Player Matchup

Thanatos
Thanatos
JungleLixo
Thanatos
Level 17
God Stats
3W - 3L
1,329 SR
Queue Stats
23W - 31L
1,397 Elo+
Party 1
Fafnir
Fafnir
Sznür
Fafnir
Level 49
God Stats
2W - 0L
1,730 SR
Queue Stats
44W - 45L
1,498 Elo+
Party 1
Serqet
Serqet
learcio
Serqet
Level 113
God Stats
3W - 0L
1,730 SR
Queue Stats
76W - 65L
1,462 Elo+
Solo
Nu Wa
Nu Wa
slothosauras
Nu Wa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,243 Elo+
Party 2
Cthulhu
Cthulhu
tastynerfs
Cthulhu
Level 12
God Stats
3W - 0L
1,747 SR
Queue Stats
8W - 15L
1,254 Elo+
Party 2
Team Averages
Level 51
1,607 SR
1,371 Elo+

VS

Team Averages
Level 73
1,396 SR
1,374 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Just Fletch2199
King Arthur
Level 43
God Stats
6W - 12L
1,235 SR
Queue Stats
186W - 185L
1,349 Elo+
Solo
Jing Wei
Jing Wei
Naccal
Jing Wei
Level 60
God Stats
8W - 12L
1,465 SR
Queue Stats
460W - 478L
1,396 Elo+
Solo
Tsukuyomi
Tsukuyomi
SaintStorm35
Tsukuyomi
Level 129
God Stats
27W - 25L
1,483 SR
Queue Stats
377W - 382L
1,464 Elo+
Solo
Zeus
Zeus
TheKingOfDeals
Zeus
Level 49
God Stats
1W - 5L
1,297 SR
Queue Stats
1W - 9L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JungleLixo
Thanatos
17
9 / 2 / 6
10,857
1,206
11,726
8,745
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Fafnir
Sznür
Fafnir
16
2 / 1 / 12
9,900
1,100
7,353
8,462
11,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Serqet
learcio
Serqet
15
5 / 1 / 11
10,666
1,185
7,829
7,173
3,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 0 / 11
10,822
1,202
11,635
4,990
1,926
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
tastynerfs
Cthulhu
15
3 / 2 / 9
9,296
1,033
8,620
11,143
12,150
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

338

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 7 / 3
8,475
942
10,055
9,431
2,759
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Just Fletch2199
King Arthur
14
0 / 7 / 2
8,587
954
5,260
17,383
14,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Naccal
Jing Wei
14
5 / 3 / 0
9,838
1,093
10,484
13,408
3,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
SaintStorm35
Tsukuyomi
13
1 / 2 / 1
8,412
935
1,463
2,364
669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 7 / 2
8,779
975
7,598
11,133
3,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
14
25
Kills
6
6
Deaths
26
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
7
3
0.21
W
Thanatos
JungleLixo
Thanatos
9
2
6
6
L
King Arthur
Just Fletch2199
King Arthur
0
7
2
0.14
L
Jing Wei
Naccal
Jing Wei
5
3
0
1.67
L
Tsukuyomi
SaintStorm35
Tsukuyomi
1
2
1
0.75
W
Fafnir
Sznür
Fafnir
2
1
12
8
L
0
7
2
0.14
W
Serqet
learcio
Serqet
5
1
11
10.5
W
6
0
11
11.5
W
Cthulhu
tastynerfs
Cthulhu
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,163
Damage
34,860
40,513
Taken
53,719
32,280
Mitigated
25,012
9,090
Healing
248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,055
2,376
0
30
9,431
2,759
0
4,856
4,272
24,485
0
W
Thanatos
JungleLixo
Thanatos
11,726
3,607
0
5,961
8,745
3,538
0
1,682
7,063
0
28,378
L
King Arthur
Just Fletch2199
King Arthur
5,260
152
0
80
17,383
14,407
0
9,856
7,259
51
20,683
L
Jing Wei
Naccal
Jing Wei
10,484
8,149
0
0
13,408
3,846
0
6,552
6,343
0
14,738
L
Tsukuyomi
SaintStorm35
Tsukuyomi
1,463
571
0
138
2,364
669
0
735
1,629
0
4,358
W
Fafnir
Sznür
Fafnir
7,353
3,442
0
1,447
8,462
11,248
0
4,040
4,422
13,611
1,432
L
7,598
2,211
0
0
11,133
3,331
0
4,712
6,168
28,619
0
W
Serqet
learcio
Serqet
7,829
2,179
108
348
7,173
3,418
0
2,985
4,188
0
26,609
W
11,635
4,644
0
299
4,990
1,926
0
3,053
1,937
28,628
0
W
Cthulhu
tastynerfs
Cthulhu
8,620
1,405
106
821
11,143
12,150
0
5,944
5,199
14,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,541
Gold Earned
44,091
153
Minions Killed
117
4
Camps Cleared
4
852,898
Distance Traveled
657,545
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,475
942
21
2
0
133,966
0
W
Thanatos
10,857
1,206
41
5
2
186,148
0
L
King Arthur
8,587
954
39
4
2
157,976
1
L
Jing Wei
9,838
1,093
3
0
1
206,931
0
L
Tsukuyomi
8,412
935
1
0
1
25,138
0
W
Fafnir
9,900
1,100
25
3
0
150,851
1
L
Zeus
8,779
975
53
6
0
133,534
0
W
Serqet
10,666
1,185
44
5
2
185,512
0
W
Nu Wa
10,822
1,202
35
4
0
172,179
0
W
Cthulhu
9,296
1,033
8
1
0
158,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role