Player Matchup

Hachiman
Hachiman
BlinBlinPR
Hachiman
Level 124
God Stats
10W - 3L
1,721 SR
Queue Stats
94W - 111L
1,475 Elo+
Solo
Ra
Ra
Eliub19
Ra
Level 145
God Stats
14W - 10L
1,447 SR
Queue Stats
284W - 259L
1,509 Elo+
Party 1
Yemoja
Yemoja
HAMB01_
Yemoja
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 96L
1,500 Elo+
Solo
Set
Set
hapster
Set
Level 129
God Stats
31W - 49L
1,459 SR
Queue Stats
140W - 135L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
jonyjuve8321
Cthulhu
Level 37
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 26L
1,367 Elo+
Solo
Team Averages
Level 119
1,525 SR
1,459 Elo+

VS

Team Averages
Level 120
1,522 SR
1,402 Elo+
Tyr
Tyr
Azrael-Prime27
Tyr
Level 36
God Stats
2W - 6L
1,347 SR
Queue Stats
24W - 32L
1,107 Elo+
Solo
Cthulhu
Cthulhu
DuckingLitLmao
Cthulhu
Level 105
God Stats
21W - 15L
1,649 SR
Queue Stats
109W - 101L
1,519 Elo+
Party 2
Mercury
Mercury
UN MANCO 8v
Mercury
Level 142
God Stats
14W - 16L
1,461 SR
Queue Stats
482W - 466L
1,404 Elo+
Solo
Izanami
Izanami
memecommander
Izanami
Level 126
God Stats
4W - 4L
1,567 SR
Queue Stats
197W - 169L
1,513 Elo+
Party 2
Aphrodite
Aphrodite
pistolaaaaaaka
Aphrodite
Level 189
God Stats
23W - 15L
1,586 SR
Queue Stats
511W - 482L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlinBlinPR
Hachiman
9
0 / 0 / 1
4,645
516
2,837
5,391
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 4
5,339
593
3,165
3,680
1,253
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
HAMB01_
Yemoja
8
0 / 2 / 4
4,150
461
2,560
8,351
4,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Set
10
5 / 3 / 2
5,716
635
5,620
8,919
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
jonyjuve8321
Cthulhu
10
4 / 1 / 0
5,908
656
5,675
5,322
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,970
552
3,181
9,858
4,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 1 / 3
5,117
569
6,126
8,013
4,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
UN MANCO 8v
Mercury
10
1 / 1 / 3
5,146
572
1,583
9,297
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
11
3 / 1 / 1
6,293
699
4,759
5,408
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
pistolaaaaaaka
Aphrodite
8
0 / 3 / 1
4,668
519
2,802
4,648
1,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
10
Kills
6
7
Deaths
10
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Hachiman
BlinBlinPR
Hachiman
0
0
1
0.5
L
1
1
3
2.5
W
1
1
4
3
W
Yemoja
HAMB01_
Yemoja
0
2
4
1
L
Mercury
UN MANCO 8v
Mercury
1
1
3
2.5
W
Set
5
3
2
2
W
Cthulhu
jonyjuve8321
Cthulhu
4
1
0
4
L
Izanami
3
1
1
3.5
L
Aphrodite
pistolaaaaaaka
Aphrodite
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,857
Damage
18,451
31,663
Taken
37,224
14,093
Mitigated
14,673
9,578
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,181
377
0
2,209
9,858
4,514
0
4,901
4,183
0
20,505
W
Hachiman
BlinBlinPR
Hachiman
2,837
1,870
0
2,740
5,391
1,375
0
997
4,394
0
35,420
L
6,126
389
149
1,306
8,013
4,913
0
2,802
5,053
17,577
246
W
3,165
436
529
2,007
3,680
1,253
243
1,722
1,958
27,024
1,139
W
Yemoja
HAMB01_
Yemoja
2,560
736
940
2,022
8,351
4,127
20
3,609
4,742
12,528
0
L
Mercury
UN MANCO 8v
Mercury
1,583
522
0
5,682
9,297
2,436
0
925
8,362
0
32,038
W
Set
5,620
2,059
0
1,340
8,919
4,133
0
2,447
6,472
0
36,930
W
Cthulhu
jonyjuve8321
Cthulhu
5,675
602
0
0
5,322
3,205
0
0
5,322
30,752
0
L
Izanami
4,759
2,989
0
2,506
5,408
1,452
578
449
4,959
0
51,449
L
Aphrodite
pistolaaaaaaka
Aphrodite
2,802
201
680
1,917
4,648
1,358
0
1,381
3,267
24,566
675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,758
Gold Earned
26,194
253
Minions Killed
263
0
Camps Cleared
0
850,642
Distance Traveled
827,119
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,970
552
33
4
0
180,120
0
W
Hachiman
4,645
516
56
6
0
152,756
1
L
Cthulhu
5,117
569
24
3
0
188,694
2
W
Ra
5,339
593
51
6
0
173,764
0
W
Yemoja
4,150
461
14
2
0
155,876
3
L
Mercury
5,146
572
65
7
0
188,233
0
W
Set
5,716
635
63
7
0
192,212
0
W
Cthulhu
5,908
656
69
8
0
176,034
0
L
Izanami
6,293
699
93
10
0
147,587
1
L
Aphrodite
4,668
519
48
5
0
122,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role