Player Matchup

Sylvanus
Sylvanus
Big Papa Pakko
Sylvanus
Level 125
God Stats
0W - 1L
1,570 SR
Queue Stats
2W - 6L
1,325 Elo+
Party 2
Anubis
Anubis
JordyElniñoPolla
Anubis
Level 107
God Stats
6W - 5L
1,712 SR
Queue Stats
98W - 102L
1,588 Elo+
Party 1
Tyr
Tyr
xTrapLord Nickx
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 47L
1,501 Elo+
Party 2
Nut
Nut
xbigjpwifexx69x
Nut
Level 111
God Stats
4W - 2L
1,662 SR
Queue Stats
54W - 41L
1,467 Elo+
Party 2
The Morrigan
The Morrigan
zopilote503
The Morrigan
Level 177
God Stats
2W - 2L
1,574 SR
Queue Stats
259W - 257L
1,563 Elo+
Party 1
Team Averages
Level 129
1,604 SR
1,489 Elo+

VS

Team Averages
Level 132
1,544 SR
1,539 Elo+
Charon
Charon
Chobits9000
Charon
Level 148
God Stats
1W - 2L
1,473 SR
Queue Stats
53W - 48L
1,506 Elo+
Solo
Hachiman
Hachiman
OneDivineShot
Hachiman
Level 125
God Stats
30W - 17L
1,704 SR
Queue Stats
73W - 52L
1,580 Elo+
Party 3
Fenrir
Fenrir
cheeseman19
Fenrir
Level 120
God Stats
18W - 21L
1,576 SR
Queue Stats
49W - 46L
1,555 Elo+
Party 3
Janus
Janus
esada
Janus
Level 145
God Stats
4W - 1L
1,413 SR
Queue Stats
52W - 42L
1,540 Elo+
Solo
King Arthur
King Arthur
zousss
King Arthur
Level 122
God Stats
13W - 12L
1,553 SR
Queue Stats
103W - 96L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 2 / 3
5,745
442
3,819
12,970
10,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 3 / 1
6,608
508
8,453
8,076
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 1
6,361
489
3,565
12,860
9,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
1 / 4 / 1
6,287
484
2,273
8,662
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
zopilote503
The Morrigan
12
0 / 1 / 1
6,908
531
2,536
4,753
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
1 / 1 / 7
7,636
587
5,874
8,749
5,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
OneDivineShot
Hachiman
14
4 / 1 / 2
7,992
615
10,109
7,698
2,293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
12
3 / 1 / 5
7,008
539
3,778
6,338
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
esada
Janus
14
2 / 0 / 1
7,850
604
4,138
3,797
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
zousss
King Arthur
14
6 / 1 / 1
8,930
687
10,364
12,060
7,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
16
16
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
2
3
0.75
W
Charon
1
1
7
4.5
L
3
3
1
1.17
W
Hachiman
OneDivineShot
Hachiman
4
1
2
5
W
Fenrir
3
1
5
5.5
W
Janus
esada
Janus
2
0
1
2.5
L
0
6
1
0.08
L
1
4
1
0.38
L
The Morrigan
zopilote503
The Morrigan
0
1
1
0.5
W
King Arthur
zousss
King Arthur
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,646
Damage
34,263
47,321
Taken
38,642
27,234
Mitigated
18,484
13,695
Healing
9,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
3,819
399
986
4,239
12,970
10,136
13
2,901
9,987
15,336
0
W
Charon
5,874
1,165
0
2,525
8,749
5,465
0
4,371
4,378
26,067
2,328
L
8,453
593
0
4,038
8,076
3,371
0
2,004
5,956
56,738
0
W
Hachiman
OneDivineShot
Hachiman
10,109
6,204
0
3,629
7,698
2,293
935
2,913
4,773
0
69,620
W
Fenrir
3,778
715
0
716
6,338
1,952
0
3,019
3,319
0
50,682
W
Janus
esada
Janus
4,138
438
0
1,198
3,797
957
243
2,623
1,174
55,572
1,765
L
3,565
518
0
2,320
12,860
9,791
0
224
12,636
0
39,092
L
2,273
1,233
0
1,421
8,662
2,828
66
1,671
6,991
0
41,385
L
The Morrigan
zopilote503
The Morrigan
2,536
420
0
691
4,753
1,108
0
2,561
1,944
49,005
522
W
King Arthur
zousss
King Arthur
10,364
988
0
1,834
12,060
7,817
30
2,430
9,630
0
62,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,909
Gold Earned
39,416
385
Minions Killed
471
0
Camps Cleared
0
1,184,427
Distance Traveled
1,346,390
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,745
442
12
1
0
251,506
0
W
Charon
7,636
587
37
3
0
262,620
4
L
Anubis
6,608
508
92
7
0
222,671
0
W
Hachiman
7,992
615
121
9
0
243,940
0
W
Fenrir
7,008
539
86
7
0
308,532
0
W
Janus
7,850
604
117
9
0
265,753
1
L
Tyr
6,361
489
75
6
0
246,598
0
L
Nut
6,287
484
95
7
0
213,967
0
L
The Morrigan
6,908
531
111
9
0
249,685
0
W
King Arthur
8,930
687
110
8
0
265,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role