Player Matchup

Danzaburou
Danzaburou
Gold V
Disciple17
Danzaburou
Gold V
Level 251
God Stats
23W - 17L
1,605 SR
Queue Stats
194W - 196L
1,252 MMR
Solo
Nu Wa
Nu Wa
Silver I
EdwinVanDerSar99
Nu Wa
Silver I
Level 141
God Stats
36W - 32L
1,487 SR
Queue Stats
271W - 299L
1,197 MMR
Solo
Mulan
Mulan
Bronze III
Louisthagr8
Mulan
Bronze III
Level 64
God Stats
1W - 1L
1,610 SR
Queue Stats
5W - 9L
1,253 MMR
Solo
Charybdis
Charybdis
Silver I
NotRezzle
Charybdis
Silver I
Level 107
God Stats
9W - 7L
1,573 SR
Queue Stats
150W - 162L
1,125 MMR
Party 1
Ymir
Ymir
Silver III
Tiverinadart
Ymir
Silver III
Level 48
God Stats
2W - 0L
1,580 SR
Queue Stats
18W - 28L
1,249 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,571 SR
1,215 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,428 SR
1,214 MMR
Lancelot
Lancelot
Silver I
HungChungas
Lancelot
Silver I
Level 58
God Stats
8W - 15L
1,380 SR
Queue Stats
77W - 96L
1,223 MMR
Solo
Poseidon
Poseidon
Gold V
OhThatsMac
Poseidon
Gold V
Level 149
God Stats
13W - 18L
1,456 SR
Queue Stats
281W - 293L
1,227 MMR
Solo
Yemoja
Yemoja
Silver I
TheGingerIII
Yemoja
Silver I
Level 68
God Stats
19W - 15L
1,524 SR
Queue Stats
124W - 141L
1,169 MMR
Solo
Skadi
Skadi
Bronze V
bigPapa90
Skadi
Bronze V
Level 115
God Stats
0W - 2L
1,269 SR
Queue Stats
35W - 41L
1,216 MMR
Solo
Jormungandr
Jormungandr
Silver I
brief-mercy
Jormungandr
Silver I
Level 141
God Stats
256W - 228L
1,512 SR
Queue Stats
520W - 546L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Disciple17
Danzaburou
7
1 / 0 / 1
3,731
746
755
3,053
712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
2 / 0 / 1
3,918
784
2,171
1,886
448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
2 / 1 / 0
3,966
793
1,637
2,862
788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charybdis
NotRezzle
Charybdis
7
1 / 0 / 0
3,763
753
2,602
1,641
432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 1
3,983
797
609
3,187
1,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
JanusAthenaAwilixAo KuangKing Arthur

VS

Bans
LokiCu ChulainnFreyaAtlasMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HungChungas
Lancelot
6
0 / 1 / 0
2,913
583
606
2,874
899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
OhThatsMac
Poseidon
7
0 / 2 / 0
3,401
680
1,337
2,297
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
5
0 / 0 / 0
3,002
600
1,730
2,506
924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
bigPapa90
Skadi
2
0 / 1 / 0
2,523
505
252
890
163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
brief-mercy
Jormungandr
5
1 / 2 / 0
3,389
678
1,045
3,471
1,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
6
Kills
1
1
Deaths
6
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Disciple17
Danzaburou
1
0
1
1.5
W
2
0
1
2.5
L
Lancelot
HungChungas
Lancelot
0
1
0
0
W
2
1
0
2
W
Charybdis
NotRezzle
Charybdis
1
0
0
1
L
Poseidon
OhThatsMac
Poseidon
0
2
0
0
L
Yemoja
0
0
0
0
W
0
0
1
0.5
L
Skadi
bigPapa90
Skadi
0
1
0
0
L
Jormungandr
brief-mercy
Jormungandr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,774
Damage
4,970
12,629
Taken
12,038
3,823
Mitigated
3,614
5,573
Healing
3,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Disciple17
Danzaburou
755
337
0
1,657
3,053
712
7
421
2,632
0
20,688
W
2,171
606
0
750
1,886
448
0
946
940
13,520
1,683
L
Lancelot
HungChungas
Lancelot
606
58
0
555
2,874
899
0
728
2,146
0
10,883
W
1,637
399
0
887
2,862
788
0
895
1,967
0
17,121
W
Charybdis
NotRezzle
Charybdis
2,602
1,495
0
1,009
1,641
432
0
523
1,118
0
24,995
L
Poseidon
OhThatsMac
Poseidon
1,337
296
0
150
2,297
512
0
1,243
1,054
20,309
0
L
Yemoja
1,730
413
679
1,158
2,506
924
0
223
2,283
10,415
0
W
609
266
0
1,270
3,187
1,443
0
1,207
1,980
11,209
0
L
Skadi
bigPapa90
Skadi
252
46
0
1
890
163
0
354
536
0
1,789
L
Jormungandr
brief-mercy
Jormungandr
1,045
432
0
1,147
3,471
1,116
0
107
3,364
12,556
3,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,361
Gold Earned
15,228
177
Minions Killed
113
0
Camps Cleared
0
474,643
Distance Traveled
430,573
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,731
746
44
9
0
103,965
0
W
Nu Wa
3,918
784
34
7
0
100,126
3
L
Lancelot
2,913
583
24
5
0
124,179
0
W
Mulan
3,966
793
31
6
0
85,305
0
W
Charybdis
3,763
753
49
10
0
94,522
0
L
Poseidon
3,401
680
37
7
0
111,199
1
L
Yemoja
3,002
600
15
3
0
90,104
1
W
Ymir
3,983
797
19
4
0
90,725
0
L
Skadi
2,523
505
2
0
0
16,714
0
L
Jormungandr
3,389
678
35
7
0
88,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role