Player Matchup

Nemesis
Nemesis
Diamond V
 
Nemesis
Diamond V
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond III
 
Athena
Diamond III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Platinum II
DoctorClítorís
Izanami
Platinum II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 21L
2,139 MMR
Party 1
Achilles
Achilles
Diamond IV
HeirloomShards
Achilles
Diamond IV
Level 132
God Stats
10W - 11L
1,668 SR
Queue Stats
122W - 98L
2,138 MMR
Solo
Olorun
Olorun
Diamond V
SrChato
Olorun
Diamond V
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 66L
2,151 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,534 SR
1,886 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 164
1,636 SR
2,018 MMR
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond IV
GankOrF6
Ravana
Diamond IV
Level 79
God Stats
2W - 2L
1,768 SR
Queue Stats
266W - 260L
2,166 MMR
Solo
King Arthur
King Arthur
Diamond V
NelsonLpz
King Arthur
Diamond V
Level 157
God Stats
11W - 9L
1,673 SR
Queue Stats
92W - 68L
2,004 MMR
Party 2
Poseidon
Poseidon
Diamond III
Zepkra
Poseidon
Diamond III
Level 213
God Stats
6W - 7L
1,665 SR
Queue Stats
195W - 172L
2,183 MMR
Solo
Ganesha
Ganesha
Diamond II
ZeroGreen
Ganesha
Diamond II
Level 210
God Stats
7W - 6L
1,573 SR
Queue Stats
139W - 102L
2,238 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 4 / 0
4,940
549
1,499
7,174
2,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
 
Athena
7
0 / 6 / 1
4,657
517
2,313
9,446
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 1
5,511
612
4,083
6,888
1,634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Achilles
9
1 / 3 / 0
5,021
558
5,142
11,388
8,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Olorun
SrChato
Olorun
9
1 / 2 / 0
4,894
544
2,383
5,046
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
LokiErlang ShenSerqetDa Ji

VS

Bans
KaliFreyaSusanoLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 0 / 3
6,709
745
5,469
2,557
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
GankOrF6
Ravana
11
3 / 0 / 4
5,772
641
4,565
4,021
1,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
NelsonLpz
King Arthur
12
4 / 0 / 2
6,664
740
9,008
9,287
6,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Zepkra
Poseidon
12
8 / 1 / 0
7,165
796
7,570
5,046
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ganesha
ZeroGreen
Ganesha
10
0 / 2 / 9
5,678
631
2,330
6,766
3,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
18
18
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
0
0
L
Athena
 
Athena
0
6
1
0.08
W
Ra
 
Ra
3
0
3
4.5
L
1
3
1
0.5
W
Ravana
GankOrF6
Ravana
3
0
4
5
L
Achilles
1
3
0
0.33
W
King Arthur
NelsonLpz
King Arthur
4
0
2
5
L
Olorun
SrChato
Olorun
1
2
0
0.5
W
Poseidon
Zepkra
Poseidon
8
1
0
8
W
Ganesha
ZeroGreen
Ganesha
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,420
Damage
28,942
39,942
Taken
27,677
18,878
Mitigated
12,525
9,369
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,499
701
0
791
7,174
2,209
0
1,621
5,367
0
36,014
L
Athena
 
Athena
2,313
626
0
1,165
9,446
5,505
0
5,469
3,883
15,337
0
W
Ra
 
Ra
5,469
480
438
1,701
2,557
884
0
1,251
1,306
48,152
1,376
L
4,083
2,520
0
1,976
6,888
1,634
0
4,577
2,311
0
33,690
W
Ravana
GankOrF6
Ravana
4,565
1,916
0
2,826
4,021
1,241
0
1,308
2,713
0
42,026
L
Achilles
5,142
1,099
0
3,686
11,388
8,534
0
0
11,388
0
27,716
W
King Arthur
NelsonLpz
King Arthur
9,008
710
0
3,134
9,287
6,131
0
0
9,287
0
46,638
L
Olorun
SrChato
Olorun
2,383
1,413
0
1,751
5,046
996
0
2,588
2,253
29,751
0
W
Poseidon
Zepkra
Poseidon
7,570
2,522
0
1,714
5,046
1,192
366
551
4,495
48,975
7,555
W
Ganesha
ZeroGreen
Ganesha
2,330
384
1,304
1,947
6,766
3,077
0
1,586
5,180
11,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,023
Gold Earned
31,988
268
Minions Killed
358
0
Camps Cleared
0
965,046
Distance Traveled
1,064,099
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,940
549
65
7
0
246,047
0
L
Athena
4,657
517
24
3
0
206,503
0
W
Ra
6,709
745
95
11
0
215,729
4
L
Izanami
5,511
612
69
8
0
183,477
2
W
Ravana
5,772
641
92
10
0
234,885
0
L
Achilles
5,021
558
48
5
0
184,392
0
W
King Arthur
6,664
740
77
9
0
203,078
0
L
Olorun
4,894
544
62
7
0
144,627
1
W
Poseidon
7,165
796
91
10
0
189,252
0
W
Ganesha
5,678
631
3
0
0
221,155
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role