Player Matchup

Cerberus
Cerberus
ASuperJohn
Cerberus
Level 182
God Stats
6W - 5L
1,553 SR
Queue Stats
94W - 89L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Busch God
Jing Wei
Level 156
God Stats
4W - 3L
1,414 SR
Queue Stats
84W - 90L
1,520 Elo+
Party 1
Zhong Kui
Zhong Kui
Dip king 187789
Zhong Kui
Level 158
God Stats
5W - 3L
1,698 SR
Queue Stats
90W - 95L
1,508 Elo+
Party 1
Mulan
Mulan
MXXSHUU
Mulan
Level 68
God Stats
21W - 31L
1,330 SR
Queue Stats
285W - 270L
1,434 Elo+
Party 3
Zeus
Zeus
NovaPoiint
Zeus
Level 67
God Stats
7W - 5L
1,500 SR
Queue Stats
340W - 332L
1,468 Elo+
Party 3
Team Averages
Level 126
1,499 SR
1,486 Elo+

VS

Team Averages
Level 94
1,501 SR
1,501 Elo+
Susano
Susano
 
Susano
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Elichacon
Persephone
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,468 Elo+
Solo
Surtr
Surtr
LmoneyBeBallin
Surtr
Level 65
God Stats
6W - 5L
1,506 SR
Queue Stats
9W - 6L
1,582 Elo+
Party 2
Erlang Shen
Erlang Shen
VontMoney
Erlang Shen
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,443 Elo+
Party 2
Olorun
Olorun
stinkbug-eat
Olorun
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ASuperJohn
Cerberus
13
2 / 1 / 5
7,025
468
6,389
11,902
10,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Busch God
Jing Wei
14
7 / 2 / 3
8,789
586
6,873
11,455
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Dip king 187789
Zhong Kui
14
3 / 5 / 5
7,813
521
6,341
9,564
7,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mulan
MXXSHUU
Mulan
13
1 / 1 / 2
7,261
484
5,093
12,021
9,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 5 / 1
8,011
534
6,676
8,356
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
6
0 / 1 / 1
5,171
345
1,520
3,382
716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Persephone
Elichacon
Persephone
14
3 / 4 / 1
8,161
544
6,133
9,261
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
1 / 3 / 1
8,029
535
10,637
11,583
8,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Erlang Shen
VontMoney
Erlang Shen
13
4 / 2 / 1
7,985
532
3,877
11,470
7,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Olorun
14
6 / 4 / 3
8,375
558
13,594
12,115
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
14
Kills
14
14
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
1
1
0.5
W
Cerberus
ASuperJohn
Cerberus
2
1
5
4.5
W
Jing Wei
Busch God
Jing Wei
7
2
3
4.25
W
Zhong Kui
Dip king 187789
Zhong Kui
3
5
5
1.1
L
Persephone
Elichacon
Persephone
3
4
1
0.88
L
1
3
1
0.5
W
Mulan
MXXSHUU
Mulan
1
1
2
2
W
1
5
1
0.3
L
Erlang Shen
VontMoney
Erlang Shen
4
2
1
2.25
L
Olorun
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,372
Damage
35,761
53,298
Taken
47,811
34,297
Mitigated
21,767
13,304
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,520
119
0
1,358
3,382
716
0
479
2,859
0
11,491
W
Cerberus
ASuperJohn
Cerberus
6,389
415
0
4,046
11,902
10,517
179
5,360
6,500
28,992
0
W
Jing Wei
Busch God
Jing Wei
6,873
4,008
0
2,844
11,455
3,904
981
2,901
8,395
0
53,389
W
Zhong Kui
Dip king 187789
Zhong Kui
6,341
753
0
1,877
9,564
7,132
2,451
4,688
4,876
45,400
759
L
Persephone
Elichacon
Persephone
6,133
327
0
1,553
9,261
2,034
0
5,467
3,271
49,143
1,235
L
10,637
4,556
0
2,381
11,583
8,902
215
0
11,030
571
59,132
W
Mulan
MXXSHUU
Mulan
5,093
613
0
3,313
12,021
9,663
0
691
10,706
0
42,929
W
6,676
1,170
0
1,224
8,356
3,081
0
6,243
2,113
51,079
337
L
Erlang Shen
VontMoney
Erlang Shen
3,877
1,436
0
3,566
11,470
7,142
0
4,555
6,915
0
28,745
L
Olorun
13,594
6,854
198
5,376
12,115
2,973
381
8,027
3,978
61,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,899
Gold Earned
37,721
411
Minions Killed
348
0
Camps Cleared
0
1,420,034
Distance Traveled
1,263,509
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,171
345
26
2
0
106,955
0
W
Cerberus
7,025
468
55
4
0
292,917
2
W
Jing Wei
8,789
586
88
6
0
324,744
0
W
Zhong Kui
7,813
521
80
5
0
279,401
3
L
Persephone
8,161
544
91
6
0
281,978
0
L
Surtr
8,029
535
101
7
0
287,272
2
W
Mulan
7,261
484
78
5
0
284,307
0
W
Zeus
8,011
534
110
7
0
238,665
0
L
Erlang Shen
7,985
532
47
3
0
340,054
1
L
Olorun
8,375
558
83
6
0
247,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role