Player Matchup

Tsukuyomi
Tsukuyomi
CaliverDenvis
Tsukuyomi
Level 159
God Stats
9W - 2L
1,886 SR
Queue Stats
270W - 279L
1,511 Elo+
Party 1
Chaac
Chaac
Darkside179
Chaac
Level 159
God Stats
5W - 6L
1,463 SR
Queue Stats
203W - 218L
1,491 Elo+
Party 1
Arachne
Arachne
oobmaB
Arachne
Level 145
God Stats
4W - 1L
1,866 SR
Queue Stats
161W - 166L
1,506 Elo+
Party 1
Ymir
Ymir
xAilanii
Ymir
Level 131
God Stats
1W - 2L
1,213 SR
Queue Stats
164W - 180L
1,531 Elo+
Party 1
Anhur
Anhur
xchinadoll
Anhur
Level 89
God Stats
6W - 4L
1,449 SR
Queue Stats
207W - 208L
1,511 Elo+
Party 1
Team Averages
Level 137
1,575 SR
1,510 Elo+

VS

Team Averages
Level 120
1,359 SR
1,441 Elo+
Cerberus
Cerberus
Andivi117
Cerberus
Level 123
God Stats
6W - 7L
1,380 SR
Queue Stats
201W - 186L
1,459 Elo+
Solo
Loki
Loki
FearDahReaper
Loki
Level 155
God Stats
0W - 7L
1,014 SR
Queue Stats
177W - 185L
1,548 Elo+
Solo
Vamana
Vamana
Juan666elCrack
Vamana
Level 107
God Stats
1W - 3L
1,402 SR
Queue Stats
321W - 274L
1,554 Elo+
Solo
Neith
Neith
SquadtGERM
Neith
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,375 Elo+
Solo
He Bo
He Bo
crayondus
He Bo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CaliverDenvis
Tsukuyomi
14
3 / 3 / 9
7,619
952
9,017
5,833
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 3 / 13
7,238
905
6,425
8,996
9,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Arachne
oobmaB
Arachne
14
5 / 3 / 10
8,480
1,060
5,335
8,508
7,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
14
5 / 2 / 9
8,523
1,065
5,086
10,395
11,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
13
2 / 3 / 11
7,512
939
5,793
5,290
1,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Andivi117
Cerberus
12
4 / 5 / 9
7,853
982
6,286
10,877
8,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
5 / 4 / 5
8,086
1,011
9,940
7,202
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 4 / 7
7,096
887
8,228
9,431
9,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
14
2 / 3 / 3
7,473
934
6,032
7,392
3,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
crayondus
He Bo
1
0 / 0 / 0
2,188
274
0
0
0

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
16
Kills
13
14
Deaths
16
52
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Andivi117
Cerberus
4
5
9
1.7
W
Tsukuyomi
CaliverDenvis
Tsukuyomi
3
3
9
2.5
W
1
3
13
2.5
L
5
4
5
1.88
L
2
4
7
1.38
L
Neith
2
3
3
1.17
L
He Bo
crayondus
He Bo
0
0
0
0
W
Arachne
oobmaB
Arachne
5
3
10
3.33
W
Ymir
5
2
9
4.75
W
Anhur
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,656
Damage
30,486
39,022
Taken
34,902
31,346
Mitigated
24,516
11,508
Healing
8,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Andivi117
Cerberus
6,286
36
181
2,911
10,877
8,828
0
1,640
9,237
10,666
0
W
Tsukuyomi
CaliverDenvis
Tsukuyomi
9,017
1,469
1,434
1,480
5,833
1,664
0
1,664
4,085
0
23,531
W
6,425
582
897
2,998
8,996
9,224
55
1,327
7,489
0
11,881
L
9,940
655
1,078
949
7,202
2,726
0
601
6,601
0
23,292
L
8,228
3,411
135
1,670
9,431
9,774
0
1,222
8,209
0
14,202
L
Neith
6,032
1,133
237
1,394
7,392
3,188
0
981
6,411
0
17,627
L
He Bo
crayondus
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
oobmaB
Arachne
5,335
3,659
141
1,154
8,508
7,322
231
1,885
6,351
0
8,414
W
Ymir
5,086
815
938
1,642
10,395
11,593
204
1,020
9,235
7,724
1,038
W
Anhur
5,793
3,775
594
230
5,290
1,543
946
390
4,829
0
15,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,372
Gold Earned
32,696
79
Minions Killed
98
0
Camps Cleared
0
754,058
Distance Traveled
570,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,853
982
14
2
0
117,745
0
W
Tsukuyomi
7,619
952
26
3
0
172,947
0
W
Chaac
7,238
905
9
1
0
143,744
0
L
Loki
8,086
1,011
26
3
0
150,679
0
L
Vamana
7,096
887
16
2
0
144,000
0
L
Neith
7,473
934
42
5
0
158,125
0
L
He Bo
2,188
274
0
0
0
0
0
W
Arachne
8,480
1,060
9
1
0
154,244
0
W
Ymir
8,523
1,065
12
2
0
132,315
0
W
Anhur
7,512
939
23
3
0
150,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role