Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold IV
 
Freya
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Silver III
SmashingFaun604
Persephone
Silver III
Level 156
God Stats
1W - 2L
1,518 SR
Queue Stats
40W - 44L
1,454 MMR
Solo
Da Ji
Da Ji
Gold II
Traum4
Da Ji
Gold II
Level 232
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 93L
1,447 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
diego el father
Sun Wukong
Silver III
Level 105
God Stats
0W - 1L
1,203 SR
Queue Stats
3W - 6L
1,443 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 155
1,444 SR
1,469 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,455 SR
1,462 MMR
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
Blueprint CG
Tyr
Gold II
Level 160
God Stats
1W - 2L
1,156 SR
Queue Stats
356W - 363L
1,459 MMR
Solo
Cthulhu
Cthulhu
Bronze III
LilliShay79
Cthulhu
Bronze III
Level 60
God Stats
2W - 0L
1,592 SR
Queue Stats
3W - 4L
1,446 MMR
Party 1
Chang'e
Chang'e
Gold III
WilyGGZ
Chang'e
Gold III
Level 159
God Stats
2W - 0L
1,541 SR
Queue Stats
263W - 274L
1,458 MMR
Solo
Neith
Neith
Bronze III
humnum0119
Neith
Bronze III
Level 62
God Stats
2W - 1L
1,488 SR
Queue Stats
3W - 4L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
5 / 2 / 5
7,029
541
6,350
9,791
7,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
 
Freya
11
2 / 3 / 4
6,146
473
7,459
8,288
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Persephone
SmashingFaun604
Persephone
12
1 / 4 / 3
6,649
511
4,652
7,081
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Traum4
Da Ji
13
5 / 1 / 4
7,294
561
9,708
11,314
3,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
diego el father
Sun Wukong
7
0 / 1 / 0
4,802
369
1,029
4,762
2,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothBake KujiraCharybdisAphrodite

VS

Bans
King ArthurSylvanusBastetRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
4 / 5 / 3
6,786
522
9,013
11,191
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 1 / 2
7,963
613
4,905
9,545
3,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
LilliShay79
Cthulhu
11
2 / 2 / 4
7,053
543
8,394
10,831
4,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
WilyGGZ
Chang'e
13
2 / 2 / 1
7,428
571
4,575
10,175
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
12
2 / 3 / 3
6,754
520
2,097
5,971
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
13
Kills
11
11
Deaths
13
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
2
5
3.75
L
Freya
 
Freya
2
3
4
1.33
W
Ymir
 
Ymir
4
5
3
1.1
W
1
1
2
2
W
Cthulhu
LilliShay79
Cthulhu
2
2
4
2
L
Persephone
SmashingFaun604
Persephone
1
4
3
0.63
L
Da Ji
Traum4
Da Ji
5
1
4
7
W
Chang'e
WilyGGZ
Chang'e
2
2
1
1.25
L
Sun Wukong
diego el father
Sun Wukong
0
1
0
0
W
Neith
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,198
Damage
28,984
41,236
Taken
47,713
18,600
Mitigated
17,776
10,788
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,350
973
0
1,555
9,791
7,277
0
5,606
4,185
16,341
0
L
Freya
 
Freya
7,459
2,199
0
1,941
8,288
2,907
0
5,055
3,233
32,960
0
W
Ymir
 
Ymir
9,013
2,596
0
250
11,191
4,474
0
3,807
7,056
38,416
1,559
W
4,905
790
0
3,445
9,545
3,861
0
3,186
5,954
0
55,221
W
Cthulhu
LilliShay79
Cthulhu
8,394
751
373
3,533
10,831
4,635
111
5,445
5,033
34,522
3,045
L
Persephone
SmashingFaun604
Persephone
4,652
517
0
801
7,081
2,087
0
4,766
2,304
37,088
0
L
Da Ji
Traum4
Da Ji
9,708
2,901
0
4,708
11,314
3,749
0
5,634
5,680
0
51,519
W
Chang'e
WilyGGZ
Chang'e
4,575
58
320
4,628
10,175
3,199
0
1,278
8,743
54,832
0
L
Sun Wukong
diego el father
Sun Wukong
1,029
50
0
1,783
4,762
2,580
0
280
4,482
0
19,495
W
Neith
2,097
587
0
1,005
5,971
1,607
291
3,522
2,283
0
32,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,920
Gold Earned
35,984
256
Minions Killed
370
0
Camps Cleared
0
1,173,303
Distance Traveled
1,267,309
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,029
541
16
1
0
277,918
6
L
Freya
6,146
473
61
5
0
256,342
0
W
Ymir
6,786
522
63
5
0
253,973
0
W
Tyr
7,963
613
98
8
0
251,240
1
W
Cthulhu
7,053
543
56
4
0
254,718
3
L
Persephone
6,649
511
64
5
0
234,302
2
L
Da Ji
7,294
561
80
6
0
275,174
2
W
Chang'e
7,428
571
101
8
0
264,379
4
L
Sun Wukong
4,802
369
35
3
0
129,567
0
W
Neith
6,754
520
52
4
0
242,999
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role