Player Matchup

Agni
Agni
Gold I
BradDill
Agni
Gold I
Level 158
God Stats
15W - 11L
1,695 SR
Queue Stats
187W - 194L
1,617 MMR
Solo
Jing Wei
Jing Wei
Gold V
Diegovea
Jing Wei
Gold V
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 99L
1,598 MMR
Solo
Aphrodite
Aphrodite
Gold II
LordPluie
Aphrodite
Gold II
Level 141
God Stats
69W - 63L
1,630 SR
Queue Stats
105W - 101L
1,594 MMR
Solo
Bastet
Bastet
Gold IV
arrozconmenestra
Bastet
Gold IV
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 69L
1,609 MMR
Solo
Ymir
Ymir
Gold I
juanpa24
Ymir
Gold I
Level 158
God Stats
0W - 2L
1,308 SR
Queue Stats
220W - 209L
1,604 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,526 SR
1,604 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,638 SR
1,586 MMR
Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
ConniMacc
Mercury
Gold I
Level 148
God Stats
13W - 7L
1,436 SR
Queue Stats
350W - 358L
1,614 MMR
Solo
Sylvanus
Sylvanus
Gold II
Dizil8310
Sylvanus
Gold II
Level 135
God Stats
5W - 1L
1,771 SR
Queue Stats
127W - 127L
1,593 MMR
Solo
Nike
Nike
Gold III
Louyki
Nike
Gold III
Level 133
God Stats
2W - 0L
1,890 SR
Queue Stats
55W - 48L
1,627 MMR
Solo
Ah Puch
Ah Puch
Gold II
TKO2EZ
Ah Puch
Gold II
Level 105
God Stats
28W - 22L
1,595 SR
Queue Stats
687W - 692L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
8
0 / 1 / 0
4,002
667
1,436
2,746
675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Diegovea
Jing Wei
6
0 / 2 / 0
3,557
593
2,072
3,863
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
LordPluie
Aphrodite
8
0 / 2 / 1
3,663
611
626
4,969
2,076
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 2 / 0
3,949
658
2,426
5,318
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
5
0 / 3 / 0
3,404
567
1,555
5,956
2,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
CharybdisMedusaErlang ShenSusano

VS

Bans
OdinFreyaLancelotChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
2 / 0 / 0
5,032
839
2,800
3,346
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
ConniMacc
Mercury
8
0 / 0 / 3
4,218
703
311
3,962
1,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Dizil8310
Sylvanus
7
2 / 0 / 2
4,330
722
2,724
4,500
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nike
Louyki
Nike
9
3 / 1 / 0
5,439
907
3,689
4,050
1,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
TKO2EZ
Ah Puch
9
3 / 0 / 0
4,841
807
2,915
3,387
803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
10
10
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
0
2
L
Agni
0
1
0
0
W
Mercury
ConniMacc
Mercury
0
0
3
1.5
L
Jing Wei
Diegovea
Jing Wei
0
2
0
0
W
Sylvanus
Dizil8310
Sylvanus
2
0
2
3
L
Aphrodite
LordPluie
Aphrodite
0
2
1
0.25
W
Nike
Louyki
Nike
3
1
0
3
W
Ah Puch
TKO2EZ
Ah Puch
3
0
0
3
L
1
2
0
0.5
L
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,115
Damage
12,439
22,852
Taken
19,245
7,283
Mitigated
6,115
8,355
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
2,800
726
0
1,677
3,346
971
0
317
3,029
0
31,985
L
Agni
1,436
50
0
738
2,746
675
0
1,424
1,322
24,209
831
W
Mercury
ConniMacc
Mercury
311
0
0
710
3,962
1,191
0
414
3,548
0
22,751
L
Jing Wei
Diegovea
Jing Wei
2,072
1,784
0
1,210
3,863
803
0
776
3,087
0
18,289
W
Sylvanus
Dizil8310
Sylvanus
2,724
1,460
60
1,678
4,500
1,938
0
891
3,609
13,494
5,971
L
Aphrodite
LordPluie
Aphrodite
626
0
0
2,993
4,969
2,076
0
0
4,969
23,983
0
W
Nike
Louyki
Nike
3,689
505
0
1,157
4,050
1,212
0
626
3,424
0
36,451
W
Ah Puch
TKO2EZ
Ah Puch
2,915
132
0
2,137
3,387
803
0
1,319
2,068
28,181
613
L
2,426
512
0
2,355
5,318
1,207
0
754
4,564
0
18,929
L
Ymir
1,555
665
0
1,059
5,956
2,522
0
2,269
3,687
6,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,575
Gold Earned
23,860
161
Minions Killed
276
0
Camps Cleared
0
669,288
Distance Traveled
682,313
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
5,032
839
62
10
0
121,954
0
L
Agni
4,002
667
55
9
0
139,748
2
W
Mercury
4,218
703
47
8
0
176,674
0
L
Jing Wei
3,557
593
32
5
0
128,906
1
W
Sylvanus
4,330
722
34
6
0
128,460
0
L
Aphrodite
3,663
611
25
4
0
126,411
0
W
Nike
5,439
907
70
12
0
125,309
0
W
Ah Puch
4,841
807
63
11
0
129,916
0
L
Bastet
3,949
658
42
7
0
164,853
0
L
Ymir
3,404
567
7
1
0
109,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role