Player Matchup

Zhong Kui
Zhong Kui
Big Bonezy
Zhong Kui
Level 100
God Stats
11W - 8L
1,612 SR
Queue Stats
264W - 348L
1,542 Elo+
Party 1
Bacchus
Bacchus
BiggerJobz
Bacchus
Level 103
God Stats
9W - 0L
1,733 SR
Queue Stats
114W - 143L
1,506 Elo+
Party 1
Da Ji
Da Ji
Faygeht
Da Ji
Level 107
God Stats
7W - 7L
1,504 SR
Queue Stats
391W - 469L
1,545 Elo+
Party 1
Rama
Rama
Moist Floppy
Rama
Level 85
God Stats
15W - 10L
1,586 SR
Queue Stats
286W - 356L
1,573 Elo+
Party 1
King Arthur
King Arthur
RizzardOfOzlol
King Arthur
Level 68
God Stats
7W - 1L
1,693 SR
Queue Stats
261W - 302L
1,515 Elo+
Party 1
Team Averages
Level 93
1,626 SR
1,536 Elo+

VS

Team Averages
Level 166
1,606 SR
1,538 Elo+
Jormungandr
Jormungandr
Manjaro
Jormungandr
Level 165
God Stats
63W - 54L
1,591 SR
Queue Stats
196W - 186L
1,564 Elo+
Solo
Raijin
Raijin
TheBrackMamba_
Raijin
Level 211
God Stats
0W - 2L
1,513 SR
Queue Stats
56W - 56L
1,511 Elo+
Party 2
Serqet
Serqet
enjoihuff
Serqet
Level 161
God Stats
0W - 1L
1,785 SR
Queue Stats
26W - 27L
1,500 Elo+
Party 2
Ares
Ares
flyers00101100
Ares
Level 146
God Stats
3W - 2L
1,543 SR
Queue Stats
125W - 131L
1,521 Elo+
Solo
Anhur
Anhur
loscar4
Anhur
Level 145
God Stats
2W - 7L
1,598 SR
Queue Stats
148W - 133L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Big Bonezy
Zhong Kui
12
0 / 3 / 1
7,041
640
3,094
6,733
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
BiggerJobz
Bacchus
9
1 / 2 / 1
6,136
558
3,426
7,939
6,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Faygeht
Da Ji
12
5 / 4 / 3
6,972
634
7,624
10,412
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 1 / 2
6,390
581
4,962
6,614
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
RizzardOfOzlol
King Arthur
11
1 / 3 / 2
6,005
546
3,981
12,257
5,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Manjaro
Jormungandr
11
2 / 2 / 2
6,637
603
9,028
8,403
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
4 / 0 / 2
7,604
691
3,613
3,845
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
enjoihuff
Serqet
11
4 / 3 / 2
6,460
587
5,400
8,748
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 4
4,830
439
1,364
4,967
3,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
loscar4
Anhur
11
3 / 2 / 1
6,197
563
5,808
9,307
2,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
13
13
Deaths
9
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Big Bonezy
Zhong Kui
0
3
1
0.17
W
Bacchus
BiggerJobz
Bacchus
1
2
1
0.75
W
Da Ji
Faygeht
Da Ji
5
4
3
1.63
L
Jormungandr
Manjaro
Jormungandr
2
2
2
1.5
W
2
1
2
3
W
King Arthur
RizzardOfOzlol
King Arthur
1
3
2
0.67
L
4
0
2
5
L
Serqet
enjoihuff
Serqet
4
3
2
1.67
L
0
2
4
1
L
Anhur
loscar4
Anhur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,087
Damage
25,213
43,955
Taken
35,270
20,801
Mitigated
15,188
13,215
Healing
12,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Big Bonezy
Zhong Kui
3,094
1,042
0
1,798
6,733
4,194
0
2,823
3,696
47,038
11,744
W
Bacchus
BiggerJobz
Bacchus
3,426
870
0
3,441
7,939
6,944
203
1,173
6,766
19,138
0
W
Da Ji
Faygeht
Da Ji
7,624
1,828
0
3,372
10,412
2,956
0
1,232
8,777
0
39,589
L
Jormungandr
Manjaro
Jormungandr
9,028
2,408
0
2,568
8,403
5,415
0
0
8,403
39,783
3,523
W
4,962
3,415
0
3,048
6,614
1,315
567
1,149
5,465
0
43,902
W
King Arthur
RizzardOfOzlol
King Arthur
3,981
488
0
1,556
12,257
5,392
0
7,278
4,767
0
30,366
L
3,613
437
0
708
3,845
1,166
0
2,046
1,799
50,881
0
L
Serqet
enjoihuff
Serqet
5,400
1,295
0
3,745
8,748
2,712
0
888
7,860
0
33,729
L
1,364
0
0
1,186
4,967
3,145
0
1,204
3,763
7,216
0
L
Anhur
loscar4
Anhur
5,808
2,871
0
3,883
9,307
2,750
0
2,002
7,305
0
43,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,544
Gold Earned
31,728
316
Minions Killed
333
0
Camps Cleared
0
1,118,490
Distance Traveled
1,073,777
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,041
640
92
8
0
196,616
0
W
Bacchus
6,136
558
17
2
0
234,294
0
W
Da Ji
6,972
634
66
6
0
245,804
0
L
Jormungandr
6,637
603
69
6
0
221,165
3
W
Rama
6,390
581
90
8
0
218,171
0
W
King Arthur
6,005
546
51
5
0
223,605
0
L
Raijin
7,604
691
111
10
0
229,394
0
L
Serqet
6,460
587
67
6
0
279,422
0
L
Ares
4,830
439
12
1
0
127,284
2
L
Anhur
6,197
563
74
7
0
216,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role