Player Matchup

Scylla
Scylla
Masters
Biyombo
Scylla
Masters
Level 158
God Stats
14W - 2L
1,889 SR
Queue Stats
168W - 91L
2,691 MMR
Party 2
Ne Zha
Ne Zha
Masters
DarthMaq
Ne Zha
Masters
Level 179
God Stats
30W - 12L
1,830 SR
Queue Stats
228W - 119L
2,841 MMR
Party 2
Eset
Eset
Masters
OnlyNai
Eset
Masters
Level 128
God Stats
249W - 237L
1,691 SR
Queue Stats
662W - 771L
2,748 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,803 SR
2,760 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,782 SR
2,592 MMR
Bacchus
Bacchus
Masters
Ciccles
Bacchus
Masters
Level 148
God Stats
13W - 2L
2,028 SR
Queue Stats
137W - 61L
2,733 MMR
Party 1
Mulan
Mulan
Diamond II
Minus100Slurp
Mulan
Diamond II
Level 60
God Stats
1W - 1L
1,720 SR
Queue Stats
57W - 30L
2,206 MMR
Party 1
Chiron
Chiron
Masters
Spagotty
Chiron
Masters
Level 186
God Stats
2W - 0L
1,599 SR
Queue Stats
122W - 43L
2,836 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Biyombo
Scylla
15
1 / 4 / 2
9,178
765
8,039
9,748
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
DarthMaq
Ne Zha
15
1 / 1 / 2
8,846
737
15,327
14,330
14,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
OnlyNai
Eset
13
1 / 7 / 2
8,484
707
5,051
10,033
6,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
KuzenboAchillesSerqetCthulhuCerberus

VS

Bans
MedusaAnhurAresRaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ciccles
Bacchus
16
2 / 2 / 9
10,099
842
7,176
15,839
20,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

17
4 / 1 / 5
10,683
890
11,789
17,586
16,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Spagotty
Chiron
17
6 / 0 / 6
11,221
935
11,818
7,036
2,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
12
12
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
Biyombo
Scylla
1
4
2
0.5
W
Bacchus
Ciccles
Bacchus
2
2
9
3.25
L
Ne Zha
DarthMaq
Ne Zha
1
1
2
2
W
4
1
5
6.5
L
Eset
OnlyNai
Eset
1
7
2
0.29
W
Chiron
Spagotty
Chiron
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,417
Damage
30,783
34,111
Taken
40,461
24,903
Mitigated
39,274
7,856
Healing
16,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Biyombo
Scylla
8,039
487
0
520
9,748
3,638
0
1,957
7,436
50,301
0
W
Bacchus
Ciccles
Bacchus
7,176
929
0
4,844
15,839
20,285
483
5,861
9,275
16,501
1,277
L
Ne Zha
DarthMaq
Ne Zha
15,327
3,054
0
6,328
14,330
14,268
0
2,638
10,904
834
31,898
W
11,789
1,499
0
8,049
17,586
16,450
704
7,132
9,836
634
40,206
L
Eset
OnlyNai
Eset
5,051
407
272
736
10,033
6,997
0
1,875
7,690
11,782
0
W
Chiron
Spagotty
Chiron
11,818
3,312
841
3,125
7,036
2,539
2,981
1,354
5,418
0
57,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,508
Gold Earned
32,003
139
Minions Killed
148
0
Camps Cleared
0
690,247
Distance Traveled
697,842
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,178
765
90
8
0
230,833
0
W
Bacchus
10,099
842
17
1
0
229,696
0
L
Ne Zha
8,846
737
35
3
0
263,561
0
W
Mulan
10,683
890
54
5
0
237,031
1
L
Eset
8,484
707
14
1
0
195,853
7
W
Chiron
11,221
935
77
6
0
231,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role