Player Matchup

Bellona
Bellona
Gold III
 
Bellona
Gold III
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Silver I
Geleu112
Nu Wa
Silver I
Level 69
God Stats
2W - 6L
1,327 SR
Queue Stats
12W - 22L
1,538 MMR
Solo
Sol
Sol
Gold V
GosHcaN
Sol
Gold V
Level 282
God Stats
3W - 3L
1,527 SR
Queue Stats
150W - 154L
1,441 MMR
Party 2
Achilles
Achilles
Gold III
Just_A_Norwegian
Achilles
Gold III
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 85L
1,532 MMR
Solo
Pele
Pele
Silver III
Twisty212
Pele
Silver III
Level 104
God Stats
1W - 1L
1,483 SR
Queue Stats
7W - 8L
1,534 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 158
1,467 SR
1,509 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,691 SR
1,519 MMR
Janus
Janus
Gold I
DarkMagе
Janus
Gold I
Level 159
God Stats
8W - 8L
1,638 SR
Queue Stats
107W - 102L
1,534 MMR
Party 1
Cabrakan
Cabrakan
Gold III
Necromund
Cabrakan
Gold III
Level 149
God Stats
12W - 8L
1,819 SR
Queue Stats
119W - 126L
1,560 MMR
Solo
Lancelot
Lancelot
Gold III
Pаriаh
Lancelot
Gold III
Level 129
God Stats
17W - 12L
1,609 SR
Queue Stats
72W - 76L
1,509 MMR
Party 1
Charybdis
Charybdis
Gold IV
Sjobert
Charybdis
Gold IV
Level 154
God Stats
7W - 2L
1,707 SR
Queue Stats
31W - 24L
1,489 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
reyllobera
Kuzenbo
Silver II
Level 121
God Stats
6W - 1L
1,683 SR
Queue Stats
14W - 11L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 6 / 1
6,219
478
4,949
13,923
10,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Geleu112
Nu Wa
9
0 / 4 / 1
5,385
414
2,923
5,777
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
14
0 / 4 / 1
7,251
558
3,227
5,095
1,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

9
1 / 4 / 1
5,380
414
3,856
12,154
8,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pele
12
1 / 6 / 0
6,294
484
5,566
12,154
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AgniMaman BrigitteAo Kuang

VS

Bans
Ne ZhaThanatosMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DarkMagе
Janus
14
5 / 0 / 1
8,289
638
7,670
6,029
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Necromund
Cabrakan
14
6 / 1 / 3
8,829
679
11,013
10,264
13,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
Pаriаh
Lancelot
14
8 / 0 / 4
8,131
625
7,466
7,031
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Charybdis
Sjobert
Charybdis
16
3 / 1 / 6
9,337
718
4,957
8,207
2,751
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
reyllobera
Kuzenbo
12
2 / 0 / 11
7,824
602
5,176
6,905
5,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
24
24
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
6
1
0.08
W
Janus
DarkMagе
Janus
5
0
1
5.5
L
Nu Wa
Geleu112
Nu Wa
0
4
1
0.13
L
Sol
0
4
1
0.13
L
1
4
1
0.38
W
Cabrakan
Necromund
Cabrakan
6
1
3
7.5
W
Lancelot
Pаriаh
Lancelot
8
0
4
10
W
Charybdis
Sjobert
Charybdis
3
1
6
6
L
Pele
1
6
0
0.17
W
Kuzenbo
reyllobera
Kuzenbo
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,521
Damage
36,282
49,103
Taken
38,436
25,495
Mitigated
26,113
10,448
Healing
12,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,949
1,808
0
1,971
13,923
10,889
0
8,854
5,069
0
40,436
W
Janus
DarkMagе
Janus
7,670
779
0
2,202
6,029
1,452
186
1,171
4,477
61,254
1,834
L
Nu Wa
Geleu112
Nu Wa
2,923
759
0
273
5,777
1,321
0
3,383
2,142
22,954
0
L
Sol
3,227
1,351
0
1,597
5,095
1,031
1
291
4,804
54,603
5,078
L
3,856
344
0
2,556
12,154
8,561
0
5,164
6,760
0
16,130
W
Cabrakan
Necromund
Cabrakan
11,013
1,942
0
2,880
10,264
13,319
0
164
9,987
56,280
2,981
W
Lancelot
Pаriаh
Lancelot
7,466
1,360
0
1,501
7,031
3,107
0
409
6,242
0
56,806
W
Charybdis
Sjobert
Charybdis
4,957
3,060
0
3,593
8,207
2,751
804
3,127
4,946
0
88,511
L
Pele
5,566
686
0
4,051
12,154
3,693
0
4,494
7,514
0
43,667
W
Kuzenbo
reyllobera
Kuzenbo
5,176
2,212
0
2,250
6,905
5,484
100
804
5,726
21,787
1,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,529
Gold Earned
42,410
347
Minions Killed
491
0
Camps Cleared
0
1,228,992
Distance Traveled
1,398,552
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,219
478
79
6
0
214,350
0
W
Janus
8,289
638
116
9
0
294,146
0
L
Nu Wa
5,385
414
38
3
0
179,708
0
L
Sol
7,251
558
120
9
0
270,093
0
L
Achilles
5,380
414
23
2
0
295,405
6
W
Cabrakan
8,829
679
106
8
0
210,926
2
W
Lancelot
8,131
625
87
7
0
330,061
0
W
Charybdis
9,337
718
153
12
0
266,003
2
L
Pele
6,294
484
87
7
0
269,436
0
W
Kuzenbo
7,824
602
29
2
0
297,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role