Player Matchup

Chaac
Chaac
 
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BumpMastaFlex
Artio
Level 157
God Stats
207W - 163L
1,532 SR
Queue Stats
568W - 560L
1,472 Elo+
Solo
Anhur
Anhur
Suh its Jeremy
Anhur
Level 136
God Stats
2W - 3L
1,635 SR
Queue Stats
117W - 109L
1,443 Elo+
Solo
Chang'e
Chang'e
Tuberdog54
Chang'e
Level 90
God Stats
23W - 19L
1,606 SR
Queue Stats
74W - 58L
1,546 Elo+
Solo
Kuzenbo
Kuzenbo
dbackersson
Kuzenbo
Level 102
God Stats
0W - 1L
1,331 SR
Queue Stats
70W - 89L
1,427 Elo+
Solo
Team Averages
Level 125
1,521 SR
1,478 Elo+

VS

Team Averages
Level 123
1,540 SR
1,544 Elo+
Hades
Hades
Leechies
Hades
Level 127
God Stats
1W - 2L
1,552 SR
Queue Stats
33W - 25L
1,659 Elo+
Party 1
Chang'e
Chang'e
RoseFoxx
Chang'e
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Salve666
Hou Yi
Level 127
God Stats
7W - 5L
1,525 SR
Queue Stats
83W - 60L
1,583 Elo+
Party 1
Bellona
Bellona
SofiUWU04
Bellona
Level 103
God Stats
2W - 1L
1,513 SR
Queue Stats
131W - 111L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
superraptor12
Tsukuyomi
Level 127
God Stats
8W - 4L
1,608 SR
Queue Stats
110W - 124L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
5 / 6 / 1
7,281
485
9,262
13,863
5,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 1
7,796
520
8,321
19,848
17,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 5 / 0
7,549
503
4,006
11,142
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chang'e
Tuberdog54
Chang'e
14
6 / 4 / 2
8,581
572
11,163
10,975
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
dbackersson
Kuzenbo
4
0 / 3 / 0
4,590
306
352
3,629
2,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Leechies
Hades
13
2 / 6 / 9
8,140
543
6,204
14,235
7,162
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
RoseFoxx
Chang'e
4
0 / 2 / 0
5,021
335
563
1,213
243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Salve666
Hou Yi
16
8 / 0 / 4
10,331
689
12,286
10,149
3,113
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
SofiUWU04
Bellona
15
2 / 2 / 2
8,866
591
11,370
14,142
10,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tsukuyomi
superraptor12
Tsukuyomi
16
9 / 2 / 4
9,716
648
11,034
12,936
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
12
Kills
21
21
Deaths
12
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
6
1
0.92
L
1
3
1
0.5
W
Hades
Leechies
Hades
2
6
9
1.08
W
Chang'e
RoseFoxx
Chang'e
0
2
0
0
W
Hou Yi
Salve666
Hou Yi
8
0
4
10
W
Bellona
SofiUWU04
Bellona
2
2
2
1.5
L
0
5
0
0
L
Chang'e
Tuberdog54
Chang'e
6
4
2
1.75
L
Kuzenbo
dbackersson
Kuzenbo
0
3
0
0
W
Tsukuyomi
superraptor12
Tsukuyomi
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,104
Damage
41,457
59,457
Taken
52,675
31,915
Mitigated
24,686
20,519
Healing
19,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,262
1,023
0
4,348
13,863
5,773
0
1,046
12,817
0
43,803
L
8,321
541
0
9,363
19,848
17,342
0
503
19,345
55,742
1,536
W
Hades
Leechies
Hades
6,204
803
546
4,841
14,235
7,162
0
7,125
6,484
38,043
0
W
Chang'e
RoseFoxx
Chang'e
563
74
0
0
1,213
243
0
805
318
3,357
0
W
Hou Yi
Salve666
Hou Yi
12,286
5,581
0
3,833
10,149
3,113
1,640
697
9,452
0
81,480
W
Bellona
SofiUWU04
Bellona
11,370
4,258
0
3,208
14,142
10,485
0
7,141
7,001
465
62,032
L
4,006
2,735
0
3,082
11,142
3,055
0
366
10,776
0
59,867
L
Chang'e
Tuberdog54
Chang'e
11,163
1,450
280
3,044
10,975
2,802
0
4,516
6,319
49,509
1,782
L
Kuzenbo
dbackersson
Kuzenbo
352
166
83
319
3,629
2,943
4
349
3,280
5,011
0
W
Tsukuyomi
superraptor12
Tsukuyomi
11,034
2,501
0
7,178
12,936
3,683
95
2,658
10,070
0
65,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,797
Gold Earned
42,074
373
Minions Killed
405
0
Camps Cleared
0
1,140,123
Distance Traveled
1,256,880
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,281
485
60
4
0
255,145
0
L
Artio
7,796
520
89
6
0
268,585
3
W
Hades
8,140
543
69
5
0
294,064
0
W
Chang'e
5,021
335
7
0
0
57,929
0
W
Hou Yi
10,331
689
124
8
0
299,863
0
W
Bellona
8,866
591
97
6
0
273,486
0
L
Anhur
7,549
503
112
7
0
261,004
4
L
Chang'e
8,581
572
107
7
0
258,669
2
L
Kuzenbo
4,590
306
5
0
0
96,720
0
W
Tsukuyomi
9,716
648
108
7
0
331,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role