Player Matchup

Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AmBillAgain
Anubis
Level 29
God Stats
15W - 13L
1,560 SR
Queue Stats
99W - 98L
1,540 Elo+
Party 2
Fenrir
Fenrir
ScornfulHarp690
Fenrir
Level 104
God Stats
6W - 5L
1,437 SR
Queue Stats
139W - 130L
1,543 Elo+
Party 2
Sobek
Sobek
annoyedenough
Sobek
Level 137
God Stats
12W - 11L
1,408 SR
Queue Stats
430W - 406L
1,530 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xLinkin_Parkfanx
Morgan Le Fay
Level 169
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 21L
1,636 Elo+
Party 2
Team Averages
Level 107
1,481 SR
1,550 Elo+

VS

Team Averages
Level 130
1,602 SR
1,544 Elo+
Hel
Hel
HardxARREEE
Hel
Level 127
God Stats
1W - 2L
1,522 SR
Queue Stats
36W - 48L
1,520 Elo+
Party 1
Amaterasu
Amaterasu
JumGud21
Amaterasu
Level 106
God Stats
4W - 4L
1,927 SR
Queue Stats
35W - 48L
1,585 Elo+
Party 1
Ymir
Ymir
RedactedReject
Ymir
Level 128
God Stats
1W - 4L
1,404 SR
Queue Stats
82W - 90L
1,528 Elo+
Party 1
Chiron
Chiron
SweetColt611661
Chiron
Level 141
God Stats
12W - 11L
1,658 SR
Queue Stats
44W - 57L
1,552 Elo+
Party 1
Surtr
Surtr
TheJum
Surtr
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 35L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 1 / 5
7,289
561
7,986
8,974
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
12
6 / 1 / 4
7,863
605
13,529
8,460
3,660
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
6 / 1 / 4
7,959
612
7,955
10,660
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 5 / 4
6,303
485
4,574
10,202
8,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
xLinkin_Parkfanx
Morgan Le Fay
16
7 / 0 / 4
9,073
698
10,032
8,232
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
6,248
481
3,243
10,318
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
JumGud21
Amaterasu
12
0 / 3 / 3
6,203
477
3,841
11,983
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 4 / 6
6,282
483
6,169
10,895
7,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 3 / 0
7,612
586
6,746
10,302
2,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
TheJum
Surtr
11
2 / 6 / 0
6,398
492
5,783
14,990
6,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
24
Kills
7
8
Deaths
24
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
5
5.5
W
Anubis
6
1
4
8
L
0
8
2
0.13
L
Amaterasu
JumGud21
Amaterasu
0
3
3
0.5
L
1
4
6
1
W
6
1
4
8
L
4
3
0
1.33
L
Surtr
TheJum
Surtr
2
6
0
0.33
W
2
5
4
0.8
W
Morgan Le Fay
xLinkin_Parkfanx
Morgan Le Fay
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,076
Damage
25,782
46,528
Taken
58,488
23,663
Mitigated
24,127
14,261
Healing
12,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,986
2,582
0
2,276
8,974
3,053
0
1,382
7,370
0
48,195
W
Anubis
13,529
151
0
4,279
8,460
3,660
68
3,140
4,810
51,695
1,281
L
3,243
43
535
2,790
10,318
2,015
0
7,657
2,647
29,987
150
L
Amaterasu
JumGud21
Amaterasu
3,841
1,402
0
1,750
11,983
4,903
0
4,371
7,496
0
47,360
L
6,169
1,254
0
518
10,895
7,718
0
4,459
6,436
17,495
0
W
7,955
2,927
0
1,982
10,660
4,828
0
747
9,805
0
64,649
L
6,746
1,591
206
2,964
10,302
2,828
0
2,012
8,290
0
47,730
L
Surtr
TheJum
Surtr
5,783
2,577
0
3,716
14,990
6,663
0
8,425
5,969
215
35,164
W
4,574
456
0
2,950
10,202
8,901
0
2,319
7,483
18,975
0
W
Morgan Le Fay
xLinkin_Parkfanx
Morgan Le Fay
10,032
1,034
0
2,774
8,232
3,221
69
718
7,468
62,730
2,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,487
Gold Earned
32,743
396
Minions Killed
340
0
Camps Cleared
0
1,394,377
Distance Traveled
1,340,201
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,289
561
80
6
0
276,332
1
W
Anubis
7,863
605
79
6
0
261,033
2
L
Hel
6,248
481
86
7
0
263,473
0
L
Amaterasu
6,203
477
79
6
0
278,796
5
L
Ymir
6,282
483
28
2
0
260,410
0
W
Fenrir
7,959
612
100
8
0
295,777
0
L
Chiron
7,612
586
81
6
0
276,683
4
L
Surtr
6,398
492
66
5
0
260,839
0
W
Sobek
6,303
485
17
1
0
296,513
2
W
Morgan Le Fay
9,073
698
120
9
0
264,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role