Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Osv1400
Chaac
Level 76
God Stats
4W - 8L
1,407 SR
Queue Stats
469W - 493L
1,500 Elo+
Solo
Agni
Agni
RokkuBRS
Agni
Level 108
God Stats
32W - 21L
1,672 SR
Queue Stats
167W - 164L
1,534 Elo+
Solo
Ix Chel
Ix Chel
freezing-car
Ix Chel
Level 68
God Stats
9W - 8L
1,585 SR
Queue Stats
189W - 176L
1,432 Elo+
Solo
Team Averages
Level 110
1,533 SR
1,493 Elo+

VS

Team Averages
Level 153
1,498 SR
1,461 Elo+
Osiris
Osiris
DarkSvort
Osiris
Level 157
God Stats
1W - 0L
1,330 SR
Queue Stats
61W - 63L
1,501 Elo+
Party 2
Khepri
Khepri
MaducZaRaion
Khepri
Level 190
God Stats
4W - 4L
1,550 SR
Queue Stats
72W - 68L
1,502 Elo+
Party 2
Arachne
Arachne
Valdo86
Arachne
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 23L
1,518 Elo+
Party 2
Ix Chel
Ix Chel
kramerLee
Ix Chel
Level 172
God Stats
2W - 2L
1,370 SR
Queue Stats
72W - 83L
1,378 Elo+
Party 1
Nut
Nut
xXASTAXx
Nut
Level 119
God Stats
17W - 24L
1,739 SR
Queue Stats
57W - 80L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 1 / 0
6,778
1,130
3,011
3,748
1,360
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
 
Medusa
11
1 / 1 / 2
6,617
1,103
3,717
6,065
1,877
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chaac
Osv1400
Chaac
10
0 / 1 / 0
5,654
942
200
1,000
536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
11
0 / 1 / 3
6,277
1,046
5,487
4,282
1,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
freezing-car
Ix Chel
11
0 / 2 / 2
6,302
1,050
2,986
4,045
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

334

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DarkSvort
Osiris
12
2 / 0 / 3
6,840
1,140
4,297
4,866
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
12
1 / 1 / 5
7,357
1,226
1,973
4,118
2,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Valdo86
Arachne
12
2 / 1 / 4
6,962
1,160
4,800
6,021
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ix Chel
kramerLee
Ix Chel
12
1 / 1 / 2
6,512
1,085
3,338
1,322
412
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 3
6,687
1,115
3,147
2,685
844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
3
Kills
6
6
Deaths
3
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
1
0
2
L
Medusa
 
Medusa
1
1
2
2
W
Osiris
DarkSvort
Osiris
2
0
3
3.5
W
Khepri
1
1
5
3.5
L
Chaac
Osv1400
Chaac
0
1
0
0
L
Agni
0
1
3
1.5
W
Arachne
Valdo86
Arachne
2
1
4
4
L
Ix Chel
freezing-car
Ix Chel
0
2
2
0.5
W
Ix Chel
kramerLee
Ix Chel
1
1
2
2
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,401
Damage
17,555
19,140
Taken
19,012
6,147
Mitigated
15,067
1,488
Healing
4,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,011
388
59
261
3,748
1,360
0
625
2,892
0
15,357
L
Medusa
 
Medusa
3,717
1,308
0
0
6,065
1,877
0
2,036
3,808
0
15,658
W
Osiris
DarkSvort
Osiris
4,297
790
0
612
4,866
5,485
0
2,362
2,504
0
8,643
W
Khepri
1,973
99
0
688
4,118
2,592
0
2,176
1,942
4,567
0
L
Chaac
Osv1400
Chaac
200
0
0
13
1,000
536
0
377
563
0
257
L
Agni
5,487
623
0
0
4,282
1,283
0
420
3,637
17,686
0
W
Arachne
Valdo86
Arachne
4,800
2,363
0
1,950
6,021
5,734
0
2,930
3,091
0
11,908
L
Ix Chel
freezing-car
Ix Chel
2,986
437
827
328
4,045
1,091
0
1,818
2,116
10,750
161
W
Ix Chel
kramerLee
Ix Chel
3,338
435
410
26
1,322
412
0
241
1,081
20,418
287
W
3,147
1,256
0
507
2,685
844
0
755
1,930
0
21,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
34,358
109
Minions Killed
114
5
Camps Cleared
7
465,644
Distance Traveled
609,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,778
1,130
24
4
2
122,434
0
L
Medusa
6,617
1,103
25
4
2
109,474
0
W
Osiris
6,840
1,140
10
2
1
123,642
0
W
Khepri
7,357
1,226
13
2
2
124,800
0
L
Chaac
5,654
942
0
0
0
12,735
0
L
Agni
6,277
1,046
37
6
0
108,153
0
W
Arachne
6,962
1,160
11
2
1
124,936
0
L
Ix Chel
6,302
1,050
23
4
1
112,848
0
W
Ix Chel
6,512
1,085
32
5
1
115,491
0
W
Nut
6,687
1,115
48
8
2
120,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role