Player Matchup

Bacchus
Bacchus
Lundy2294
Bacchus
Level 29
God Stats
9W - 11L
1,369 SR
Queue Stats
86W - 97L
1,426 Elo+
Party 1
Danzaburou
Danzaburou
T gran040
Danzaburou
Level 88
God Stats
66W - 42L
1,623 SR
Queue Stats
653W - 639L
1,491 Elo+
Party 1
Kukulkan
Kukulkan
whatsgoodnikkuh
Kukulkan
Level 60
God Stats
16W - 17L
1,525 SR
Queue Stats
156W - 180L
1,396 Elo+
Solo
Team Averages
Level 59
1,506 SR
1,438 Elo+

VS

Team Averages
Level 77
1,531 SR
1,524 Elo+
Nut
Nut
CheekSlapper
Nut
Level 68
God Stats
0W - 2L
1,698 SR
Queue Stats
20W - 13L
1,588 Elo+
Party 2
Ra
Ra
DarkDonteTTV
Ra
Level 86
God Stats
7W - 8L
1,563 SR
Queue Stats
91W - 77L
1,541 Elo+
Party 2
Surtr
Surtr
Islaamm
Surtr
Level 77
God Stats
5W - 7L
1,332 SR
Queue Stats
58W - 65L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lundy2294
Bacchus
15
2 / 1 / 6
9,094
827
7,135
12,131
15,605
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
T gran040
Danzaburou
15
4 / 2 / 5
9,483
862
11,020
8,523
3,678
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
15
4 / 5 / 3
9,160
833
8,810
6,523
2,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
8,819
802
5,644
9,516
3,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 7
9,195
836
8,004
9,767
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Surtr
Islaamm
Surtr
14
3 / 2 / 3
9,204
837
8,258
13,278
13,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
10
Kills
8
8
Deaths
10
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
1
3
7
1.5
L
Surtr
Islaamm
Surtr
3
2
3
2.25
W
Bacchus
Lundy2294
Bacchus
2
1
6
5
W
Danzaburou
T gran040
Danzaburou
4
2
5
3.25
W
Kukulkan
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,965
Damage
21,906
27,177
Taken
32,561
21,859
Mitigated
20,393
3,194
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,644
2,659
0
620
9,516
3,414
0
5,283
4,233
0
25,869
L
8,004
795
669
1,197
9,767
3,568
0
5,425
4,342
36,558
2,868
L
Surtr
Islaamm
Surtr
8,258
2,820
0
2,522
13,278
13,411
17
4,516
8,762
739
17,047
W
Bacchus
Lundy2294
Bacchus
7,135
421
0
828
12,131
15,605
0
3,094
8,796
13,253
1,288
W
Danzaburou
T gran040
Danzaburou
11,020
3,285
0
2,019
8,523
3,678
200
1,712
6,756
0
42,330
W
Kukulkan
8,810
242
103
244
6,523
2,576
132
3,316
3,058
24,398
663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,737
Gold Earned
27,218
137
Minions Killed
134
0
Camps Cleared
0
620,709
Distance Traveled
556,370
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,819
802
36
3
0
163,007
0
L
Ra
9,195
836
71
6
0
199,819
0
L
Surtr
9,204
837
27
2
0
193,544
0
W
Bacchus
9,094
827
16
1
0
214,930
0
W
Danzaburou
9,483
862
77
7
0
209,633
0
W
Kukulkan
9,160
833
44
4
0
196,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role