Player Matchup

Nemesis
Nemesis
Coolpat
Nemesis
Level 89
God Stats
1W - 2L
1,260 SR
Queue Stats
72W - 72L
1,454 Elo+
Party 2
Ra
Ra
Erick2540
Ra
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 52L
1,463 Elo+
Solo
Neith
Neith
IMORTALHYDR4
Neith
Level 59
God Stats
2W - 2L
1,279 SR
Queue Stats
101W - 86L
1,526 Elo+
Solo
Danzaburou
Danzaburou
JehovahsThicknes
Danzaburou
Level 107
God Stats
3W - 2L
1,732 SR
Queue Stats
106W - 90L
1,486 Elo+
Party 2
Hou Yi
Hou Yi
MegaMunchy
Hou Yi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 94L
1,481 Elo+
Party 2
Team Averages
Level 95
1,454 SR
1,482 Elo+

VS

Team Averages
Level 91
1,540 SR
1,503 Elo+
Achilles
Achilles
B14cKn1gh7
Achilles
Level 110
God Stats
2W - 6L
1,251 SR
Queue Stats
174W - 174L
1,472 Elo+
Party 3
Terra
Terra
GriffinLeviant
Terra
Level 61
God Stats
8W - 5L
1,725 SR
Queue Stats
225W - 213L
1,545 Elo+
Party 1
Nut
Nut
Smuppii
Nut
Level 85
God Stats
1W - 1L
1,757 SR
Queue Stats
222W - 210L
1,546 Elo+
Party 1
Skadi
Skadi
Trixille
Skadi
Level 123
God Stats
1W - 1L
1,721 SR
Queue Stats
21W - 26L
1,460 Elo+
Solo
Raijin
Raijin
Vesuvius6740
Raijin
Level 77
God Stats
0W - 3L
1,243 SR
Queue Stats
174W - 178L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Coolpat
Nemesis
15
4 / 2 / 17
9,179
834
6,030
10,972
11,756
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
5 / 2 / 11
9,337
849
10,828
8,563
3,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
9 / 1 / 13
10,117
920
13,867
9,963
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JehovahsThicknes
Danzaburou
16
3 / 2 / 17
9,747
886
11,523
10,942
4,759
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
MegaMunchy
Hou Yi
16
5 / 3 / 18
9,905
900
17,091
11,765
4,819
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
B14cKn1gh7
Achilles
16
1 / 6 / 5
8,272
752
8,957
14,197
14,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 6 / 4
7,551
686
5,513
19,721
17,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nut
15
0 / 5 / 7
7,881
716
10,866
12,987
5,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
Trixille
Skadi
16
7 / 5 / 0
9,507
864
10,842
9,747
3,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
13
2 / 4 / 3
7,833
712
6,232
8,360
4,581
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
29
26
Kills
10
10
Deaths
26
76
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
B14cKn1gh7
Achilles
1
6
5
0.58
W
Nemesis
Coolpat
Nemesis
4
2
17
6.25
W
5
2
11
5.25
L
0
6
4
0.33
W
9
1
13
15.5
W
Danzaburou
JehovahsThicknes
Danzaburou
3
2
17
5.75
W
Hou Yi
MegaMunchy
Hou Yi
5
3
18
4.67
L
Nut
0
5
7
0.7
L
Skadi
Trixille
Skadi
7
5
0
1.4
L
Raijin
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,339
Damage
42,410
52,205
Taken
65,012
29,323
Mitigated
45,759
27,736
Healing
17,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
B14cKn1gh7
Achilles
8,957
580
171
1,250
14,197
14,102
0
1,949
11,881
0
13,993
W
Nemesis
Coolpat
Nemesis
6,030
1,258
628
852
10,972
11,756
200
2,198
8,666
0
7,271
W
10,828
354
13,034
4,508
8,563
3,892
1,147
2,252
6,234
29,937
0
L
5,513
218
6,635
5,115
19,721
17,742
0
2,542
16,942
9,365
0
W
13,867
2,884
590
1,529
9,963
4,097
1,121
2,320
7,522
0
20,253
W
Danzaburou
JehovahsThicknes
Danzaburou
11,523
6,039
1,015
3,069
10,942
4,759
782
2,719
8,011
0
22,762
W
Hou Yi
MegaMunchy
Hou Yi
17,091
5,823
1,634
877
11,765
4,819
1,739
2,256
9,421
0
29,879
L
Nut
10,866
2,648
0
2,065
12,987
5,662
392
1,578
11,193
0
32,873
L
Skadi
Trixille
Skadi
10,842
2,261
0
0
9,747
3,672
0
2,391
7,042
0
17,789
L
Raijin
6,232
105
728
1,887
8,360
4,581
0
1,119
7,126
18,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,285
Gold Earned
41,044
123
Minions Killed
101
0
Camps Cleared
0
987,916
Distance Traveled
873,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,272
752
11
1
0
190,355
0
W
Nemesis
9,179
834
8
1
0
202,827
0
W
Ra
9,337
849
37
3
0
195,871
0
L
Terra
7,551
686
5
0
0
179,679
0
W
Neith
10,117
920
19
2
0
209,378
0
W
Danzaburou
9,747
886
30
3
0
192,173
0
W
Hou Yi
9,905
900
29
3
0
187,667
0
L
Nut
7,881
716
49
4
0
184,869
0
L
Skadi
9,507
864
11
1
0
174,369
0
L
Raijin
7,833
712
25
2
0
144,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role