Player Matchup

Zhong Kui
Zhong Kui
BABYCRUMB805
Zhong Kui
Level 105
God Stats
22W - 17L
1,657 SR
Queue Stats
144W - 146L
1,516 Elo+
Party 2
Tiamat
Tiamat
Drixxy_Kills
Tiamat
Level 122
God Stats
4W - 2L
1,805 SR
Queue Stats
244W - 231L
1,476 Elo+
Party 2
Ishtar
Ishtar
dloodlust
Ishtar
Level 49
God Stats
1W - 5L
1,148 SR
Queue Stats
126W - 125L
1,528 Elo+
Party 2
Mercury
Mercury
hellslastson5095
Mercury
Level 126
God Stats
0W - 2L
1,012 SR
Queue Stats
312W - 307L
1,457 Elo+
Solo
Arachne
Arachne
yurBoi-
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,450 Elo+
Party 2
Team Averages
Level 84
1,424 SR
1,485 Elo+

VS

Team Averages
Level 121
1,406 SR
1,449 Elo+
Charybdis
Charybdis
ArcZid
Charybdis
Level 145
God Stats
4W - 5L
1,158 SR
Queue Stats
440W - 397L
1,456 Elo+
Party 1
King Arthur
King Arthur
BrokenYokai
King Arthur
Level 121
God Stats
18W - 13L
1,567 SR
Queue Stats
287W - 275L
1,433 Elo+
Solo
Fenrir
Fenrir
KiLLaBouTtE-
Fenrir
Level 123
God Stats
2W - 3L
1,105 SR
Queue Stats
219W - 215L
1,447 Elo+
Solo
Hel
Hel
pietrusko
Hel
Level 128
God Stats
1W - 0L
1,726 SR
Queue Stats
25W - 22L
1,448 Elo+
Solo
Cthulhu
Cthulhu
xx1punchUxx
Cthulhu
Level 89
God Stats
16W - 10L
1,476 SR
Queue Stats
514W - 488L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BABYCRUMB805
Zhong Kui
10
3 / 5 / 0
5,939
594
4,940
6,742
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
9
1 / 5 / 3
5,265
527
3,050
7,102
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
dloodlust
Ishtar
9
3 / 4 / 1
5,306
531
5,822
7,317
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
4,934
493
1,373
8,645
5,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
yurBoi-
Arachne
7
0 / 3 / 0
4,372
437
1,169
5,875
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArcZid
Charybdis
10
3 / 3 / 6
6,416
642
5,492
7,518
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
BrokenYokai
King Arthur
12
3 / 0 / 2
6,837
684
4,756
6,831
4,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
13
10 / 1 / 1
7,202
720
4,110
8,260
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 2 / 4
6,583
658
2,837
5,727
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
xx1punchUxx
Cthulhu
10
3 / 1 / 6
5,807
581
4,533
5,781
4,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
7
Kills
20
20
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ArcZid
Charybdis
3
3
6
2
L
Zhong Kui
BABYCRUMB805
Zhong Kui
3
5
0
0.6
W
King Arthur
BrokenYokai
King Arthur
3
0
2
4
L
Tiamat
1
5
3
0.5
W
Fenrir
10
1
1
10.5
L
Ishtar
dloodlust
Ishtar
3
4
1
0.88
L
0
3
0
0
W
1
2
4
1.5
W
Cthulhu
xx1punchUxx
Cthulhu
3
1
6
6
L
Arachne
yurBoi-
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,354
Damage
21,728
35,681
Taken
34,117
17,515
Mitigated
16,480
8,549
Healing
10,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ArcZid
Charybdis
5,492
2,091
0
3,189
7,518
2,115
693
1,636
5,882
0
38,142
L
Zhong Kui
BABYCRUMB805
Zhong Kui
4,940
913
0
1,775
6,742
4,238
240
2,566
4,176
37,533
4,335
W
King Arthur
BrokenYokai
King Arthur
4,756
334
0
1,000
6,831
4,291
0
0
6,831
0
42,599
L
Tiamat
3,050
423
0
1,234
7,102
4,470
0
1,989
5,113
20,285
0
W
Fenrir
4,110
586
0
1,909
8,260
3,437
481
1,630
6,630
0
44,548
L
Ishtar
dloodlust
Ishtar
5,822
3,772
0
1,775
7,317
2,139
0
2,286
5,031
0
26,697
L
1,373
280
0
2,111
8,645
5,192
0
0
8,645
0
25,134
W
2,837
233
642
2,770
5,727
2,026
0
3,106
2,621
43,787
1,617
W
Cthulhu
xx1punchUxx
Cthulhu
4,533
374
90
718
5,781
4,611
168
1,414
4,367
21,031
1,153
L
Arachne
yurBoi-
Arachne
1,169
806
0
1,654
5,875
1,476
0
252
5,623
0
17,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,816
Gold Earned
32,845
237
Minions Killed
339
0
Camps Cleared
0
949,546
Distance Traveled
988,247
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,416
642
74
7
0
176,545
1
L
Zhong Kui
5,939
594
72
7
0
180,700
0
W
King Arthur
6,837
684
76
8
0
199,921
2
L
Tiamat
5,265
527
46
5
0
180,427
0
W
Fenrir
7,202
720
78
8
0
218,661
0
L
Ishtar
5,306
531
33
3
0
181,951
0
L
Mercury
4,934
493
46
5
0
180,304
0
W
Hel
6,583
658
89
9
0
181,102
0
W
Cthulhu
5,807
581
22
2
0
212,018
1
L
Arachne
4,372
437
40
4
0
226,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role