Player Matchup

Ishtar
Ishtar
Di1ks
Ishtar
Level 169
God Stats
6W - 1L
1,947 SR
Queue Stats
388W - 331L
1,580 Elo+
Solo
Tsukuyomi
Tsukuyomi
Glokkn
Tsukuyomi
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,462 Elo+
Party 1
Awilix
Awilix
Kleptoee
Awilix
Level 140
God Stats
2W - 0L
1,889 SR
Queue Stats
66W - 84L
1,452 Elo+
Party 1
Janus
Janus
LifeofWanya
Janus
Level 143
God Stats
5W - 10L
1,495 SR
Queue Stats
175W - 187L
1,484 Elo+
Party 1
Ix Chel
Ix Chel
iNF ANGEL
Ix Chel
Level 155
God Stats
6W - 2L
1,719 SR
Queue Stats
343W - 358L
1,509 Elo+
Party 1
Team Averages
Level 148
1,710 SR
1,498 Elo+

VS

Team Averages
Level 196
1,524 SR
1,537 Elo+
Mercury
Mercury
Excaret
Mercury
Level 138
God Stats
11W - 13L
1,546 SR
Queue Stats
206W - 183L
1,518 Elo+
Solo
Artio
Artio
Jakerton
Artio
Level 147
God Stats
3W - 4L
1,598 SR
Queue Stats
132W - 129L
1,545 Elo+
Solo
Anhur
Anhur
NiceSkin
Anhur
Level 175
God Stats
22W - 15L
1,674 SR
Queue Stats
303W - 286L
1,612 Elo+
Solo
Nu Wa
Nu Wa
NopeXD01
Nu Wa
Level 155
God Stats
1W - 3L
1,306 SR
Queue Stats
114W - 110L
1,550 Elo+
Solo
Thanatos
Thanatos
pfeiff17
Thanatos
Level 366
God Stats
9W - 10L
1,494 SR
Queue Stats
829W - 798L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Di1ks
Ishtar
11
1 / 1 / 0
6,354
635
1,961
4,889
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Glokkn
Tsukuyomi
8
1 / 2 / 2
5,281
528
3,370
5,985
2,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Awilix
Kleptoee
Awilix
11
2 / 1 / 0
5,591
559
2,059
5,896
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 1
5,573
557
1,396
3,830
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ix Chel
iNF ANGEL
Ix Chel
11
3 / 1 / 4
6,760
676
9,654
7,343
2,633
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Excaret
Mercury
12
5 / 0 / 0
6,136
614
3,670
6,465
2,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Jakerton
Artio
8
0 / 6 / 1
4,758
476
2,464
12,363
5,614
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
NiceSkin
Anhur
5
1 / 0 / 0
3,965
397
276
1,055
180
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
NopeXD01
Nu Wa
12
2 / 0 / 3
6,476
648
6,399
2,780
740
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
pfeiff17
Thanatos
8
0 / 2 / 1
4,447
445
1,886
6,728
3,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
8
8
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Di1ks
Ishtar
1
1
0
1
L
Mercury
Excaret
Mercury
5
0
0
5
W
Tsukuyomi
Glokkn
Tsukuyomi
1
2
2
1
L
Artio
Jakerton
Artio
0
6
1
0.08
W
Awilix
Kleptoee
Awilix
2
1
0
2
W
1
3
1
0.5
L
Anhur
NiceSkin
Anhur
1
0
0
1
L
Nu Wa
NopeXD01
Nu Wa
2
0
3
3.5
W
Ix Chel
iNF ANGEL
Ix Chel
3
1
4
5
L
Thanatos
pfeiff17
Thanatos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,440
Damage
14,695
27,943
Taken
29,391
8,561
Mitigated
12,230
14,027
Healing
9,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Di1ks
Ishtar
1,961
985
0
3,149
4,889
1,412
135
831
3,977
0
44,751
L
Mercury
Excaret
Mercury
3,670
2,180
0
845
6,465
2,232
0
1,267
5,118
0
43,075
W
Tsukuyomi
Glokkn
Tsukuyomi
3,370
1,018
0
1,536
5,985
2,263
0
946
4,913
0
18,686
L
Artio
Jakerton
Artio
2,464
243
52
3,081
12,363
5,614
0
8,072
4,288
22,232
0
W
Awilix
Kleptoee
Awilix
2,059
657
0
3,779
5,896
1,516
0
1,211
4,542
0
37,035
W
1,396
83
0
647
3,830
737
0
1,843
1,730
33,098
0
L
Anhur
NiceSkin
Anhur
276
123
0
503
1,055
180
0
0
1,055
0
5,794
L
Nu Wa
NopeXD01
Nu Wa
6,399
1,173
0
500
2,780
740
0
325
2,401
51,774
1,176
W
Ix Chel
iNF ANGEL
Ix Chel
9,654
2,559
295
4,621
7,343
2,633
0
3,445
3,761
45,822
1,209
L
Thanatos
pfeiff17
Thanatos
1,886
481
756
3,342
6,728
3,464
0
919
5,769
245
10,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,559
Gold Earned
25,782
325
Minions Killed
260
0
Camps Cleared
0
979,142
Distance Traveled
810,479
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,354
635
90
9
0
170,390
2
L
Mercury
6,136
614
86
9
0
254,928
0
W
Tsukuyomi
5,281
528
18
2
0
181,984
0
L
Artio
4,758
476
49
5
0
157,943
0
W
Awilix
5,591
559
76
8
0
251,463
0
W
Janus
5,573
557
74
7
0
202,030
0
L
Anhur
3,965
397
11
1
0
39,647
0
L
Nu Wa
6,476
648
96
10
0
195,408
0
W
Ix Chel
6,760
676
67
7
0
173,275
0
L
Thanatos
4,447
445
18
2
0
162,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role