Hera
Level 102
God Stats
6W - 5L
1,677 SR
Queue Stats
68W - 71L
1,494 Elo+
Solo
Ymir
Ymir
Origolux
Ymir
Level 99
God Stats
7W - 4L
1,530 SR
Queue Stats
231W - 233L
1,560 Elo+
Solo
Team Averages
Level 83
1,635 SR
1,533 Elo+

VS

Team Averages
Level 73
1,628 SR
1,486 Elo+
Ymir
Ymir
Bxxtrr
Ymir
Level 27
God Stats
5W - 5L
1,847 SR
Queue Stats
24W - 20L
1,488 Elo+
Party 2
Thor
Thor
DrDeath062
Thor
Level 143
God Stats
3W - 4L
1,527 SR
Queue Stats
119W - 104L
1,551 Elo+
Party 1
Baron Samedi
Baron Samedi
HRxtaggz
Baron Samedi
Level 123
God Stats
2W - 1L
1,475 SR
Queue Stats
16W - 20L
1,423 Elo+
Party 2
Surtr
Surtr
KingEvilDragon
Surtr
Level 29
God Stats
14W - 8L
1,619 SR
Queue Stats
73W - 66L
1,589 Elo+
Party 1
Danzaburou
Danzaburou
jerzzio
Danzaburou
Level 42
God Stats
4W - 2L
1,672 SR
Queue Stats
91W - 97L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CMBJR2016
Bakasura
9
0 / 7 / 2
5,285
440
3,322
12,437
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 6 / 0
6,296
525
4,000
9,203
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
11
0 / 0 / 1
6,320
527
4,634
3,077
776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
Nnasuke
Hera
10
0 / 7 / 1
5,607
467
1,741
7,816
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
10
2 / 6 / 0
5,798
483
4,607
11,944
7,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bxxtrr
Ymir
11
1 / 1 / 3
6,498
542
3,374
9,075
5,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 1 / 10
7,330
611
6,909
7,191
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
HRxtaggz
Baron Samedi
14
6 / 1 / 4
8,111
676
8,998
8,245
3,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 0 / 4
8,266
689
6,732
7,444
5,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
jerzzio
Danzaburou
12
5 / 0 / 2
7,269
606
5,791
5,955
1,914
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
26
26
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bxxtrr
Ymir
1
1
3
2.5
L
Bakasura
CMBJR2016
Bakasura
0
7
2
0.14
W
5
1
10
10
L
1
6
0
0.17
W
Baron Samedi
HRxtaggz
Baron Samedi
6
1
4
8
W
9
0
4
11
L
Poseidon
0
0
1
0.5
L
Hera
Nnasuke
Hera
0
7
1
0.07
L
Ymir
2
6
0
0.33
W
Danzaburou
jerzzio
Danzaburou
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,304
Damage
31,804
44,477
Taken
37,910
18,356
Mitigated
19,150
7,033
Healing
16,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bxxtrr
Ymir
3,374
660
0
2,414
9,075
5,136
87
3,933
4,789
26,468
0
L
Bakasura
CMBJR2016
Bakasura
3,322
2,267
0
2,049
12,437
4,708
0
2,734
9,703
0
23,934
W
6,909
1,535
0
4,765
7,191
2,378
0
1,387
5,610
0
50,163
L
4,000
938
0
1,937
9,203
3,444
0
5,670
3,533
33,978
5,452
W
Baron Samedi
HRxtaggz
Baron Samedi
8,998
1,249
133
4,734
8,245
3,960
144
2,911
5,197
55,094
4,420
W
6,732
2,605
0
1,251
7,444
5,762
0
2,678
4,396
769
50,647
L
Poseidon
4,634
386
0
1,555
3,077
776
0
964
2,113
49,256
233
L
Hera
Nnasuke
Hera
1,741
399
0
1,060
7,816
1,932
0
217
7,599
28,476
171
L
Ymir
4,607
898
0
432
11,944
7,496
0
2,997
8,947
24,164
1,303
W
Danzaburou
jerzzio
Danzaburou
5,791
2,264
0
3,238
5,955
1,914
0
3,066
2,728
0
55,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,306
Gold Earned
37,474
309
Minions Killed
421
0
Camps Cleared
0
1,132,216
Distance Traveled
1,213,458
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,498
542
40
3
0
234,632
1
L
Bakasura
5,285
440
43
4
0
248,416
0
W
Thor
7,330
611
75
6
0
250,673
2
L
Nu Wa
6,296
525
56
5
0
196,518
0
W
Baron Samedi
8,111
676
101
8
0
225,075
0
W
Surtr
8,266
689
104
9
0
263,576
0
L
Poseidon
6,320
527
92
8
0
258,531
2
L
Hera
5,607
467
57
5
0
214,082
0
L
Ymir
5,798
483
61
5
0
214,669
2
W
Danzaburou
7,269
606
101
8
0
239,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role