Player Matchup

Tyr
Tyr
Silver I
HurrikMcCoyTTV
Tyr
Silver I
Level 222
God Stats
2W - 5L
1,453 SR
Queue Stats
189W - 207L
1,237 MMR
Party 1
Cerberus
Cerberus
Gold V
Prideporro
Cerberus
Gold V
Level 51
God Stats
1W - 1L
1,265 SR
Queue Stats
50W - 59L
1,338 MMR
Solo
Anubis
Anubis
Bronze I
RelativeTrain49
Anubis
Bronze I
Level 121
God Stats
0W - 1L
1,525 SR
Queue Stats
7W - 17L
1,285 MMR
Solo
Arachne
Arachne
Gold III
TTVBlaver1
Arachne
Gold III
Level 148
God Stats
74W - 55L
1,611 SR
Queue Stats
213W - 217L
1,418 MMR
Party 1
Anhur
Anhur
Gold V
lvdeceptionz
Anhur
Gold V
Level 66
God Stats
17W - 22L
1,513 SR
Queue Stats
49W - 56L
1,334 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,473 SR
1,323 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,469 SR
1,333 MMR
Thor
Thor
Gold III
BloodDark997
Thor
Gold III
Level 156
God Stats
30W - 44L
1,451 SR
Queue Stats
263W - 256L
1,323 MMR
Solo
Janus
Janus
Gold V
Fbi911OMG
Janus
Gold V
Level 192
God Stats
17W - 18L
1,595 SR
Queue Stats
134W - 147L
1,337 MMR
Solo
Cernunnos
Cernunnos
Gold V
Jayskyll
Cernunnos
Gold V
Level 166
God Stats
63W - 58L
1,557 SR
Queue Stats
399W - 411L
1,330 MMR
Solo
Sobek
Sobek
Gold IV
LobitasOkami
Sobek
Gold IV
Level 106
God Stats
6W - 5L
1,272 SR
Queue Stats
142W - 165L
1,337 MMR
Solo
Medusa
Medusa
Gold IV
Taste_KO
Medusa
Gold IV
Level 160
God Stats
49W - 44L
1,471 SR
Queue Stats
579W - 603L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,561
428
1,151
9,577
2,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
Prideporro
Cerberus
10
2 / 4 / 1
6,665
513
6,280
12,268
8,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 7 / 1
6,332
487
4,542
9,583
3,486
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
TTVBlaver1
Arachne
12
1 / 2 / 0
6,466
497
4,131
13,357
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 0
6,776
521
5,540
9,126
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
BacchusZeusBellonaChang'e

VS

Bans
FreyaKaliSusanoKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 9
7,041
542
7,708
9,290
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
Fbi911OMG
Janus
13
6 / 0 / 2
7,837
603
8,228
6,009
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Jayskyll
Cernunnos
15
6 / 0 / 2
8,897
684
10,199
7,414
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
2 / 2 / 8
7,410
570
5,619
10,681
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Taste_KO
Medusa
15
4 / 1 / 3
8,669
667
6,486
7,008
2,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
5
Kills
21
21
Deaths
5
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
Janus
Fbi911OMG
Janus
6
0
2
7
L
0
5
0
0
W
Cernunnos
Jayskyll
Cernunnos
6
0
2
7
W
2
2
8
3
L
Cerberus
Prideporro
Cerberus
2
4
1
0.63
L
0
7
1
0.07
L
Arachne
TTVBlaver1
Arachne
1
2
0
0.5
W
Medusa
Taste_KO
Medusa
4
1
3
5.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,644
Damage
38,240
53,911
Taken
40,402
19,570
Mitigated
17,481
14,868
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,708
1,388
0
3,350
9,290
2,845
72
1,789
7,501
0
42,549
W
Janus
Fbi911OMG
Janus
8,228
522
0
2,523
6,009
1,396
260
3,348
2,661
52,576
632
L
1,151
258
0
1,138
9,577
2,258
0
86
9,491
0
17,636
W
Cernunnos
Jayskyll
Cernunnos
10,199
6,153
0
4,544
7,414
2,514
387
860
6,554
0
66,012
W
5,619
501
0
3,471
10,681
8,476
170
3,647
7,034
17,685
1,972
L
Cerberus
Prideporro
Cerberus
6,280
450
0
2,058
12,268
8,184
0
3,217
8,953
22,694
0
L
4,542
140
0
2,954
9,583
3,486
153
5,515
3,630
40,514
0
L
Arachne
TTVBlaver1
Arachne
4,131
2,247
0
6,095
13,357
3,571
0
1,597
11,666
0
51,717
W
Medusa
Taste_KO
Medusa
6,486
2,413
0
2,535
7,008
2,250
557
1,178
5,830
0
69,694
L
5,540
2,284
0
2,623
9,126
2,071
0
2,471
6,573
0
40,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,800
Gold Earned
39,854
337
Minions Killed
419
0
Camps Cleared
0
1,307,349
Distance Traveled
1,392,866
4
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,041
542
69
5
0
290,059
6
W
Janus
7,837
603
94
7
0
299,426
5
L
Tyr
5,561
428
36
3
0
274,938
0
W
Cernunnos
8,897
684
113
9
0
254,305
2
W
Sobek
7,410
570
30
2
0
277,431
4
L
Cerberus
6,665
513
47
4
0
278,643
3
L
Anubis
6,332
487
84
6
0
191,707
0
L
Arachne
6,466
497
89
7
0
317,091
0
W
Medusa
8,669
667
113
9
0
271,645
8
L
Anhur
6,776
521
81
6
0
244,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role