Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
GettinPubbedMane
Anhur
Level 145
God Stats
4W - 0L
1,750 SR
Queue Stats
20W - 11L
1,752 Elo+
Party 1
Nu Wa
Nu Wa
Lesperance
Nu Wa
Level 128
God Stats
12W - 13L
1,717 SR
Queue Stats
60W - 81L
1,355 Elo+
Solo
Thor
Thor
Lincler13
Thor
Level 67
God Stats
2W - 2L
1,481 SR
Queue Stats
54W - 65L
1,337 Elo+
Solo
Kuzenbo
Kuzenbo
TimmyPaul
Kuzenbo
Level 46
God Stats
3W - 1L
1,989 SR
Queue Stats
18W - 12L
1,742 Elo+
Party 1
Team Averages
Level 99
1,687 SR
1,537 Elo+

VS

Team Averages
Level 90
1,450 SR
1,403 Elo+
Arachne
Arachne
LTDangalang
Arachne
Level 47
God Stats
263W - 235L
1,470 SR
Queue Stats
290W - 301L
1,365 Elo+
Solo
Izanami
Izanami
Litaholic Qc
Izanami
Level 151
God Stats
3W - 3L
1,681 SR
Queue Stats
187W - 207L
1,409 Elo+
Solo
Yemoja
Yemoja
RoLu22
Yemoja
Level 60
God Stats
23W - 30L
1,430 SR
Queue Stats
196W - 239L
1,343 Elo+
Solo
Tiamat
Tiamat
ebrandon112
Tiamat
Level 145
God Stats
0W - 1L
1,411 SR
Queue Stats
36W - 36L
1,500 Elo+
Solo
Nu Wa
Nu Wa
xXALBION0510Xx
Nu Wa
Level 45
God Stats
1W - 2L
1,256 SR
Queue Stats
11W - 19L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
3 / 1 / 5
7,968
996
9,929
6,616
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 3 / 5
7,993
999
11,845
8,949
2,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
13
1 / 2 / 4
7,274
909
3,479
4,029
941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
13
2 / 0 / 3
7,178
897
6,254
5,741
1,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
TimmyPaul
Kuzenbo
11
1 / 1 / 5
6,947
868
4,371
8,147
6,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LTDangalang
Arachne
12
5 / 0 / 1
7,554
944
4,767
6,791
2,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
Litaholic Qc
Izanami
12
0 / 5 / 1
6,802
850
2,635
7,784
1,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yemoja
RoLu22
Yemoja
12
0 / 2 / 3
7,119
890
1,514
9,925
4,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
12
1 / 2 / 3
6,879
860
6,593
9,239
5,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 3 / 5
7,215
902
10,445
8,426
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
12
Kills
7
7
Deaths
12
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
1
5
5.5
W
5
3
5
2.5
L
Arachne
LTDangalang
Arachne
5
0
1
5.5
W
Nu Wa
1
2
4
1.5
W
Thor
2
0
3
3.5
L
Izanami
Litaholic Qc
Izanami
0
5
1
0.1
L
Yemoja
RoLu22
Yemoja
0
2
3
0.75
W
Kuzenbo
TimmyPaul
Kuzenbo
1
1
5
3.5
L
Tiamat
1
2
3
1.25
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,878
Damage
25,954
33,482
Taken
42,165
12,951
Mitigated
16,086
7,440
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,929
626
636
1,622
6,616
1,795
0
2,827
3,373
34,225
891
W
11,845
7,953
0
3,247
8,949
2,573
90
3,339
5,009
0
25,843
L
Arachne
LTDangalang
Arachne
4,767
3,992
0
1,518
6,791
2,377
0
2,095
4,696
0
9,934
W
Nu Wa
3,479
1,085
0
0
4,029
941
715
2,202
1,415
17,862
0
W
Thor
6,254
0
0
588
5,741
1,615
0
2,737
2,799
0
19,914
L
Izanami
Litaholic Qc
Izanami
2,635
1,420
0
245
7,784
1,398
543
2,669
5,042
0
16,071
L
Yemoja
RoLu22
Yemoja
1,514
363
4,400
3,512
9,925
4,833
0
5,494
4,140
6,145
0
W
Kuzenbo
TimmyPaul
Kuzenbo
4,371
1,807
0
1,347
8,147
6,027
165
4,611
2,828
6,496
0
L
Tiamat
6,593
216
0
2,166
9,239
5,822
0
3,738
5,303
12,504
1,245
L
10,445
4,002
0
1,962
8,426
1,656
0
3,064
5,268
26,096
941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,360
Gold Earned
35,569
173
Minions Killed
116
0
Camps Cleared
0
848,094
Distance Traveled
721,094
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,968
996
67
8
0
192,010
0
W
Anhur
7,993
999
33
4
0
161,835
0
L
Arachne
7,554
944
9
1
0
146,368
0
W
Nu Wa
7,274
909
37
5
0
144,128
0
W
Thor
7,178
897
32
4
0
172,270
0
L
Izanami
6,802
850
27
3
0
113,814
0
L
Yemoja
7,119
890
7
1
0
149,473
3
W
Kuzenbo
6,947
868
4
1
0
177,851
0
L
Tiamat
6,879
860
18
2
0
168,433
1
L
Nu Wa
7,215
902
55
7
0
143,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role