Player Matchup

Mulan
Mulan
Cleber VK12
Mulan
Level 57
God Stats
1W - 2L
1,507 SR
Queue Stats
47W - 46L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
LordeNimrod
Cthulhu
Level 104
God Stats
1W - 3L
1,720 SR
Queue Stats
363W - 383L
1,408 Elo+
Party 1
Scylla
Scylla
Lorde_Melvyn
Scylla
Level 56
God Stats
4W - 5L
1,724 SR
Queue Stats
176W - 204L
1,389 Elo+
Party 1
Team Averages
Level 72
1,650 SR
1,399 Elo+

VS

Team Averages
Level 99
1,516 SR
1,348 Elo+
Cerberus
Cerberus
JustUnseen_
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,262 Elo+
Solo
He Bo
He Bo
MmmMommy
He Bo
Level 89
God Stats
2W - 1L
1,568 SR
Queue Stats
32W - 40L
1,379 Elo+
Solo
Hun Batz
Hun Batz
abimael939
Hun Batz
Level 122
God Stats
3W - 3L
1,480 SR
Queue Stats
145W - 159L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 11
9,845
895
5,696
7,535
7,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
LordeNimrod
Cthulhu
17
8 / 0 / 8
10,714
974
10,318
11,747
16,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
15
6 / 1 / 7
9,917
902
2,609
4,668
1,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JustUnseen_
Cerberus
6
0 / 1 / 0
6,330
575
160
980
373
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
MmmMommy
He Bo
12
1 / 9 / 1
7,780
707
6,209
10,272
3,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
abimael939
Hun Batz
13
1 / 7 / 1
7,878
716
5,588
10,668
4,921
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
17
Kills
2
2
Deaths
17
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
1
11
8.5
W
Cerberus
JustUnseen_
Cerberus
0
1
0
0
L
Cthulhu
LordeNimrod
Cthulhu
8
0
8
12
L
Scylla
6
1
7
9.5
W
He Bo
MmmMommy
He Bo
1
9
1
0.17
W
Hun Batz
abimael939
Hun Batz
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,623
Damage
11,957
23,950
Taken
21,920
25,543
Mitigated
8,670
2,782
Healing
2,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,696
1,076
0
1,588
7,535
7,166
566
1,407
6,128
0
21,816
W
Cerberus
JustUnseen_
Cerberus
160
24
0
44
980
373
0
188
761
723
43
L
Cthulhu
LordeNimrod
Cthulhu
10,318
1,632
145
1,049
11,747
16,812
1,148
4,475
7,272
27,736
0
L
Scylla
2,609
160
0
0
4,668
1,565
1,496
519
4,149
27,211
0
W
He Bo
MmmMommy
He Bo
6,209
1,128
0
870
10,272
3,376
0
7,049
2,744
17,415
0
W
Hun Batz
abimael939
Hun Batz
5,588
2,000
17
1,120
10,668
4,921
0
4,764
5,444
0
17,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,476
Gold Earned
21,988
141
Minions Killed
43
0
Camps Cleared
0
603,628
Distance Traveled
340,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,845
895
56
5
0
199,276
0
W
Cerberus
6,330
575
3
0
0
21,234
0
L
Cthulhu
10,714
974
27
2
0
202,585
0
L
Scylla
9,917
902
58
5
0
201,767
0
W
He Bo
7,780
707
20
2
0
145,353
0
W
Hun Batz
7,878
716
20
2
0
174,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role