Player Matchup

Da Ji
Da Ji
Brozziest
Da Ji
Level 120
God Stats
2W - 0L
1,722 SR
Queue Stats
50W - 44L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
Fapritzio
Danzaburou
Level 153
God Stats
1W - 1L
1,222 SR
Queue Stats
57W - 51L
1,593 Elo+
Party 1
Ra
Ra
Zr1p
Ra
Level 127
God Stats
2W - 0L
1,653 SR
Queue Stats
15W - 20L
1,483 Elo+
Party 1
Nu Wa
Nu Wa
iLocus
Nu Wa
Level 148
God Stats
1W - 0L
1,548 SR
Queue Stats
23W - 21L
1,561 Elo+
Party 1
Mulan
Mulan
napalmmissle
Mulan
Level 165
God Stats
4W - 0L
1,643 SR
Queue Stats
61W - 47L
1,592 Elo+
Party 1
Team Averages
Level 143
1,558 SR
1,562 Elo+

VS

Team Averages
Level 139
1,502 SR
1,619 Elo+
Hercules
Hercules
DFGalaxy
Hercules
Level 129
God Stats
2W - 7L
1,431 SR
Queue Stats
180W - 172L
1,595 Elo+
Party 2
Jing Wei
Jing Wei
Godrite
Jing Wei
Level 156
God Stats
1W - 2L
1,526 SR
Queue Stats
181W - 171L
1,598 Elo+
Party 2
Set
Set
IISnoopyII
Set
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,624 Elo+
Solo
Terra
Terra
TwilightSparkul
Terra
Level 152
God Stats
2W - 2L
1,608 SR
Queue Stats
177W - 77L
1,697 Elo+
Solo
Janus
Janus
XxXit
Janus
Level 127
God Stats
2W - 4L
1,447 SR
Queue Stats
146W - 144L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Brozziest
Da Ji
14
2 / 5 / 12
9,222
709
6,728
13,176
11,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Fapritzio
Danzaburou
15
5 / 6 / 5
10,107
777
14,523
13,474
6,855
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
Zr1p
Ra
19
7 / 1 / 15
11,686
899
14,964
11,331
5,733
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
iLocus
Nu Wa
20
10 / 3 / 15
11,922
917
22,845
11,363
5,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
2 / 3 / 19
10,734
826
11,242
19,721
19,533
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DFGalaxy
Hercules
17
7 / 5 / 9
10,969
844
12,443
18,723
20,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Godrite
Jing Wei
16
1 / 5 / 13
9,326
717
14,224
13,968
4,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 6 / 7
9,653
743
17,768
17,481
21,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
2 / 3 / 8
9,191
707
4,989
16,909
12,268
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
XxXit
Janus
14
0 / 7 / 9
8,834
680
8,289
11,554
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
62
26
Kills
16
18
Deaths
26
66
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Brozziest
Da Ji
2
5
12
1.6
L
Hercules
DFGalaxy
Hercules
7
5
9
2.3
W
Danzaburou
Fapritzio
Danzaburou
5
6
5
1.25
L
Jing Wei
Godrite
Jing Wei
1
5
13
1.5
L
6
6
7
1.58
L
2
3
8
2
L
Janus
XxXit
Janus
0
7
9
0.64
W
Ra
Zr1p
Ra
7
1
15
14.5
W
Nu Wa
iLocus
Nu Wa
10
3
15
5.83
W
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,302
Damage
57,713
69,065
Taken
78,635
48,638
Mitigated
62,358
32,439
Healing
26,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Brozziest
Da Ji
6,728
839
945
567
13,176
11,435
1,456
934
12,216
0
8,674
L
Hercules
DFGalaxy
Hercules
12,443
2,230
0
2,996
18,723
20,305
0
10,124
8,357
140
21,961
W
Danzaburou
Fapritzio
Danzaburou
14,523
6,523
0
3,066
13,474
6,855
2,757
1,149
12,251
0
31,776
L
Jing Wei
Godrite
Jing Wei
14,224
10,539
316
2,132
13,968
4,927
1,452
7,426
6,497
0
41,799
L
17,768
5,119
585
2,322
17,481
21,370
0
6,755
10,620
0
35,114
L
4,989
276
9,631
7,832
16,909
12,268
266
8,827
7,823
12,716
1,303
L
Janus
XxXit
Janus
8,289
170
0
1,007
11,554
3,488
0
4,550
7,004
22,230
794
W
Ra
Zr1p
Ra
14,964
1,509
9,168
5,370
11,331
5,733
1,395
2,811
8,326
33,834
0
W
Nu Wa
iLocus
Nu Wa
22,845
5,269
697
1,925
11,363
5,082
2,396
3,101
8,098
43,899
0
W
11,242
973
4,435
6,266
19,721
19,533
139
3,669
15,754
585
17,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,671
Gold Earned
47,973
158
Minions Killed
164
0
Camps Cleared
0
1,189,186
Distance Traveled
1,062,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,222
709
3
0
0
237,986
0
L
Hercules
10,969
844
17
1
0
193,305
0
W
Danzaburou
10,107
777
42
3
0
207,380
0
L
Jing Wei
9,326
717
59
5
0
213,872
0
L
Set
9,653
743
32
2
0
212,304
0
L
Terra
9,191
707
17
1
0
233,008
0
L
Janus
8,834
680
39
3
0
210,140
0
W
Ra
11,686
899
44
3
0
254,207
0
W
Nu Wa
11,922
917
52
4
0
223,508
0
W
Mulan
10,734
826
17
1
0
266,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role