Player Matchup

Fenrir
Fenrir
Justdeathreps
Fenrir
Level 65
God Stats
4W - 1L
1,500 SR
Queue Stats
36W - 45L
1,453 Elo+
Solo
Jormungandr
Jormungandr
Roxoviolet
Jormungandr
Level 135
God Stats
10W - 10L
1,477 SR
Queue Stats
529W - 523L
1,470 Elo+
Party 2
Hun Batz
Hun Batz
TBREEZE452412
Hun Batz
Level 105
God Stats
7W - 4L
1,195 SR
Queue Stats
97W - 104L
1,479 Elo+
Party 2
Artemis
Artemis
Todo101
Artemis
Level 120
God Stats
3W - 2L
1,477 SR
Queue Stats
107W - 95L
1,521 Elo+
Solo
Raijin
Raijin
ilovetbreeze
Raijin
Level 128
God Stats
9W - 4L
1,683 SR
Queue Stats
219W - 233L
1,494 Elo+
Party 2
Team Averages
Level 111
1,466 SR
1,483 Elo+

VS

Team Averages
Level 110
1,486 SR
1,523 Elo+
Chaac
Chaac
EliasAlva
Chaac
Level 157
God Stats
2W - 3L
1,506 SR
Queue Stats
75W - 73L
1,545 Elo+
Solo
Kukulkan
Kukulkan
Fatal97230
Kukulkan
Level 123
God Stats
7W - 6L
1,590 SR
Queue Stats
234W - 224L
1,568 Elo+
Solo
Cupid
Cupid
Lance13306
Cupid
Level 87
God Stats
3W - 6L
1,208 SR
Queue Stats
259W - 243L
1,495 Elo+
Party 1
Sobek
Sobek
LunchBurglar
Sobek
Level 115
God Stats
1W - 1L
1,679 SR
Queue Stats
270W - 259L
1,498 Elo+
Party 1
Thanatos
Thanatos
youngricebowl
Thanatos
Level 69
God Stats
2W - 6L
1,449 SR
Queue Stats
241W - 234L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 9
7,162
512
6,339
9,756
8,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Roxoviolet
Jormungandr
15
3 / 1 / 1
9,087
649
11,458
13,975
8,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
TBREEZE452412
Hun Batz
15
7 / 0 / 7
8,478
606
7,819
10,170
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Todo101
Artemis
14
2 / 0 / 2
8,495
607
5,245
6,047
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
14
8 / 3 / 6
8,838
631
12,015
8,451
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EliasAlva
Chaac
14
1 / 5 / 0
8,115
580
9,437
16,197
13,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Fatal97230
Kukulkan
12
1 / 4 / 0
6,913
494
5,267
7,770
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
12
2 / 3 / 1
7,039
503
6,164
8,384
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 7 / 1
5,665
405
4,408
14,693
10,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
youngricebowl
Thanatos
12
2 / 4 / 1
6,590
471
3,531
10,615
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
23
Kills
6
6
Deaths
23
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
EliasAlva
Chaac
1
5
0
0.2
L
Kukulkan
Fatal97230
Kukulkan
1
4
0
0.25
W
3
2
9
3.75
L
Cupid
2
3
1
0.83
L
0
7
1
0.07
W
Jormungandr
Roxoviolet
Jormungandr
3
1
1
3.5
W
Hun Batz
TBREEZE452412
Hun Batz
7
0
7
10.5
W
Artemis
Todo101
Artemis
2
0
2
3
W
Raijin
8
3
6
3.67
L
Thanatos
youngricebowl
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,876
Damage
28,807
48,399
Taken
57,659
25,024
Mitigated
33,170
14,688
Healing
17,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
EliasAlva
Chaac
9,437
1,679
0
4,207
16,197
13,196
0
10,892
4,643
0
70,822
L
Kukulkan
Fatal97230
Kukulkan
5,267
384
0
880
7,770
2,601
0
3,713
3,721
43,225
674
W
6,339
1,388
0
1,416
9,756
8,250
0
2,794
6,962
0
24,156
L
Cupid
6,164
2,805
338
3,244
8,384
2,618
0
985
7,299
0
49,217
L
4,408
434
0
3,196
14,693
10,958
0
3,422
11,029
13,586
491
W
Jormungandr
Roxoviolet
Jormungandr
11,458
3,622
0
4,591
13,975
8,767
658
0
13,975
68,349
1,990
W
Hun Batz
TBREEZE452412
Hun Batz
7,819
2,155
0
5,846
10,170
3,588
0
1,889
8,281
0
63,815
W
Artemis
Todo101
Artemis
5,245
1,970
0
2,214
6,047
1,972
789
1,090
4,957
0
65,253
W
Raijin
12,015
1,223
0
621
8,451
2,447
165
3,641
4,810
55,811
1,019
L
Thanatos
youngricebowl
Thanatos
3,531
1,167
0
5,362
10,615
3,797
0
2,619
7,670
0
40,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,060
Gold Earned
34,322
487
Minions Killed
394
0
Camps Cleared
0
1,415,242
Distance Traveled
1,379,962
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,115
580
123
9
0
256,725
0
L
Kukulkan
6,913
494
85
6
0
253,144
3
W
Fenrir
7,162
512
41
3
0
293,201
0
L
Cupid
7,039
503
97
7
0
270,887
1
L
Sobek
5,665
405
17
1
0
279,923
2
W
Jormungandr
9,087
649
130
9
0
252,126
4
W
Hun Batz
8,478
606
91
7
0
335,818
0
W
Artemis
8,495
607
124
9
0
283,673
0
W
Raijin
8,838
631
101
7
0
250,424
0
L
Thanatos
6,590
471
72
5
0
319,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role