Player Matchup

Guan Yu
Guan Yu
DeathsResolve
Guan Yu
Level 151
God Stats
2W - 3L
1,496 SR
Queue Stats
86W - 83L
1,574 Elo+
Solo
Xbalanque
Xbalanque
ElNino000
Xbalanque
Level 160
God Stats
1W - 7L
1,135 SR
Queue Stats
205W - 189L
1,471 Elo+
Solo
Camazotz
Camazotz
Kermit6041
Camazotz
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 89L
1,391 Elo+
Solo
Ymir
Ymir
mack78truckin
Ymir
Level 154
God Stats
4W - 9L
1,245 SR
Queue Stats
173W - 166L
1,457 Elo+
Solo
Sobek
Sobek
moosestud
Sobek
Level 64
God Stats
3W - 4L
1,412 SR
Queue Stats
66W - 82L
1,439 Elo+
Solo
Team Averages
Level 119
1,357 SR
1,466 Elo+

VS

Team Averages
Level 85
1,575 SR
1,469 Elo+
Hel
Hel
KonkyKoink
Hel
Level 109
God Stats
3W - 6L
1,417 SR
Queue Stats
153W - 181L
1,465 Elo+
Party 1
Bastet
Bastet
Partze
Bastet
Level 66
God Stats
11W - 8L
1,500 SR
Queue Stats
64W - 89L
1,490 Elo+
Party 1
Jormungandr
Jormungandr
QuellyMelly
Jormungandr
Level 106
God Stats
12W - 13L
1,577 SR
Queue Stats
72W - 68L
1,519 Elo+
Solo
Cthulhu
Cthulhu
Sahdude_66
Cthulhu
Level 37
God Stats
19W - 21L
1,831 SR
Queue Stats
69W - 99L
1,453 Elo+
Party 1
Medusa
Medusa
sergantbones
Medusa
Level 105
God Stats
3W - 2L
1,548 SR
Queue Stats
99W - 141L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
9
0 / 0 / 0
4,924
703
1,826
6,478
3,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xbalanque
ElNino000
Xbalanque
8
2 / 1 / 0
4,180
597
4,030
5,135
1,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
Kermit6041
Camazotz
9
1 / 2 / 1
4,570
653
2,071
8,037
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

2
0 / 4 / 0
3,084
441
0
2,988
906
Sobek
moosestud
Sobek
6
0 / 2 / 1
3,670
524
1,766
5,949
4,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
5,397
771
4,632
4,576
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Partze
Bastet
9
3 / 1 / 1
5,111
730
3,526
5,250
1,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
QuellyMelly
Jormungandr
9
0 / 0 / 0
4,965
709
3,536
3,312
1,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Sahdude_66
Cthulhu
8
1 / 1 / 2
4,629
661
1,745
3,679
1,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
9
3 / 0 / 0
5,256
751
3,843
3,915
1,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
8
9
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
0
0
0
0
L
Xbalanque
ElNino000
Xbalanque
2
1
0
2
L
Camazotz
Kermit6041
Camazotz
1
2
1
0.75
W
1
1
4
3
W
Bastet
Partze
Bastet
3
1
1
3.5
W
Jormungandr
QuellyMelly
Jormungandr
0
0
0
0
W
Cthulhu
Sahdude_66
Cthulhu
1
1
2
2
L
0
4
0
0
L
Sobek
moosestud
Sobek
0
2
1
0.25
W
Medusa
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,693
Damage
17,282
28,587
Taken
20,732
11,950
Mitigated
6,936
10,755
Healing
8,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
1,826
140
0
2,542
6,478
3,910
0
3,365
3,113
0
29,595
L
Xbalanque
ElNino000
Xbalanque
4,030
1,944
0
2,211
5,135
1,102
0
1,707
3,298
0
25,104
L
Camazotz
Kermit6041
Camazotz
2,071
543
0
4,201
8,037
2,015
0
1,977
5,782
0
26,903
W
4,632
418
189
1,717
4,576
1,191
0
0
4,576
31,716
771
W
Bastet
Partze
Bastet
3,526
1,016
0
2,452
5,250
1,288
0
71
5,179
0
20,692
W
Jormungandr
QuellyMelly
Jormungandr
3,536
1,596
0
1,085
3,312
1,695
0
0
3,312
24,783
1,940
W
Cthulhu
Sahdude_66
Cthulhu
1,745
469
659
1,347
3,679
1,737
118
662
3,017
16,077
354
L
0
0
0
0
2,988
906
0
1,210
1,722
1,773
0
L
Sobek
moosestud
Sobek
1,766
296
0
1,801
5,949
4,017
0
831
5,118
8,909
0
W
Medusa
3,843
1,536
0
1,547
3,915
1,025
208
1,033
2,882
0
33,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,428
Gold Earned
25,358
184
Minions Killed
238
0
Camps Cleared
0
720,503
Distance Traveled
744,256
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,924
703
75
11
0
166,266
1
L
Xbalanque
4,180
597
38
5
0
149,506
0
L
Camazotz
4,570
653
57
8
0
168,551
0
W
Hel
5,397
771
74
11
0
162,436
0
W
Bastet
5,111
730
38
5
0
193,377
2
W
Jormungandr
4,965
709
48
7
0
128,498
2
W
Cthulhu
4,629
661
36
5
0
112,074
0
L
Ymir
3,084
441
3
0
0
92,337
0
L
Sobek
3,670
524
11
2
0
143,843
0
W
Medusa
5,256
751
42
6
0
147,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role