Player Matchup

Hercules
Hercules
Gold III
Emilitoo_m
Hercules
Gold III
Level 108
God Stats
2W - 3L
1,824 SR
Queue Stats
269W - 300L
1,209 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Hoptiimus
Baron Samedi
Gold IV
Level 157
God Stats
4W - 11L
1,092 SR
Queue Stats
585W - 633L
1,359 MMR
Solo
Apollo
Apollo
Silver III
Wizard_Neko
Apollo
Silver III
Level 107
God Stats
4W - 4L
1,259 SR
Queue Stats
211W - 243L
940 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,392 SR
1,169 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 72
1,590 SR
1,221 MMR
Hou Yi
Hou Yi
Bronze III
MMMT90
Hou Yi
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,362 MMR
Party 1
Hades
Hades
Bronze III
RedHood97xD
Hades
Bronze III
Level 67
God Stats
0W - 1L
1,513 SR
Queue Stats
9W - 16L
1,362 MMR
Party 1
Mulan
Mulan
Silver V
c ronaldo253
Mulan
Silver V
Level 87
God Stats
0W - 1L
1,757 SR
Queue Stats
7W - 22L
938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Emilitoo_m
Hercules
16
6 / 1 / 5
10,154
923
10,921
13,844
15,113
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
Hoptiimus
Baron Samedi
16
4 / 2 / 7
10,248
932
10,919
8,574
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
15
1 / 2 / 9
9,375
852
6,724
7,763
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AchillesEsetNe ZhaCthulhuAgni

VS

Bans
BastetBacchusThanatosShivaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
MMMT90
Hou Yi
14
1 / 2 / 2
8,785
799
7,846
8,866
3,285
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 1
8,370
761
9,119
11,551
5,791
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 1
8,228
748
4,597
12,686
11,717
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
4
5
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Emilitoo_m
Hercules
6
1
5
8.5
W
Baron Samedi
Hoptiimus
Baron Samedi
4
2
7
3.75
L
Hou Yi
MMMT90
Hou Yi
1
2
2
1
L
2
4
1
0.63
W
Apollo
1
2
9
2.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,564
Damage
21,562
30,181
Taken
33,103
23,267
Mitigated
20,793
10,216
Healing
3,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Emilitoo_m
Hercules
10,921
3,342
0
3,938
13,844
15,113
789
2,544
11,292
0
24,759
W
Baron Samedi
Hoptiimus
Baron Samedi
10,919
262
1,056
2,871
8,574
4,910
1,129
2,717
5,849
44,844
0
L
Hou Yi
MMMT90
Hou Yi
7,846
2,548
0
920
8,866
3,285
324
2,427
6,263
0
27,287
L
9,119
535
96
1,828
11,551
5,791
220
3,501
7,807
24,895
0
W
Apollo
6,724
3,863
0
2,351
7,763
3,244
1,763
4,041
3,714
0
28,055
L
4,597
801
0
608
12,686
11,717
0
5,015
7,275
0
24,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,777
Gold Earned
25,383
138
Minions Killed
114
0
Camps Cleared
0
630,359
Distance Traveled
642,593
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,154
923
28
3
0
211,015
0
W
Baron Samedi
10,248
932
65
6
0
207,417
2
L
Hou Yi
8,785
799
47
4
0
230,725
3
L
Hades
8,370
761
30
3
0
220,314
0
W
Apollo
9,375
852
45
4
0
211,927
0
L
Mulan
8,228
748
37
3
0
191,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role