Player Matchup

Lancelot
Lancelot
Gold I
Bunnyol
Lancelot
Gold I
Level 159
God Stats
0W - 2L
1,517 SR
Queue Stats
57W - 55L
1,612 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
ByJuanito02
Cu Chulainn
Gold III
Level 179
God Stats
5W - 2L
1,839 SR
Queue Stats
79W - 77L
1,606 MMR
Solo
Chang'e
Chang'e
Platinum IV
KingD000777
Chang'e
Platinum IV
Level 151
God Stats
103W - 87L
1,605 SR
Queue Stats
552W - 555L
1,714 MMR
Party 2
Bacchus
Bacchus
Gold III
SterMiester
Bacchus
Gold III
Level 154
God Stats
19W - 14L
1,597 SR
Queue Stats
221W - 229L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Platinum IV
leahbamxo
Jing Wei
Platinum IV
Level 196
God Stats
6W - 12L
1,386 SR
Queue Stats
103W - 98L
1,614 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 168
1,589 SR
1,609 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,660 SR
1,609 MMR
Martichoras
Martichoras
Platinum V
CazologyV2
Martichoras
Platinum V
Level 109
God Stats
31W - 28L
1,566 SR
Queue Stats
135W - 122L
1,602 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
Chanz17
Jormungandr
Platinum IV
Level 157
God Stats
86W - 58L
1,609 SR
Queue Stats
250W - 236L
1,613 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
DJBird18
Kuzenbo
Gold V
Level 111
God Stats
6W - 0L
1,794 SR
Queue Stats
59W - 55L
1,537 MMR
Party 1
Susano
Susano
Platinum V
Mysteryise100
Susano
Platinum V
Level 145
God Stats
40W - 40L
1,616 SR
Queue Stats
95W - 82L
1,691 MMR
Party 1
Charybdis
Charybdis
Platinum V
acerrman
Charybdis
Platinum V
Level 126
God Stats
11W - 8L
1,714 SR
Queue Stats
172W - 154L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bunnyol
Lancelot
16
2 / 1 / 1
9,345
445
9,091
13,972
9,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
ByJuanito02
Cu Chulainn
18
1 / 4 / 0
11,369
541
8,815
20,177
16,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
KingD000777
Chang'e
19
2 / 4 / 3
11,016
525
16,721
16,848
5,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
SterMiester
Bacchus
12
2 / 5 / 0
8,525
406
9,514
20,090
20,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
leahbamxo
Jing Wei
18
0 / 1 / 0
10,412
496
5,819
12,064
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MedusaJanusGanesha

VS

Bans
CabrakanKing ArthurFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
CazologyV2
Martichoras
18
3 / 2 / 3
10,840
516
9,506
15,965
5,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Chanz17
Jormungandr
18
2 / 0 / 6
12,380
590
15,030
15,982
19,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kuzenbo
DJBird18
Kuzenbo
15
1 / 1 / 7
9,784
466
7,032
15,289
17,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

19
5 / 4 / 3
10,835
516
12,315
16,488
6,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
acerrman
Charybdis
20
4 / 0 / 2
12,604
600
15,081
11,874
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
7
Kills
15
15
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Bunnyol
Lancelot
2
1
1
2.5
L
Cu Chulainn
ByJuanito02
Cu Chulainn
1
4
0
0.25
W
Martichoras
CazologyV2
Martichoras
3
2
3
2.25
W
Jormungandr
Chanz17
Jormungandr
2
0
6
5
W
Kuzenbo
DJBird18
Kuzenbo
1
1
7
4.5
L
Chang'e
KingD000777
Chang'e
2
4
3
0.88
W
5
4
3
1.63
L
Bacchus
SterMiester
Bacchus
2
5
0
0.4
W
Charybdis
acerrman
Charybdis
4
0
2
5
L
Jing Wei
leahbamxo
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,960
Damage
58,964
83,151
Taken
75,598
56,446
Mitigated
52,963
21,278
Healing
24,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Bunnyol
Lancelot
9,091
1,311
0
1,352
13,972
9,665
0
848
13,108
0
80,473
L
Cu Chulainn
ByJuanito02
Cu Chulainn
8,815
1,062
0
4,675
20,177
16,743
474
8,424
11,037
9,551
91,961
W
Martichoras
CazologyV2
Martichoras
9,506
2,826
0
4,166
15,965
5,439
0
11,204
4,761
0
111,541
W
Jormungandr
Chanz17
Jormungandr
15,030
4,330
0
1,975
15,982
19,505
0
3,428
12,554
99,398
5,695
W
Kuzenbo
DJBird18
Kuzenbo
7,032
2,929
0
4,097
15,289
17,100
0
7,472
7,817
25,189
97
L
Chang'e
KingD000777
Chang'e
16,721
454
1,614
7,701
16,848
5,825
113
4,773
11,931
105,192
2,171
W
12,315
1,990
0
6,554
16,488
6,166
0
3,629
12,859
0
102,801
L
Bacchus
SterMiester
Bacchus
9,514
1,205
0
1,935
20,090
20,542
0
3,882
16,037
23,086
0
W
Charybdis
acerrman
Charybdis
15,081
7,956
0
7,867
11,874
4,753
0
1,989
9,885
0
135,634
L
Jing Wei
leahbamxo
Jing Wei
5,819
3,881
0
4,001
12,064
3,671
0
904
11,160
0
95,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,667
Gold Earned
56,443
709
Minions Killed
766
0
Camps Cleared
0
2,212,188
Distance Traveled
2,195,249
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,345
445
121
6
0
472,889
0
L
Cu Chulainn
11,369
541
187
9
0
408,809
5
W
Martichoras
10,840
516
193
9
0
422,843
3
W
Jormungandr
12,380
590
176
8
0
398,260
0
W
Kuzenbo
9,784
466
30
1
0
468,045
0
L
Chang'e
11,016
525
191
9
0
456,274
1
W
Susano
10,835
516
151
7
0
497,780
2
L
Bacchus
8,525
406
19
1
0
445,386
1
W
Charybdis
12,604
600
216
10
0
408,321
6
L
Jing Wei
10,412
496
191
9
0
428,830
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role