Player Matchup

Geb
Geb
 
Geb
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
LittleOfBelgium
Fenrir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,468 Elo+
Solo
Merlin
Merlin
REXterminator
Merlin
Level 75
God Stats
10W - 14L
1,660 SR
Queue Stats
499W - 511L
1,454 Elo+
Solo
Martichoras
Martichoras
Rugarson
Martichoras
Level 128
God Stats
1W - 4L
1,533 SR
Queue Stats
193W - 172L
1,519 Elo+
Party 1
Horus
Horus
itszephyrr
Horus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 176L
1,442 Elo+
Party 1
Team Averages
Level 106
1,539 SR
1,477 Elo+

VS

Team Averages
Level 128
1,574 SR
1,486 Elo+
Artio
Artio
BoperScred
Artio
Level 152
God Stats
11W - 8L
1,506 SR
Queue Stats
131W - 126L
1,495 Elo+
Solo
Medusa
Medusa
IBeast0626
Medusa
Level 73
God Stats
30W - 13L
1,714 SR
Queue Stats
62W - 41L
1,566 Elo+
Solo
Merlin
Merlin
Lonova12
Merlin
Level 149
God Stats
3W - 4L
1,525 SR
Queue Stats
83W - 109L
1,417 Elo+
Solo
Arachne
Arachne
UrNotCuteIAm
Arachne
Level 145
God Stats
68W - 43L
1,619 SR
Queue Stats
665W - 664L
1,471 Elo+
Solo
Achilles
Achilles
reginaldinho12
Achilles
Level 123
God Stats
2W - 2L
1,508 SR
Queue Stats
133W - 145L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 2
6,908
531
8,194
9,543
7,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 1
6,217
478
3,182
10,046
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 1 / 0
7,757
597
5,116
3,352
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Martichoras
Rugarson
Martichoras
13
2 / 2 / 1
7,368
567
6,137
8,238
2,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
13
1 / 2 / 1
7,298
561
5,081
11,708
5,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
11
0 / 0 / 1
6,291
484
4,078
11,348
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
IBeast0626
Medusa
11
0 / 3 / 1
5,684
437
7,637
9,738
2,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
Lonova12
Merlin
12
0 / 1 / 1
6,629
510
1,388
5,610
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Arachne
UrNotCuteIAm
Arachne
13
2 / 2 / 1
6,869
528
5,943
10,205
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
13
2 / 1 / 0
6,764
520
8,230
8,972
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
7
Kills
4
5
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
0
2
2
W
Artio
0
0
1
0.5
W
Medusa
IBeast0626
Medusa
0
3
1
0.17
L
2
0
1
2.5
W
Merlin
Lonova12
Merlin
0
1
1
0.5
L
1
1
0
1
L
Martichoras
Rugarson
Martichoras
2
2
1
1.25
W
Arachne
UrNotCuteIAm
Arachne
2
2
1
1.25
L
Horus
1
2
1
0.75
W
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,710
Damage
27,276
42,887
Taken
45,873
21,112
Mitigated
21,696
13,278
Healing
21,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,194
1,197
0
3,144
9,543
7,841
0
1,750
7,711
24,086
2,248
W
Artio
4,078
214
220
5,345
11,348
7,048
0
4,068
7,280
26,325
1,686
W
Medusa
IBeast0626
Medusa
7,637
3,332
217
3,048
9,738
2,586
0
3,922
5,816
0
43,745
L
3,182
845
0
2,392
10,046
4,132
0
191
9,737
0
45,221
W
Merlin
Lonova12
Merlin
1,388
68
0
1,960
5,610
1,333
0
4,061
1,549
38,310
0
L
5,116
0
0
349
3,352
1,302
0
842
2,410
62,681
2,892
L
Martichoras
Rugarson
Martichoras
6,137
2,176
0
3,248
8,238
2,771
0
2,135
6,103
0
65,641
W
Arachne
UrNotCuteIAm
Arachne
5,943
4,606
0
5,251
10,205
4,120
0
1,086
9,119
0
58,805
L
Horus
5,081
2,770
80
4,065
11,708
5,066
0
118
10,760
0
44,077
W
Achilles
8,230
1,995
0
5,043
8,972
6,609
0
0
8,972
253
45,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,548
Gold Earned
32,237
431
Minions Killed
374
0
Camps Cleared
0
1,328,384
Distance Traveled
1,320,898
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,908
531
39
3
0
301,403
0
W
Artio
6,291
484
51
4
0
276,648
0
W
Medusa
5,684
437
66
5
0
271,646
7
L
Fenrir
6,217
478
69
5
0
289,570
0
W
Merlin
6,629
510
96
7
0
237,839
0
L
Merlin
7,757
597
128
10
0
243,594
0
L
Martichoras
7,368
567
118
9
0
237,041
4
W
Arachne
6,869
528
97
7
0
302,987
2
L
Horus
7,298
561
77
6
0
256,776
6
W
Achilles
6,764
520
64
5
0
231,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role