Player Matchup

Ra
Ra
Gold I
EloKiller
Ra
Gold I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 185L
1,632 MMR
Party 1
Surtr
Surtr
Bronze III
YoungSKRT
Surtr
Bronze III
Level 47
God Stats
0W - 4L
1,594 SR
Queue Stats
8W - 23L
1,337 MMR
Solo
Ne Zha
Ne Zha
Gold IV
accountnumber32
Ne Zha
Gold IV
Level 101
God Stats
1W - 1L
1,801 SR
Queue Stats
76W - 83L
1,306 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
iCon Avoid
Kuzenbo
Gold V
Level 94
God Stats
18W - 13L
1,668 SR
Queue Stats
100W - 108L
1,395 MMR
Solo
Freya
Freya
Gold V
jpchamp187
Freya
Gold V
Level 132
God Stats
191W - 146L
1,669 SR
Queue Stats
305W - 310L
1,434 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,646 SR
1,421 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,611 SR
1,405 MMR
Ah Puch
Ah Puch
Bronze V
CG Ebisu
Ah Puch
Bronze V
Level 88
God Stats
1W - 1L
1,585 SR
Queue Stats
3W - 11L
1,155 MMR
Party 2
Janus
Janus
Platinum V
IareBenR
Janus
Platinum V
Level 70
God Stats
21W - 19L
1,517 SR
Queue Stats
193W - 186L
1,557 MMR
Solo
Sylvanus
Sylvanus
Gold II
KeitaroTy
Sylvanus
Gold II
Level 126
God Stats
10W - 8L
1,619 SR
Queue Stats
97W - 94L
1,517 MMR
Solo
Chernobog
Chernobog
Bronze III
YodieGn
Chernobog
Bronze III
Level 119
God Stats
2W - 2L
1,591 SR
Queue Stats
32W - 35L
1,546 MMR
Solo
Thanatos
Thanatos
Silver IV
whiskyXandXjen
Thanatos
Silver IV
Level 144
God Stats
1W - 1L
1,742 SR
Queue Stats
24W - 33L
1,250 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,114
510
3,597
4,137
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
YoungSKRT
Surtr
11
0 / 2 / 0
6,200
517
971
7,222
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
3 / 1 / 1
6,480
540
4,689
8,916
3,579
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
iCon Avoid
Kuzenbo
11
0 / 2 / 5
6,490
541
5,525
11,039
8,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
12
5 / 4 / 1
6,894
575
9,222
8,731
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
Erlang ShenThorAthenaMulan

VS

Bans
King ArthurAwilixChang'eNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CG Ebisu
Ah Puch
12
2 / 1 / 0
7,036
586
3,765
4,812
1,519
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
IareBenR
Janus
14
0 / 0 / 1
7,609
634
3,247
5,390
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
KeitaroTy
Sylvanus
11
4 / 2 / 1
6,475
540
4,383
8,085
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
YodieGn
Chernobog
12
1 / 3 / 4
6,847
571
7,126
9,471
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
12
3 / 2 / 1
6,270
523
6,776
10,889
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
8
Kills
10
10
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CG Ebisu
Ah Puch
2
1
0
2
L
0
1
1
0.5
W
Janus
IareBenR
Janus
0
0
1
0.5
W
Sylvanus
KeitaroTy
Sylvanus
4
2
1
2.25
W
Chernobog
YodieGn
Chernobog
1
3
4
1
L
Surtr
YoungSKRT
Surtr
0
2
0
0
L
3
1
1
3.5
L
Kuzenbo
iCon Avoid
Kuzenbo
0
2
5
1.25
L
Freya
5
4
1
1.38
W
Thanatos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,004
Damage
25,297
40,045
Taken
38,647
19,921
Mitigated
13,257
8,163
Healing
20,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CG Ebisu
Ah Puch
3,765
14
0
2,398
4,812
1,519
0
31
4,781
40,308
1,367
L
3,597
560
96
1,200
4,137
1,089
0
1,268
2,695
45,297
799
W
Janus
IareBenR
Janus
3,247
58
0
1,857
5,390
1,798
0
3,443
1,899
69,373
1,893
W
Sylvanus
KeitaroTy
Sylvanus
4,383
1,984
987
2,867
8,085
3,786
0
4,114
3,629
20,838
8,049
W
Chernobog
YodieGn
Chernobog
7,126
4,691
0
3,879
9,471
2,786
0
7,502
1,456
0
50,687
L
Surtr
YoungSKRT
Surtr
971
242
0
1,335
7,222
3,909
0
2,942
4,280
141
32,045
L
4,689
2,319
0
1,332
8,916
3,579
0
1,518
7,278
0
47,558
L
Kuzenbo
iCon Avoid
Kuzenbo
5,525
2,390
0
2,642
11,039
8,883
0
3,066
7,898
19,624
2,595
L
Freya
9,222
2,724
0
1,558
8,731
2,461
0
1,751
6,980
41,030
0
W
Thanatos
6,776
1,838
0
8,968
10,889
3,368
0
1,581
9,236
0
35,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,178
Gold Earned
34,237
387
Minions Killed
439
0
Camps Cleared
0
1,229,654
Distance Traveled
1,265,713
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,036
586
90
8
0
218,732
3
L
Ra
6,114
510
93
8
0
207,129
2
W
Janus
7,609
634
156
13
0
263,494
4
W
Sylvanus
6,475
540
52
4
0
237,902
2
W
Chernobog
6,847
571
88
7
0
248,727
3
L
Surtr
6,200
517
100
8
0
217,771
1
L
Ne Zha
6,480
540
70
6
0
286,758
2
L
Kuzenbo
6,490
541
45
4
0
274,840
0
L
Freya
6,894
575
79
7
0
243,156
0
W
Thanatos
6,270
523
53
4
0
296,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role