Player Matchup

Anubis
Anubis
DarkSensei
Anubis
Level 29
God Stats
24W - 17L
1,529 SR
Queue Stats
51W - 54L
1,410 Elo+
Party 2
Medusa
Medusa
Ix_Willis_xI
Medusa
Level 40
God Stats
54W - 43L
1,493 SR
Queue Stats
78W - 84L
1,418 Elo+
Solo
Cthulhu
Cthulhu
KongMin
Cthulhu
Level 116
God Stats
9W - 10L
1,438 SR
Queue Stats
56W - 64L
1,430 Elo+
Party 2
Athena
Athena
Makka93
Athena
Level 128
God Stats
10W - 12L
1,484 SR
Queue Stats
200W - 193L
1,458 Elo+
Party 2
Hun Batz
Hun Batz
Traceone
Hun Batz
Level 106
God Stats
2W - 6L
1,177 SR
Queue Stats
216W - 206L
1,475 Elo+
Solo
Team Averages
Level 84
1,424 SR
1,438 Elo+

VS

Team Averages
Level 104
1,530 SR
1,493 Elo+
Hun Batz
Hun Batz
Drebz_87
Hun Batz
Level 144
God Stats
8W - 1L
1,780 SR
Queue Stats
156W - 156L
1,487 Elo+
Party 3
Sun Wukong
Sun Wukong
LORDLEEAN
Sun Wukong
Level 122
God Stats
2W - 3L
1,452 SR
Queue Stats
173W - 180L
1,465 Elo+
Solo
Nut
Nut
PollaConRuedas
Nut
Level 61
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 86L
1,526 Elo+
Party 1
Sobek
Sobek
staxdrian3001
Sobek
Level 50
God Stats
1W - 2L
1,690 SR
Queue Stats
78W - 75L
1,501 Elo+
Party 1
Zeus
Zeus
xiPopASmurf
Zeus
Level 143
God Stats
0W - 4L
1,228 SR
Queue Stats
121W - 116L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DarkSensei
Anubis
16
9 / 3 / 4
10,007
667
15,537
11,459
5,115
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Medusa
15
5 / 2 / 9
8,857
590
9,578
7,490
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
KongMin
Cthulhu
14
4 / 2 / 5
8,818
588
9,337
11,840
9,390
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Athena
Makka93
Athena
13
3 / 2 / 15
8,798
587
6,376
13,354
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hun Batz
Traceone
Hun Batz
15
6 / 0 / 8
8,876
592
8,011
12,543
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Drebz_87
Hun Batz
13
1 / 7 / 3
7,406
494
6,015
16,335
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
LORDLEEAN
Sun Wukong
12
2 / 3 / 0
7,658
511
6,837
11,893
7,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 7 / 1
7,434
496
5,811
13,087
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 3
6,552
437
3,564
16,900
12,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 6 / 1
8,058
537
11,541
9,850
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
27
Kills
9
9
Deaths
27
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
DarkSensei
Anubis
9
3
4
3.67
L
Hun Batz
Drebz_87
Hun Batz
1
7
3
0.36
W
Medusa
5
2
9
4.75
W
Cthulhu
KongMin
Cthulhu
4
2
5
3.25
L
Sun Wukong
LORDLEEAN
Sun Wukong
2
3
0
0.67
W
Athena
Makka93
Athena
3
2
15
5.25
L
3
7
1
0.5
W
Hun Batz
Traceone
Hun Batz
6
0
8
10
L
1
4
3
0.63
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,839
Damage
33,768
56,686
Taken
68,065
34,535
Mitigated
29,280
15,352
Healing
17,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DarkSensei
Anubis
15,537
1,466
0
6,086
11,459
5,115
286
4,926
6,453
73,476
1,303
L
Hun Batz
Drebz_87
Hun Batz
6,015
1,234
0
5,942
16,335
4,549
0
5,292
10,925
0
55,246
W
Medusa
9,578
3,945
0
2,684
7,490
2,540
785
1,497
5,950
0
65,299
W
Cthulhu
KongMin
Cthulhu
9,337
518
242
3,044
11,840
9,390
0
2,811
8,381
50,910
1,650
L
Sun Wukong
LORDLEEAN
Sun Wukong
6,837
1,123
0
3,336
11,893
7,960
344
4,937
6,293
0
44,914
W
Athena
Makka93
Athena
6,376
1,359
0
2,024
13,354
12,459
435
3,615
9,610
16,892
1,278
L
5,811
2,942
0
3,487
13,087
2,907
0
5,185
7,856
0
45,537
W
Hun Batz
Traceone
Hun Batz
8,011
2,365
0
1,272
12,543
5,031
20
2,988
9,520
0
75,806
L
3,564
316
57
3,726
16,900
12,078
0
7,284
9,528
12,773
0
L
11,541
976
0
1,203
9,850
1,786
0
6,187
3,532
53,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,356
Gold Earned
37,108
436
Minions Killed
357
0
Camps Cleared
0
1,517,199
Distance Traveled
1,435,868
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,007
667
134
9
0
283,456
1
L
Hun Batz
7,406
494
96
6
0
292,011
0
W
Medusa
8,857
590
87
6
0
303,795
0
W
Cthulhu
8,818
588
86
6
0
274,239
2
L
Sun Wukong
7,658
511
75
5
0
282,521
0
W
Athena
8,798
587
30
2
0
313,374
7
L
Nut
7,434
496
67
4
0
279,219
0
W
Hun Batz
8,876
592
99
7
0
342,335
0
L
Sobek
6,552
437
21
1
0
308,539
0
L
Zeus
8,058
537
98
7
0
273,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role