Player Matchup

Surtr
Surtr
Diamond I
 
Surtr
Diamond I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Masters
Kitington
Sylvanus
Masters
Level 202
God Stats
15W - 13L
1,617 SR
Queue Stats
535W - 486L
2,631 MMR
Party 2
Nemesis
Nemesis
Diamond IV
Optye
Nemesis
Diamond IV
Level 241
God Stats
3W - 0L
1,715 SR
Queue Stats
47W - 32L
2,314 MMR
Party 1
Medusa
Medusa
Diamond I
Valeryoη
Medusa
Diamond I
Level 166
God Stats
6W - 4L
1,759 SR
Queue Stats
122W - 82L
2,381 MMR
Party 1
Ra
Ra
Diamond III
quiquevader
Ra
Diamond III
Level 160
God Stats
94W - 64L
1,717 SR
Queue Stats
299W - 278L
2,215 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 183
1,662 SR
2,208 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,515 SR
2,199 MMR
Cliodhna
Cliodhna
Diamond V
 
Cliodhna
Diamond V
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond III
ArT1X
Cthulhu
Diamond III
Level 287
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 113L
2,114 MMR
Solo
Sobek
Sobek
Masters
BarrileteCósmico
Sobek
Masters
Level 106
God Stats
0W - 2L
1,331 SR
Queue Stats
170W - 138L
2,395 MMR
Party 3
Heimdallr
Heimdallr
Masters
TottιGR
Heimdallr
Masters
Level 69
God Stats
21W - 16L
1,648 SR
Queue Stats
155W - 128L
2,459 MMR
Party 3
Raijin
Raijin
Masters
abichinguaro
Raijin
Masters
Level 157
God Stats
6W - 6L
1,597 SR
Queue Stats
170W - 139L
2,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
3 / 1 / 1
9,176
655
12,627
13,914
10,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
Kitington
Sylvanus
13
2 / 3 / 4
7,597
543
5,197
11,115
7,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
Optye
Nemesis
14
4 / 3 / 1
7,456
533
5,787
10,913
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
Valeryoη
Medusa
15
4 / 0 / 3
8,913
637
11,843
7,000
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 3 / 2
8,396
600
8,093
9,301
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
FreyaDa JiKuzenboMulan

VS

Bans
LancelotKing ArthurAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
5 / 4 / 2
7,972
569
8,361
13,072
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
ArT1X
Cthulhu
12
0 / 4 / 1
6,913
494
5,986
12,657
10,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
3 / 2 / 3
7,401
529
6,605
15,053
15,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
TottιGR
Heimdallr
9
1 / 4 / 3
6,072
434
5,312
8,622
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Raijin
13
0 / 1 / 4
7,190
514
6,679
7,309
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
14
Kills
9
10
Deaths
15
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
1
1
3.5
L
Cliodhna
 
Cliodhna
5
4
2
1.5
L
Cthulhu
ArT1X
Cthulhu
0
4
1
0.13
L
3
2
3
2.25
W
Sylvanus
Kitington
Sylvanus
2
3
4
1.33
W
Nemesis
Optye
Nemesis
4
3
1
1.5
L
Heimdallr
TottιGR
Heimdallr
1
4
3
0.63
W
Medusa
Valeryoη
Medusa
4
0
3
5.5
L
Raijin
0
1
4
2
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,547
Damage
32,943
52,243
Taken
56,713
28,237
Mitigated
34,234
22,615
Healing
12,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
12,627
3,830
0
6,440
13,914
10,324
209
5,159
7,949
5,956
66,408
L
Cliodhna
 
Cliodhna
8,361
915
0
4,351
13,072
4,038
0
3,141
9,795
0
51,312
L
Cthulhu
ArT1X
Cthulhu
5,986
112
0
1,535
12,657
10,613
0
2,025
9,603
52,359
271
L
6,605
861
0
2,806
15,053
15,201
0
4,581
10,292
23,244
1,794
W
Sylvanus
Kitington
Sylvanus
5,197
1,156
2,982
4,026
11,115
7,076
70
2,371
8,618
20,461
0
W
Nemesis
Optye
Nemesis
5,787
2,445
0
2,345
10,913
4,911
0
2,558
8,235
0
58,619
L
Heimdallr
TottιGR
Heimdallr
5,312
3,955
0
2,890
8,622
2,385
0
1,885
6,737
0
38,187
W
Medusa
Valeryoη
Medusa
11,843
5,028
0
2,502
7,000
2,311
1,881
2,217
4,735
0
84,315
L
Raijin
6,679
551
0
1,049
7,309
1,997
0
3,576
3,610
49,882
429
W
8,093
480
399
3,921
9,301
3,615
0
5,042
3,903
75,453
1,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,538
Gold Earned
35,548
550
Minions Killed
439
0
Camps Cleared
0
1,456,267
Distance Traveled
1,402,160
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,176
655
133
10
0
292,514
2
L
Cliodhna
7,972
569
81
6
0
369,135
0
L
Cthulhu
6,913
494
128
9
0
269,865
0
L
Sobek
7,401
529
40
3
0
318,131
1
W
Sylvanus
7,597
543
29
2
0
275,731
2
W
Nemesis
7,456
533
94
7
0
322,196
1
L
Heimdallr
6,072
434
68
5
0
185,256
0
W
Medusa
8,913
637
145
10
0
276,725
2
L
Raijin
7,190
514
122
9
0
259,773
1
W
Ra
8,396
600
149
11
0
289,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role