Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AndersonSouza999
Jing Wei
Level 169
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,633 Elo+
Solo
Olorun
Olorun
MossOnTheRocks
Olorun
Level 60
God Stats
11W - 7L
1,327 SR
Queue Stats
688W - 730L
1,533 Elo+
Party 1
Khepri
Khepri
Slebzak
Khepri
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,506 Elo+
Party 3
Achilles
Achilles
Wheeler27
Achilles
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,214 Elo+
Party 3
Team Averages
Level 112
1,465 SR
1,477 Elo+

VS

Team Averages
Level 118
1,566 SR
1,500 Elo+
Xing Tian
Xing Tian
DD214DREAM
Xing Tian
Level 109
God Stats
3W - 2L
1,868 SR
Queue Stats
349W - 358L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
GameOver2s2p
Cthulhu
Level 149
God Stats
2W - 7L
1,470 SR
Queue Stats
672W - 656L
1,478 Elo+
Solo
Xbalanque
Xbalanque
Mr Bradsher
Xbalanque
Level 106
God Stats
0W - 3L
1,268 SR
Queue Stats
206W - 189L
1,514 Elo+
Party 2
Olorun
Olorun
Norsewolf505
Olorun
Level 116
God Stats
3W - 6L
1,722 SR
Queue Stats
460W - 455L
1,524 Elo+
Solo
Loki
Loki
tinykari
Loki
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 6
6,173
1,235
3,097
2,817
920
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 1 / 5
6,295
1,259
3,844
3,636
1,382
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 1 / 8
5,780
1,156
3,222
3,948
1,575
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Khepri
Slebzak
Khepri
11
2 / 1 / 8
6,712
1,342
2,604
4,659
3,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Wheeler27
Achilles
12
4 / 0 / 6
6,555
1,311
3,630
5,172
5,454
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DD214DREAM
Xing Tian
10
0 / 2 / 3
5,268
1,054
2,361
5,886
4,961
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
GameOver2s2p
Cthulhu
1
0 / 0 / 0
1,376
275
0
0
0
Xbalanque
Mr Bradsher
Xbalanque
11
3 / 3 / 1
5,841
1,168
7,505
4,493
1,497
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
10
1 / 4 / 1
5,387
1,077
3,511
4,912
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
9
0 / 3 / 1
4,887
977
1,493
4,004
1,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
12
Kills
4
4
Deaths
12
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
6
5
W
3
1
5
5.5
L
Xing Tian
DD214DREAM
Xing Tian
0
2
3
0.75
L
Cthulhu
GameOver2s2p
Cthulhu
0
0
0
0
W
1
1
8
5
L
Xbalanque
Mr Bradsher
Xbalanque
3
3
1
1.17
L
Olorun
1
4
1
0.38
W
Khepri
Slebzak
Khepri
2
1
8
6
W
Achilles
Wheeler27
Achilles
4
0
6
7
L
Loki
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,397
Damage
14,870
20,232
Taken
19,295
13,077
Mitigated
9,399
8,001
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,097
676
198
687
2,817
920
1,025
139
2,678
12,221
363
W
3,844
2,571
1,042
831
3,636
1,382
387
884
2,752
0
13,073
L
Xing Tian
DD214DREAM
Xing Tian
2,361
274
922
1,150
5,886
4,961
0
2,830
3,056
5,316
0
L
Cthulhu
GameOver2s2p
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
3,222
843
866
1,526
3,948
1,575
0
1,274
2,674
6,246
177
L
Xbalanque
Mr Bradsher
Xbalanque
7,505
2,091
136
243
4,493
1,497
24
2,134
2,359
0
11,471
L
Olorun
3,511
1,678
503
463
4,912
1,600
0
2,957
1,955
12,070
1,558
W
Khepri
Slebzak
Khepri
2,604
193
358
489
4,659
3,746
0
1,514
3,145
5,330
142
W
Achilles
Wheeler27
Achilles
3,630
695
823
1,181
5,172
5,454
150
1,728
3,444
1,602
4,063
L
Loki
1,493
446
118
393
4,004
1,341
0
1,905
2,099
0
4,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,515
Gold Earned
22,759
58
Minions Killed
37
0
Camps Cleared
0
521,804
Distance Traveled
340,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,173
1,235
20
4
0
107,520
0
W
Jing Wei
6,295
1,259
24
5
0
95,431
0
L
Xing Tian
5,268
1,054
5
1
0
101,714
0
L
Cthulhu
1,376
275
0
0
0
0
0
W
Olorun
5,780
1,156
5
1
0
97,039
0
L
Xbalanque
5,841
1,168
7
1
0
98,487
0
L
Olorun
5,387
1,077
17
3
0
76,663
0
W
Khepri
6,712
1,342
3
1
0
109,086
0
W
Achilles
6,555
1,311
6
1
0
112,728
0
L
Loki
4,887
977
8
2
0
63,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role