Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond IV
 
Hercules
Diamond IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond III
MitchSelling
Vulcan
Diamond III
Level 135
God Stats
5W - 6L
1,625 SR
Queue Stats
70W - 46L
2,332 MMR
Solo
The Morrigan
The Morrigan
Diamond III
Ucyuaruilada
The Morrigan
Diamond III
Level 100
God Stats
14W - 26L
1,577 SR
Queue Stats
452W - 430L
2,261 MMR
Solo
Atlas
Atlas
Diamond IV
rug_the_rac-TTV
Atlas
Diamond IV
Level 152
God Stats
4W - 10L
1,468 SR
Queue Stats
582W - 585L
2,274 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,534 SR
1,973 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,668 SR
2,338 MMR
Hachiman
Hachiman
Masters
Alejandromt
Hachiman
Masters
Level 170
God Stats
29W - 18L
1,691 SR
Queue Stats
373W - 335L
2,640 MMR
Party 2
Jormungandr
Jormungandr
Diamond II
Everglowwww
Jormungandr
Diamond II
Level 144
God Stats
3W - 1L
1,816 SR
Queue Stats
123W - 76L
2,011 MMR
Solo
Raijin
Raijin
Platinum I
H0rnyPriest
Raijin
Platinum I
Level 140
God Stats
6W - 4L
1,534 SR
Queue Stats
127W - 120L
2,059 MMR
Party 1
Artio
Artio
Masters
Rukinder
Artio
Masters
Level 158
God Stats
4W - 3L
1,551 SR
Queue Stats
510W - 344L
2,738 MMR
Party 2
Da Ji
Da Ji
Diamond IV
azenu
Da Ji
Diamond IV
Level 68
God Stats
2W - 0L
1,746 SR
Queue Stats
54W - 20L
2,243 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 1 / 0
7,169
652
4,013
6,403
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
 
Hercules
10
1 / 5 / 0
5,261
478
5,858
9,759
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
10
0 / 4 / 0
5,500
500
3,240
5,521
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Ucyuaruilada
The Morrigan
8
0 / 7 / 3
5,104
464
5,352
9,356
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
2 / 3 / 1
5,400
491
4,529
10,820
5,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
MauiChang'eFreya

VS

Bans
Yu HuangLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alejandromt
Hachiman
13
6 / 2 / 3
7,340
667
8,758
6,457
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Everglowwww
Jormungandr
12
2 / 2 / 3
6,672
607
5,678
8,346
5,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
12
2 / 0 / 6
6,820
620
3,882
5,410
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Rukinder
Artio
11
2 / 1 / 8
6,278
571
4,597
8,894
5,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
azenu
Da Ji
13
8 / 0 / 2
7,145
650
9,901
8,293
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
20
20
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
0
2
L
Hercules
 
Hercules
1
5
0
0.2
W
Hachiman
Alejandromt
Hachiman
6
2
3
3.75
W
Jormungandr
Everglowwww
Jormungandr
2
2
3
1.75
W
Raijin
2
0
6
5
L
Vulcan
0
4
0
0
W
Artio
Rukinder
Artio
2
1
8
6
L
The Morrigan
Ucyuaruilada
The Morrigan
0
7
3
0.21
W
Da Ji
azenu
Da Ji
8
0
2
9
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,992
Damage
32,816
41,859
Taken
37,400
17,620
Mitigated
16,068
5,399
Healing
14,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,013
847
0
975
6,403
4,232
0
3,236
3,167
430
48,932
L
Hercules
 
Hercules
5,858
2,367
0
1,291
9,759
3,765
0
2,007
7,752
0
39,386
W
Hachiman
Alejandromt
Hachiman
8,758
5,147
0
2,374
6,457
1,773
564
2,349
3,860
0
63,988
W
Jormungandr
Everglowwww
Jormungandr
5,678
1,434
0
2,715
8,346
5,127
0
325
8,021
42,259
2,502
W
Raijin
3,882
418
0
750
5,410
1,584
0
3,074
2,336
47,307
0
L
Vulcan
3,240
137
0
726
5,521
1,470
0
3,391
2,130
36,613
1,541
W
Artio
Rukinder
Artio
4,597
556
318
3,715
8,894
5,061
0
4,377
4,309
16,818
0
L
The Morrigan
Ucyuaruilada
The Morrigan
5,352
799
0
1,006
9,356
2,654
0
2,416
6,745
25,128
1,321
W
Da Ji
azenu
Da Ji
9,901
3,188
0
4,343
8,293
2,523
0
1,634
6,615
0
55,515
L
4,529
1,485
0
1,401
10,820
5,499
0
3,041
7,779
13,883
807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,434
Gold Earned
34,255
306
Minions Killed
418
0
Camps Cleared
0
1,152,338
Distance Traveled
1,186,422
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,169
652
98
9
0
256,723
0
L
Hercules
5,261
478
52
5
0
239,027
0
W
Hachiman
7,340
667
122
11
0
200,360
2
W
Jormungandr
6,672
607
92
8
0
241,758
1
W
Raijin
6,820
620
97
9
0
226,551
1
L
Vulcan
5,500
500
78
7
0
218,403
1
W
Artio
6,278
571
15
1
0
246,238
2
L
The Morrigan
5,104
464
63
6
0
200,551
0
W
Da Ji
7,145
650
92
8
0
271,515
1
L
Atlas
5,400
491
15
1
0
237,634
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role