Player Matchup

Khepri
Khepri
Chunkey9
Khepri
Level 109
God Stats
4W - 8L
1,511 SR
Queue Stats
275W - 244L
1,526 Elo+
Solo
Janus
Janus
Dmills1337
Janus
Level 158
God Stats
2W - 13L
1,188 SR
Queue Stats
216W - 200L
1,577 Elo+
Party 1
King Arthur
King Arthur
Errorset_
King Arthur
Level 159
God Stats
8W - 8L
1,547 SR
Queue Stats
221W - 208L
1,518 Elo+
Solo
Bakasura
Bakasura
SiberianFling
Bakasura
Level 141
God Stats
4W - 5L
1,579 SR
Queue Stats
126W - 127L
1,502 Elo+
Party 1
Charybdis
Charybdis
XaviiKrypto
Charybdis
Level 86
God Stats
8W - 6L
1,548 SR
Queue Stats
225W - 232L
1,485 Elo+
Solo
Team Averages
Level 131
1,474 SR
1,521 Elo+

VS

Team Averages
Level 139
1,559 SR
1,504 Elo+
Anhur
Anhur
BossReKiller96
Anhur
Level 142
God Stats
10W - 6L
1,558 SR
Queue Stats
265W - 255L
1,539 Elo+
Solo
Jormungandr
Jormungandr
DatboiPrim
Jormungandr
Level 139
God Stats
27W - 20L
1,680 SR
Queue Stats
638W - 594L
1,475 Elo+
Solo
Eset
Eset
TheTirelessWiper
Eset
Level 148
God Stats
2W - 3L
1,402 SR
Queue Stats
344W - 339L
1,464 Elo+
Solo
Serqet
Serqet
amadou1117
Serqet
Level 140
God Stats
17W - 16L
1,585 SR
Queue Stats
341W - 369L
1,503 Elo+
Solo
Surtr
Surtr
batz2k
Surtr
Level 125
God Stats
82W - 64L
1,572 SR
Queue Stats
307W - 311L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chunkey9
Khepri
6
0 / 0 / 2
4,197
525
1,501
6,386
2,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
10
1 / 0 / 0
5,236
655
2,556
2,071
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Errorset_
King Arthur
9
2 / 1 / 0
4,721
590
3,538
7,970
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
SiberianFling
Bakasura
8
1 / 1 / 0
4,413
552
2,854
6,137
2,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
XaviiKrypto
Charybdis
6
0 / 2 / 0
3,726
466
2,121
2,425
353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,672
709
1,659
2,253
575
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
DatboiPrim
Jormungandr
9
0 / 1 / 0
5,102
638
4,714
5,579
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 0
4,909
614
2,553
2,701
712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
amadou1117
Serqet
7
2 / 1 / 2
4,536
567
4,931
5,816
2,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Surtr
batz2k
Surtr
9
2 / 1 / 1
4,783
598
2,777
4,959
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
4
Kills
4
4
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Khepri
Chunkey9
Khepri
0
0
2
1
W
Jormungandr
DatboiPrim
Jormungandr
0
1
0
0
L
Janus
1
0
0
1
L
King Arthur
Errorset_
King Arthur
2
1
0
2
L
Bakasura
SiberianFling
Bakasura
1
1
0
1
W
0
1
0
0
L
Charybdis
XaviiKrypto
Charybdis
0
2
0
0
W
Serqet
amadou1117
Serqet
2
1
2
3
W
Surtr
batz2k
Surtr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,570
Damage
16,634
24,989
Taken
21,308
8,488
Mitigated
7,483
7,132
Healing
8,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,659
1,074
0
1,558
2,253
575
0
413
1,840
0
42,108
L
Khepri
Chunkey9
Khepri
1,501
136
603
1,852
6,386
2,570
0
823
5,260
9,497
0
W
Jormungandr
DatboiPrim
Jormungandr
4,714
2,114
0
2,625
5,579
2,100
0
0
5,579
39,062
1,565
L
Janus
2,556
135
0
861
2,071
513
0
843
1,100
38,198
0
L
King Arthur
Errorset_
King Arthur
3,538
267
0
1,974
7,970
2,952
0
4,221
3,749
0
27,971
L
Bakasura
SiberianFling
Bakasura
2,854
2,212
0
1,385
6,137
2,100
0
1,125
4,902
0
23,288
W
2,553
110
0
382
2,701
712
0
1,150
1,441
34,438
0
L
Charybdis
XaviiKrypto
Charybdis
2,121
867
0
457
2,425
353
0
35
2,390
0
16,707
W
Serqet
amadou1117
Serqet
4,931
1,862
0
1,517
5,816
2,315
0
1,673
3,671
0
13,470
W
Surtr
batz2k
Surtr
2,777
1,267
0
2,432
4,959
1,781
0
601
4,263
1,029
21,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,293
Gold Earned
25,002
248
Minions Killed
301
0
Camps Cleared
0
817,020
Distance Traveled
817,348
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,672
709
86
11
0
151,208
2
L
Khepri
4,197
525
15
2
0
176,348
2
W
Jormungandr
5,102
638
80
10
0
126,714
1
L
Janus
5,236
655
91
11
0
174,418
3
L
King Arthur
4,721
590
54
7
0
157,007
0
L
Bakasura
4,413
552
53
7
0
200,195
0
W
Eset
4,909
614
77
10
0
163,573
0
L
Charybdis
3,726
466
35
4
0
109,052
1
W
Serqet
4,536
567
16
2
0
177,240
4
W
Surtr
4,783
598
42
5
0
198,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role