Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Lijjahh
Khepri
Level 153
God Stats
11W - 7L
1,700 SR
Queue Stats
191W - 194L
1,580 Elo+
Party 1
Rama
Rama
Offthewazee
Rama
Level 7
God Stats
0W - 2L
1,295 SR
Queue Stats
9W - 7L
1,641 Elo+
Party 1
Ra
Ra
Totalwipeout16
Ra
Level 146
God Stats
1W - 1L
1,842 SR
Queue Stats
78W - 103L
1,506 Elo+
Party 1
He Bo
He Bo
Treeshkii
He Bo
Level 123
God Stats
0W - 2L
1,295 SR
Queue Stats
149W - 158L
1,537 Elo+
Party 1
Team Averages
Level 114
1,526 SR
1,553 Elo+

VS

Team Averages
Level 147
1,590 SR
1,546 Elo+
Shiva
Shiva
DontBIink2x
Shiva
Level 108
God Stats
1W - 0L
1,504 SR
Queue Stats
139W - 122L
1,537 Elo+
Party 3
Danzaburou
Danzaburou
FullTimeFailure
Danzaburou
Level 214
God Stats
4W - 0L
1,823 SR
Queue Stats
255W - 239L
1,531 Elo+
Party 2
Cerberus
Cerberus
Joju2Real
Cerberus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 147L
1,563 Elo+
Solo
Baron Samedi
Baron Samedi
Possesed Knight
Baron Samedi
Level 125
God Stats
5W - 3L
1,621 SR
Queue Stats
198W - 174L
1,524 Elo+
Party 3
Chang'e
Chang'e
SNURKE
Chang'e
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 191L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
0 / 3 / 1
7,609
448
3,856
15,747
11,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Khepri
Lijjahh
Khepri
11
1 / 2 / 4
7,609
448
4,025
15,059
8,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 4 / 4
8,736
514
7,785
11,141
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 3
7,438
438
5,574
9,131
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

He Bo
Treeshkii
He Bo
15
5 / 5 / 0
8,837
520
10,150
11,821
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 4
10,367
610
11,425
11,295
10,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
FullTimeFailure
Danzaburou
17
3 / 1 / 1
10,188
599
9,744
10,151
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Joju2Real
Cerberus
13
0 / 4 / 9
7,850
462
6,725
16,857
12,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Possesed Knight
Baron Samedi
17
5 / 0 / 5
10,616
624
10,520
7,252
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chang'e
SNURKE
Chang'e
16
9 / 2 / 5
9,918
583
11,181
14,620
4,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
7
Kills
20
20
Deaths
7
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
1
0.17
W
3
0
4
5
W
Danzaburou
FullTimeFailure
Danzaburou
3
1
1
3.5
W
Cerberus
Joju2Real
Cerberus
0
4
9
1.13
L
Khepri
Lijjahh
Khepri
1
2
4
1.5
L
1
4
4
0.75
W
Baron Samedi
Possesed Knight
Baron Samedi
5
0
5
7.5
W
Chang'e
SNURKE
Chang'e
9
2
5
5.75
L
0
6
3
0.25
L
He Bo
Treeshkii
He Bo
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,390
Damage
49,595
62,899
Taken
60,175
30,197
Mitigated
35,021
20,161
Healing
28,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,856
2,270
0
7,720
15,747
11,199
0
2,574
12,330
0
41,241
W
11,425
2,976
0
3,367
11,295
10,391
83
1,528
9,680
0
77,691
W
Danzaburou
FullTimeFailure
Danzaburou
9,744
4,502
0
6,062
10,151
4,010
1,643
1,696
8,455
0
89,214
W
Cerberus
Joju2Real
Cerberus
6,725
521
0
5,018
16,857
12,732
0
6,121
10,359
28,607
0
L
Khepri
Lijjahh
Khepri
4,025
243
2,196
3,364
15,059
8,901
0
7,681
7,287
14,627
1,528
L
7,785
6,102
0
2,286
11,141
3,172
972
3,880
7,261
0
63,909
W
Baron Samedi
Possesed Knight
Baron Samedi
10,520
217
420
2,822
7,252
3,466
0
3,902
2,994
86,111
2,128
W
Chang'e
SNURKE
Chang'e
11,181
976
1,029
9,832
14,620
4,422
485
5,206
9,235
81,900
0
L
5,574
185
616
407
9,131
2,854
0
7,974
1,157
40,558
0
L
He Bo
Treeshkii
He Bo
10,150
436
0
3,572
11,821
4,071
0
6,147
5,576
71,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,229
Gold Earned
48,939
437
Minions Killed
641
0
Camps Cleared
0
1,673,676
Distance Traveled
1,733,134
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,609
448
88
5
0
362,603
3
W
Shiva
10,367
610
126
7
0
314,824
0
W
Danzaburou
10,188
599
156
9
0
324,085
5
W
Cerberus
7,850
462
72
4
0
347,889
5
L
Khepri
7,609
448
11
1
0
364,875
4
L
Rama
8,736
514
123
7
0
266,309
1
W
Baron Samedi
10,616
624
170
10
0
366,586
0
W
Chang'e
9,918
583
117
7
0
379,750
6
L
Ra
7,438
438
108
6
0
331,168
2
L
He Bo
8,837
520
107
6
0
348,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role