Player Matchup

Danzaburou
Danzaburou
CDip
Danzaburou
Level 63
God Stats
41W - 33L
1,631 SR
Queue Stats
161W - 145L
1,550 Elo+
Party 2
Thor
Thor
DougCapalot
Thor
Level 89
God Stats
3W - 3L
1,509 SR
Queue Stats
81W - 61L
1,545 Elo+
Solo
Hel
Hel
FeelingLoopy
Hel
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 128L
1,477 Elo+
Party 2
King Arthur
King Arthur
TwooMinty
King Arthur
Level 138
God Stats
8W - 7L
1,509 SR
Queue Stats
150W - 135L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
rrayzin
Zhong Kui
Level 105
God Stats
7W - 10L
1,490 SR
Queue Stats
173W - 167L
1,517 Elo+
Solo
Team Averages
Level 92
1,528 SR
1,533 Elo+

VS

Team Averages
Level 97
1,487 SR
1,499 Elo+
Hera
Hera
No9835
Hera
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,578 Elo+
Solo
Hel
Hel
Pyvoth
Hel
Level 116
God Stats
0W - 2L
1,309 SR
Queue Stats
126W - 118L
1,519 Elo+
Party 1
Guan Yu
Guan Yu
Zanexxxxxxxx
Guan Yu
Level 101
God Stats
8W - 5L
1,795 SR
Queue Stats
102W - 102L
1,455 Elo+
Party 1
Achilles
Achilles
perfectionies
Achilles
Level 128
God Stats
12W - 12L
1,516 SR
Queue Stats
147W - 128L
1,459 Elo+
Solo
Neith
Neith
yunovampai
Neith
Level 80
God Stats
0W - 2L
1,314 SR
Queue Stats
26W - 31L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CDip
Danzaburou
12
1 / 1 / 1
6,891
574
3,967
7,234
2,101
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
7 / 0 / 2
7,817
651
6,164
8,533
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 4
6,736
561
3,460
6,112
3,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
TwooMinty
King Arthur
13
5 / 1 / 1
8,045
670
7,581
8,621
5,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
rrayzin
Zhong Kui
14
5 / 1 / 9
8,098
675
11,295
6,008
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
No9835
Hera
11
1 / 7 / 0
6,499
542
2,928
8,085
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hel
Pyvoth
Hel
11
0 / 5 / 2
6,208
517
4,807
11,453
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Zanexxxxxxxx
Guan Yu
11
1 / 3 / 0
6,253
521
2,892
9,547
5,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles
perfectionies
Achilles
9
0 / 3 / 2
5,853
488
4,454
12,348
8,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Neith
12
2 / 1 / 0
6,811
568
4,560
4,884
1,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
19
Kills
4
4
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CDip
Danzaburou
1
1
1
1.5
W
7
0
2
8
W
1
1
4
3
L
Hera
No9835
Hera
1
7
0
0.14
L
Hel
Pyvoth
Hel
0
5
2
0.2
W
King Arthur
TwooMinty
King Arthur
5
1
1
5.5
L
Guan Yu
Zanexxxxxxxx
Guan Yu
1
3
0
0.33
L
Achilles
perfectionies
Achilles
0
3
2
0.33
W
Zhong Kui
rrayzin
Zhong Kui
5
1
9
9.5
L
Neith
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,467
Damage
19,641
36,508
Taken
46,317
18,760
Mitigated
19,046
9,678
Healing
14,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CDip
Danzaburou
3,967
1,521
0
1,716
7,234
2,101
578
0
7,234
0
52,296
W
6,164
2,336
0
593
8,533
3,349
113
2,144
6,286
0
70,261
W
3,460
277
2,041
3,070
6,112
3,463
320
1,020
5,076
23,480
0
L
Hera
No9835
Hera
2,928
951
0
528
8,085
1,701
0
1,941
6,144
37,187
0
L
Hel
Pyvoth
Hel
4,807
176
1,307
5,768
11,453
2,840
0
4,353
7,100
43,660
0
W
King Arthur
TwooMinty
King Arthur
7,581
826
0
1,170
8,621
5,591
0
2,085
6,536
0
47,425
L
Guan Yu
Zanexxxxxxxx
Guan Yu
2,892
363
218
1,717
9,547
5,338
0
2,170
7,377
0
35,043
L
Achilles
perfectionies
Achilles
4,454
972
1,214
2,483
12,348
8,006
0
4,095
8,253
0
21,672
W
Zhong Kui
rrayzin
Zhong Kui
11,295
1,242
0
1,088
6,008
4,256
387
2,300
3,641
44,944
1,339
L
Neith
4,560
866
0
989
4,884
1,161
196
2,261
2,623
0
48,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,587
Gold Earned
31,624
424
Minions Killed
345
0
Camps Cleared
0
1,243,515
Distance Traveled
1,214,875
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,891
574
104
9
0
222,528
0
W
Thor
7,817
651
115
10
0
298,540
2
W
Hel
6,736
561
32
3
0
235,759
0
L
Hera
6,499
542
88
7
0
225,515
0
L
Hel
6,208
517
86
7
0
248,721
1
W
King Arthur
8,045
670
87
7
0
249,579
4
L
Guan Yu
6,253
521
57
5
0
256,439
2
L
Achilles
5,853
488
31
3
0
241,549
2
W
Zhong Kui
8,098
675
86
7
0
237,109
0
L
Neith
6,811
568
83
7
0
242,651
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role