Player Matchup

Scylla
Scylla
Silver II
Activezack
Scylla
Silver II
Level 104
God Stats
2W - 3L
1,501 SR
Queue Stats
31W - 36L
1,499 MMR
Solo
Bacchus
Bacchus
Silver II
Flattyyy
Bacchus
Silver II
Level 45
God Stats
4W - 6L
1,500 SR
Queue Stats
35W - 30L
1,492 MMR
Solo
Medusa
Medusa
Bronze III
RYNO9872
Medusa
Bronze III
Level 35
God Stats
1W - 0L
1,413 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Bastet
Bastet
Gold II
Tephry
Bastet
Gold II
Level 124
God Stats
3W - 0L
1,811 SR
Queue Stats
49W - 50L
1,490 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Wololoh95
Cu Chulainn
Gold IV
Level 158
God Stats
16W - 20L
1,474 SR
Queue Stats
258W - 259L
1,498 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 93
1,540 SR
1,496 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,756 SR
1,496 MMR
Zhong Kui
Zhong Kui
Gold III
D4RKXVORTEX
Zhong Kui
Gold III
Level 129
God Stats
2W - 1L
1,856 SR
Queue Stats
186W - 201L
1,506 MMR
Solo
Tyr
Tyr
Gold IV
Krathos7802
Tyr
Gold IV
Level 77
God Stats
2W - 2L
1,787 SR
Queue Stats
96W - 100L
1,496 MMR
Solo
He Bo
He Bo
Gold II
Unforgottn
He Bo
Gold II
Level 85
God Stats
11W - 6L
1,823 SR
Queue Stats
248W - 252L
1,614 MMR
Party 1
Apollo
Apollo
Bronze III
gold3n_3ra99
Apollo
Bronze III
Level 87
God Stats
0W - 1L
1,493 SR
Queue Stats
3W - 3L
1,505 MMR
Solo
Terra
Terra
Gold V
vancoger
Terra
Gold V
Level 145
God Stats
11W - 17L
1,821 SR
Queue Stats
401W - 406L
1,357 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Activezack
Scylla
11
1 / 0 / 0
5,959
596
1,583
3,821
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Flattyyy
Bacchus
11
2 / 0 / 3
6,173
617
2,107
4,793
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
RYNO9872
Medusa
12
4 / 0 / 1
6,673
667
4,997
2,519
731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bastet
Tephry
Bastet
9
0 / 1 / 4
5,050
505
4,527
7,736
2,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Wololoh95
Cu Chulainn
11
0 / 1 / 0
6,238
624
4,744
6,444
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
HorusThothChang'eCthulhu

VS

Bans
GilgameshArtemisJanusCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
D4RKXVORTEX
Zhong Kui
10
0 / 0 / 1
5,659
566
4,792
4,220
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 0 / 0
5,724
572
3,319
8,026
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
11
1 / 2 / 1
5,406
541
2,669
5,844
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
7
0 / 4 / 0
4,440
444
1,429
5,991
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Terra
vancoger
Terra
7
0 / 1 / 0
4,699
470
749
3,919
1,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
2
2
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
Activezack
Scylla
1
0
0
1
L
Zhong Kui
D4RKXVORTEX
Zhong Kui
0
0
1
0.5
W
Bacchus
Flattyyy
Bacchus
2
0
3
3.5
L
1
0
0
1
W
Medusa
RYNO9872
Medusa
4
0
1
4.5
W
Bastet
Tephry
Bastet
0
1
4
2
L
He Bo
1
2
1
0.75
W
Cu Chulainn
Wololoh95
Cu Chulainn
0
1
0
0
L
Apollo
0
4
0
0
L
Terra
vancoger
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,958
Damage
12,958
25,313
Taken
28,000
12,975
Mitigated
13,885
10,840
Healing
10,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Activezack
Scylla
1,583
632
0
1,358
3,821
1,205
0
2,564
1,217
35,728
806
L
Zhong Kui
D4RKXVORTEX
Zhong Kui
4,792
582
0
2,833
4,220
3,057
0
927
3,209
33,933
1,963
W
Bacchus
Flattyyy
Bacchus
2,107
636
0
2,375
4,793
3,865
0
1,209
3,584
16,070
0
L
3,319
617
0
2,915
8,026
6,308
0
537
7,489
0
39,879
W
Medusa
RYNO9872
Medusa
4,997
1,359
0
955
2,519
731
0
674
1,845
0
60,241
W
Bastet
Tephry
Bastet
4,527
1,926
0
4,523
7,736
2,178
0
3,044
4,622
0
30,816
L
He Bo
2,669
329
0
2,378
5,844
1,436
0
1,023
4,773
36,700
960
W
Cu Chulainn
Wololoh95
Cu Chulainn
4,744
872
0
1,629
6,444
4,996
0
221
5,943
1,254
50,410
L
Apollo
1,429
720
0
1,792
5,991
1,515
0
1,333
4,658
0
24,148
L
Terra
vancoger
Terra
749
0
44
910
3,919
1,569
0
246
3,673
7,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,093
Gold Earned
25,928
387
Minions Killed
314
0
Camps Cleared
0
1,076,383
Distance Traveled
1,010,363
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,959
596
93
9
0
205,513
3
L
Zhong Kui
5,659
566
85
9
0
205,903
0
W
Bacchus
6,173
617
27
3
0
219,908
0
L
Tyr
5,724
572
88
9
0
197,637
0
W
Medusa
6,673
667
112
11
0
213,527
0
W
Bastet
5,050
505
55
6
0
234,784
0
L
He Bo
5,406
541
80
8
0
234,274
0
W
Cu Chulainn
6,238
624
100
10
0
202,651
2
L
Apollo
4,440
444
46
5
0
158,595
0
L
Terra
4,699
470
15
2
0
213,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role