Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Eljimbone
Susano
Level 158
God Stats
0W - 1L
1,265 SR
Queue Stats
19W - 15L
1,592 Elo+
Party 1
Shiva
Shiva
Fraya2
Shiva
Level 74
God Stats
0W - 1L
1,321 SR
Queue Stats
18W - 21L
1,493 Elo+
Solo
Sol
Sol
IElEI
Sol
Level 129
God Stats
0W - 1L
1,831 SR
Queue Stats
21W - 16L
1,607 Elo+
Party 1
Cerberus
Cerberus
LigmaClydoo
Cerberus
Level 86
God Stats
5W - 4L
1,673 SR
Queue Stats
14W - 11L
1,569 Elo+
Party 1
Team Averages
Level 121
1,518 SR
1,552 Elo+

VS

Team Averages
Level 148
1,611 SR
1,538 Elo+
Nut
Nut
 
Nut
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
CacuaMaster
Cu Chulainn
Level 144
God Stats
4W - 1L
1,536 SR
Queue Stats
42W - 37L
1,547 Elo+
Solo
Shiva
Shiva
FailedHydration
Shiva
Level 156
God Stats
5W - 0L
1,783 SR
Queue Stats
98W - 82L
1,529 Elo+
Party 2
Ra
Ra
NatemAzel
Ra
Level 139
God Stats
4W - 2L
1,550 SR
Queue Stats
52W - 44L
1,567 Elo+
Party 2
Geb
Geb
Unrivaled20
Geb
Level 146
God Stats
62W - 40L
1,688 SR
Queue Stats
758W - 768L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 0 / 6
6,303
1,261
2,607
1,485
719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Eljimbone
Susano
11
6 / 5 / 1
7,447
1,489
4,566
7,233
2,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
Fraya2
Shiva
8
0 / 0 / 0
3,432
686
0
0
0
Sol
IElEI
Sol
11
0 / 0 / 4
5,965
1,193
4,773
5,621
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
LigmaClydoo
Cerberus
11
1 / 2 / 5
6,128
1,226
4,100
7,117
3,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

344

VS

Team 2 Tickets

375

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
1 / 1 / 4
6,196
1,239
5,343
2,641
703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
CacuaMaster
Cu Chulainn
10
1 / 1 / 4
5,993
1,199
1,779
2,734
1,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 2 / 6
6,363
1,273
6,039
5,749
3,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
3 / 2 / 2
6,395
1,279
2,422
2,478
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 5
6,082
1,216
2,963
4,845
3,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
8
Kills
7
7
Deaths
8
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
0
6
4
W
Nut
 
Nut
1
1
4
3
W
Cu Chulainn
CacuaMaster
Cu Chulainn
1
1
4
3
L
Susano
Eljimbone
Susano
6
5
1
1.3
W
1
2
6
2
L
Shiva
Fraya2
Shiva
0
0
0
0
L
Sol
IElEI
Sol
0
0
4
2
L
Cerberus
LigmaClydoo
Cerberus
1
2
5
1.75
W
3
2
2
2
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,046
Damage
18,546
21,456
Taken
18,447
8,088
Mitigated
10,089
2,436
Healing
3,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,607
385
0
78
1,485
719
0
713
772
0
12,124
W
Nut
 
Nut
5,343
3,509
0
853
2,641
703
0
1,142
1,423
0
13,554
W
Cu Chulainn
CacuaMaster
Cu Chulainn
1,779
382
0
165
2,734
1,768
0
1,726
931
0
10,807
L
Susano
Eljimbone
Susano
4,566
1,535
0
0
7,233
2,041
0
1,975
5,258
0
9,566
W
6,039
1,710
8
476
5,749
3,690
0
2,779
2,873
0
11,916
L
Shiva
Fraya2
Shiva
0
0
0
0
0
0
0
0
0
0
0
L
Sol
IElEI
Sol
4,773
1,383
0
1,343
5,621
1,576
0
734
4,887
16,647
1,327
L
Cerberus
LigmaClydoo
Cerberus
4,100
250
0
1,015
7,117
3,752
0
1,779
5,285
12,444
0
W
2,422
114
404
214
2,478
860
0
1,538
940
16,084
531
W
2,963
447
0
1,187
4,845
3,068
0
1,336
3,441
5,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,275
Gold Earned
31,029
86
Minions Killed
99
5
Camps Cleared
5
413,956
Distance Traveled
509,804
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,303
1,261
12
2
2
114,828
0
W
Nut
6,196
1,239
25
5
2
96,568
0
W
Cu Chulainn
5,993
1,199
21
4
1
94,998
0
L
Susano
7,447
1,489
15
3
0
96,337
0
W
Shiva
6,363
1,273
8
2
0
96,079
0
L
Shiva
3,432
686
0
0
0
0
0
L
Sol
5,965
1,193
38
8
2
103,797
0
L
Cerberus
6,128
1,226
21
4
1
98,994
0
W
Ra
6,395
1,279
37
7
1
101,469
0
W
Geb
6,082
1,216
8
2
1
120,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role