Player Matchup

Thanatos
Thanatos
ActionPlayer519
Thanatos
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,379 Elo+
Party 1
Ishtar
Ishtar
AuntGreebus
Ishtar
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,379 Elo+
Party 1
Atlas
Atlas
TheOneEyedKing1
Atlas
Level 57
God Stats
0W - 1L
1,217 SR
Queue Stats
1W - 3L
1,379 Elo+
Party 1
Kukulkan
Kukulkan
TheXephoros
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,205 Elo+
Party 1
Gilgamesh
Gilgamesh
UncleGreebus
Gilgamesh
Level 21
God Stats
0W - 1L
1,693 SR
Queue Stats
1W - 3L
1,379 Elo+
Party 1
Team Averages
Level 41
1,482 SR
1,344 Elo+

VS

Team Averages
Level 73
1,436 SR
1,463 Elo+
Achilles
Achilles
Barrettac99
Achilles
Level 107
God Stats
2W - 2L
1,413 SR
Queue Stats
44W - 23L
1,599 Elo+
Party 3
Loki
Loki
ElectricDragon51
Loki
Level 26
God Stats
10W - 13L
1,493 SR
Queue Stats
57W - 70L
1,427 Elo+
Party 2
Hades
Hades
HeraldofGaia
Hades
Level 67
God Stats
8W - 7L
1,489 SR
Queue Stats
113W - 103L
1,400 Elo+
Party 2
Janus
Janus
KyleOnMonster
Janus
Level 116
God Stats
3W - 4L
1,238 SR
Queue Stats
155W - 130L
1,464 Elo+
Party 3
Izanami
Izanami
butttsniper
Izanami
Level 49
God Stats
38W - 35L
1,548 SR
Queue Stats
122W - 141L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
3 / 2 / 1
5,702
570
4,705
9,224
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
7
0 / 3 / 2
4,463
446
2,134
4,839
1,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 3 / 1
4,758
476
3,117
6,935
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kukulkan
TheXephoros
Kukulkan
8
0 / 6 / 2
4,761
476
2,014
5,637
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
UncleGreebus
Gilgamesh
8
0 / 2 / 0
4,517
452
2,066
8,237
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Barrettac99
Achilles
11
3 / 0 / 1
7,091
709
6,301
7,947
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 1 / 4
6,378
638
3,386
5,989
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 2 / 2
7,119
712
5,995
5,359
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 0
5,995
600
4,558
6,346
2,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
butttsniper
Izanami
11
1 / 0 / 4
6,166
617
2,835
4,060
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
16
16
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
2
1
1.75
L
Ishtar
0
3
2
0.33
W
Achilles
Barrettac99
Achilles
3
0
1
3.5
W
4
1
4
6
W
5
2
2
3
W
3
1
0
3
L
1
3
1
0.5
L
Kukulkan
TheXephoros
Kukulkan
0
6
2
0.17
L
Gilgamesh
UncleGreebus
Gilgamesh
0
2
0
0
W
Izanami
butttsniper
Izanami
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,036
Damage
23,075
34,872
Taken
29,701
14,817
Mitigated
11,623
7,295
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
4,705
1,912
0
4,157
9,224
2,933
0
2,247
6,977
0
33,256
L
Ishtar
2,134
1,631
0
715
4,839
1,068
0
1,797
3,042
0
16,156
W
Achilles
Barrettac99
Achilles
6,301
801
0
2,380
7,947
4,659
28
490
7,075
0
40,565
W
3,386
716
0
2,710
5,989
1,627
0
688
5,265
0
32,063
W
5,995
529
20
1,895
5,359
1,678
661
1,362
3,997
33,990
498
W
4,558
267
0
2,607
6,346
2,575
0
1,660
4,686
21,777
0
L
3,117
1,111
0
959
6,935
4,196
0
3,233
3,702
10,087
0
L
Kukulkan
TheXephoros
Kukulkan
2,014
410
0
300
5,637
1,552
0
2,923
2,714
20,239
0
L
Gilgamesh
UncleGreebus
Gilgamesh
2,066
422
0
1,164
8,237
5,068
0
258
7,979
0
13,243
W
Izanami
butttsniper
Izanami
2,835
2,151
0
1,435
4,060
1,084
601
931
3,129
0
45,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,201
Gold Earned
32,749
162
Minions Killed
327
0
Camps Cleared
0
997,687
Distance Traveled
1,036,464
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,702
570
49
5
0
213,499
0
L
Ishtar
4,463
446
32
3
0
181,760
0
W
Achilles
7,091
709
79
8
0
200,972
0
W
Loki
6,378
638
61
6
0
245,647
0
W
Hades
7,119
712
72
7
0
184,010
2
W
Janus
5,995
600
28
3
0
207,435
2
L
Atlas
4,758
476
8
1
0
189,980
0
L
Kukulkan
4,761
476
38
4
0
200,156
0
L
Gilgamesh
4,517
452
35
4
0
212,292
2
W
Izanami
6,166
617
87
9
0
198,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role