Player Matchup

Cerberus
Cerberus
Gold V
HarDeezel
Cerberus
Gold V
Level 132
God Stats
2W - 0L
1,785 SR
Queue Stats
37W - 38L
1,246 MMR
Party 1
Mulan
Mulan
Gold III
HolyCrapJoe
Mulan
Gold III
Level 44
God Stats
7W - 3L
1,728 SR
Queue Stats
14W - 9L
1,632 MMR
Party 1
Ra
Ra
Gold V
UziMadara
Ra
Gold V
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 24L
1,499 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,671 SR
1,459 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 170
1,523 SR
1,435 MMR
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
Apollonysus
Thanatos
Gold IV
Level 214
God Stats
6W - 13L
1,324 SR
Queue Stats
536W - 639L
1,374 MMR
Solo
Ix Chel
Ix Chel
Silver IV
Chango101
Ix Chel
Silver IV
Level 141
God Stats
0W - 1L
1,744 SR
Queue Stats
17W - 23L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HarDeezel
Cerberus
13
0 / 3 / 7
8,326
833
3,814
11,188
5,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
6 / 2 / 3
9,771
977
6,801
11,837
9,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

16
3 / 2 / 6
9,880
988
5,493
6,717
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
KuzenboAresCthulhuHorusAchilles

VS

Bans
ArtioAwilixHachimanSurtrDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 2 / 1
6,406
641
1,591
2,466
1,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Apollonysus
Thanatos
13
1 / 6 / 2
7,735
774
3,249
8,608
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ix Chel
Chango101
Ix Chel
16
5 / 2 / 0
9,047
905
12,163
8,657
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
6
7
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
1
0.25
L
Thanatos
Apollonysus
Thanatos
1
6
2
0.33
L
Ix Chel
Chango101
Ix Chel
5
2
0
2.5
W
Cerberus
HarDeezel
Cerberus
0
3
7
1.17
W
6
2
3
3.75
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,108
Damage
17,003
29,742
Taken
19,731
17,005
Mitigated
7,715
10,023
Healing
3,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,591
124
0
240
2,466
1,532
0
980
1,393
3,403
0
L
Thanatos
Apollonysus
Thanatos
3,249
559
0
2,343
8,608
2,861
0
3,502
4,706
0
11,820
L
Ix Chel
Chango101
Ix Chel
12,163
1,495
312
1,087
8,657
3,322
0
4,024
4,348
43,232
0
W
Cerberus
HarDeezel
Cerberus
3,814
669
0
3,029
11,188
5,139
250
6,229
4,899
23,452
534
W
6,801
1,029
0
3,025
11,837
9,858
972
4,151
7,639
0
19,957
W
5,493
734
1,205
2,764
6,717
2,008
1,674
3,293
3,393
44,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,977
Gold Earned
23,188
181
Minions Killed
85
0
Camps Cleared
0
561,193
Distance Traveled
359,960
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,406
641
2
0
0
38,833
0
L
Thanatos
7,735
774
26
3
0
126,733
0
L
Ix Chel
9,047
905
57
6
0
194,394
0
W
Cerberus
8,326
833
62
6
0
197,144
0
W
Mulan
9,771
977
23
2
0
173,865
0
W
Ra
9,880
988
96
10
0
190,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role