Player Matchup

Cernunnos
Cernunnos
LeanBeann
Cernunnos
Level 76
God Stats
5W - 2L
1,737 SR
Queue Stats
234W - 224L
1,519 Elo+
Solo
Bellona
Bellona
MoistHandys
Bellona
Level 119
God Stats
343W - 324L
1,520 SR
Queue Stats
415W - 416L
1,485 Elo+
Solo
Janus
Janus
PineTreezy
Janus
Level 74
God Stats
20W - 20L
1,586 SR
Queue Stats
242W - 234L
1,515 Elo+
Solo
Cthulhu
Cthulhu
quotablememes
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
thezhongdonger
Zhong Kui
Level 180
God Stats
73W - 54L
1,736 SR
Queue Stats
78W - 60L
1,730 Elo+
Solo
Team Averages
Level 103
1,616 SR
1,550 Elo+

VS

Team Averages
Level 132
1,548 SR
1,452 Elo+
Pele
Pele
 
Pele
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Anastasia333
Eset
Level 88
God Stats
44W - 42L
1,651 SR
Queue Stats
277W - 270L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
GudenArthur
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,269 Elo+
Solo
Ishtar
Ishtar
UncivilWord
Ishtar
Level 100
God Stats
9W - 7L
1,581 SR
Queue Stats
102W - 81L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
ghostking804
Baron Samedi
Level 142
God Stats
7W - 15L
1,508 SR
Queue Stats
327W - 311L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LeanBeann
Cernunnos
14
4 / 3 / 5
8,303
639
8,507
9,190
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
MoistHandys
Bellona
14
1 / 3 / 1
8,655
666
11,556
12,829
9,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
15
8 / 0 / 1
8,955
689
7,419
5,073
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
12
3 / 2 / 4
6,853
527
6,246
10,949
4,065
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
thezhongdonger
Zhong Kui
13
3 / 2 / 9
7,525
579
9,333
8,643
5,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 3 / 2
6,767
521
6,521
12,283
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 4 / 1
6,829
525
3,185
9,665
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
GudenArthur
Sun Wukong
14
3 / 1 / 0
8,066
620
9,365
15,123
11,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
13
3 / 6 / 1
7,327
564
4,500
10,231
3,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
ghostking804
Baron Samedi
12
1 / 5 / 3
6,958
535
4,532
12,734
10,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
19
Kills
10
10
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
3
2
1.33
L
0
4
1
0.13
L
Sun Wukong
GudenArthur
Sun Wukong
3
1
0
3
W
Cernunnos
LeanBeann
Cernunnos
4
3
5
2.17
W
Bellona
MoistHandys
Bellona
1
3
1
0.5
W
Janus
8
0
1
8.5
L
Ishtar
3
6
1
0.58
L
Baron Samedi
ghostking804
Baron Samedi
1
5
3
0.5
W
Cthulhu
3
2
4
2.5
W
Zhong Kui
thezhongdonger
Zhong Kui
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,061
Damage
28,103
46,684
Taken
60,036
24,121
Mitigated
31,958
15,546
Healing
19,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,521
1,482
0
2,866
12,283
3,989
0
6,261
5,886
0
52,777
L
3,185
307
150
3,808
9,665
2,707
0
5,795
3,654
53,733
0
L
Sun Wukong
GudenArthur
Sun Wukong
9,365
2,580
0
7,172
15,123
11,243
0
0
15,123
0
63,172
W
Cernunnos
LeanBeann
Cernunnos
8,507
4,234
0
3,048
9,190
3,199
310
1,297
7,893
0
60,904
W
Bellona
MoistHandys
Bellona
11,556
6,016
0
7,207
12,829
9,377
0
0
12,829
0
72,862
W
Janus
7,419
257
0
1,297
5,073
1,599
0
2,101
2,972
59,136
1,531
L
Ishtar
4,500
2,628
0
2,877
10,231
3,023
0
3,263
6,968
0
54,770
L
Baron Samedi
ghostking804
Baron Samedi
4,532
311
570
2,413
12,734
10,996
0
7,166
5,448
26,429
453
W
Cthulhu
6,246
316
52
2,830
10,949
4,065
0
1,840
9,109
37,142
0
W
Zhong Kui
thezhongdonger
Zhong Kui
9,333
848
0
1,112
8,643
5,881
0
2,431
6,212
40,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,291
Gold Earned
35,947
478
Minions Killed
461
0
Camps Cleared
0
1,431,740
Distance Traveled
1,298,037
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,767
521
89
7
0
290,161
1
L
Eset
6,829
525
97
7
0
232,170
0
L
Sun Wukong
8,066
620
124
10
0
253,508
0
W
Cernunnos
8,303
639
102
8
0
270,596
0
W
Bellona
8,655
666
137
11
0
272,278
4
W
Janus
8,955
689
122
9
0
304,956
2
L
Ishtar
7,327
564
122
9
0
258,961
0
L
Baron Samedi
6,958
535
29
2
0
263,237
1
W
Cthulhu
6,853
527
65
5
0
283,568
4
W
Zhong Kui
7,525
579
52
4
0
300,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role